Introduction To: Game Theory
Introduction To: Game Theory
Game Theory
PROF. SWAGATA BHATTACHARJEE
Today
Refresher on Uncertainty
What is a Game?
Examples
Normal form representation of a Game
A Primer on Choice Under Uncertainty
If the decision making environment is not certain, the objects are called “Lotteries”, where
outcomes and respective probabilities are ordered.
Example: Consider a bet. A fair coin is tossed. If Head appears, then you get 100 Rs., if Tail
appears you pay 100Rs.
This situation is written as a lottery: L= (100, -100; ½, ½ )
In general, if the outcomes are: x1, x2, …, xn, and corresponding probabilities are p1, p2,…,pn ,
the lottery is:
L =(x1, x2, …, xn ; p1, p2,…,pn )
If consumer’s preference satisfies certain axioms, it can be represented by expected utility.
A Primer on Choice Under Uncertainty
The lottery:
The rules: specifies the order of players’ decisions, their feasible decisions at each decision point (action) at each decision point.
e.g. different pieces in chess has different moves and at any given point, a subset of the moves are available to choose from.
The players alternate in moving pieces on the game board.
Row player (Adam)’s payoff is the first entry, column player’s (Bob’s) is the second one
Rule of the game: simultaneous move
Representation of Games
Normal Form Games
In the normal form representation, a game is a tuple:
Game:
If S is finite, we can use a matrix to represent the game G
Example
2 players (1 and 2) playing Rock, Paper, Scissors
Rock wins over scissors, scissors wins over paper, paper wins over rock, otherwise draw.
Winner gets 1, draw gets 0, loser gets -1.
I=?
Example
2 players (1 and 2) playing Rock, Paper, Scissors
Rock wins over scissors, scissors wins over paper, paper wins over rock, otherwise draw.
Winner gets 1, draw gets 0, loser gets -1.
I = {1,2}
S= ?
Example
2 players (1 and 2) playing Rock, Paper, Scissors
Rock wins over scissors, scissors wins over paper, paper wins over rock, otherwise draw.
Winner gets 1, draw gets 0, loser gets -1.
I = {1,2}
1\2 R P C
R 0,0 -1,1 1,-1
P 1,-1 0,0 -1,1
C -1,1 1,-1 0,0
Assumptions
Common Knowledge: For each player i, G is known.
Rationality: Each player i tries to maximize ui given what he/she thinks the others will do.
Common Knowledge of Rationality: Each player i knows that other players are rational, and that
the other players know that i is rational, and that i knows they are rational, and so on…
Exercise
Represent example 1 in the normal form.
Some Classic Games:
Matching Pennies
Two players simultaneously and independently select “heads” or “tails” by each uncovering a
penny in his hand.
If their selections match, then player 2 must give his penny to player 1; otherwise, player 1 gives
his penny to player 2.
Coordination Game
Both players obtain a positive payoff if they select the same strategy; otherwise they get nothing.
Stag Hunt Game
“Pareto coordination” game or Stag Hunt Game: Two players go hunting. They can try to hunt a
stag (strategy A), or they can look for a hare (strategy B).
If both try to hunt a stag (both choose strategy A), only then they can hunt it, in which case they
get larger share of meat. If one person looks for a stag and another looks for a hare, then they can
catch neither, and get 0. If both hunt a hare (both strategy B) then they can catch it but get a
lower share of meat.
Battle of Sexes
Two friends have to decide whether to see a movie or go to the opera.
Unfortunately, they work in different parts of the city and, owing to a massive outage of the
telephone system, find themselves incommunicado.
They must simultaneously and independently select an event to attend.
There is only one movie theater and only one opera venue, so the friends will meet each other if
they manage to coordinate their decisions.
Both prefer to be together, regardless of which event they attend.
However, player 1 prefers the opera and player 2 prefers the movie
Battle of Sexes
Two friends simultaneously and independently select an event to attend.
Both prefer to be together, regardless of which event
they attend.
However, player 1 prefers the opera and player 2 prefers
the movie
Hawk And Dove/ Chicken
Two players drive cars toward each other at top speed.
Just before they reach each other, each chooses between maintaining course (H) and swerving
(D).
If both swerve, they both save face and are satisfied.
If only one swerves, then he is proved to be a wimp, whereas the other is lauded as a tough guy
with steely nerves.
If both maintain course, they crash and are severely injured.
Next Class
Extensive Form Games
Mixed Strategies and Expected Payoffs