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Introduction To Game Theory: Prof. Swagata Bhattacharjee

The document introduces key concepts in game theory, focusing on rationalizability, iterated dominance, and best response strategies. It explains how dominated strategies are eliminated and how rational players make decisions based on their beliefs about others' strategies. Examples illustrate the application of these concepts in various game scenarios, leading to the identification of rationalizable strategies and the importance of common knowledge of rationality.

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0% found this document useful (0 votes)
17 views38 pages

Introduction To Game Theory: Prof. Swagata Bhattacharjee

The document introduces key concepts in game theory, focusing on rationalizability, iterated dominance, and best response strategies. It explains how dominated strategies are eliminated and how rational players make decisions based on their beliefs about others' strategies. Examples illustrate the application of these concepts in various game scenarios, leading to the identification of rationalizable strategies and the importance of common knowledge of rationality.

Uploaded by

manas.juve
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Introduction to

Game Theory
PROF. SWAGATA BHATTACHARJEE
Today
 Rationalizability and Iterated Dominance
 Best Response
Dominated Strategies
 A pure strategy of player i is (strictly) dominated if there is a strategy (pure or mixed) such that

for all strategy profiles of the other players.

 A strategy (pure or mixed) of player i (strictly) dominates a pure strategy if for all strategy profiles
of the other players

 Players never play dominated strategies.


Example
 Suppose you are player 1. Do you have a dominated
strategy?
Example
 Suppose you are player 1. Do you have a dominated
strategy? No.
 Does player 2 have a dominated strategy?
Example
 Suppose you are player 1. Do you have a dominated
strategy? No.

 Player 2, however, has a dominated strategy: X


 So, there is no belief that player 2 could have about
your strategy that would cause her to play X.

 So, if you are player 1, rational, and you know that


player 2 is also rational, you would know that
player 2 will never play X.

 That is, if you are rational, you should assign zero


probability to her strategy X (your belief
should have pX = 0)
Example
 You are player 1.

 If you are rational, and you know that player 2 is


also rational, you would know that player 2 will
never play X.

 Given that, strategy A is strictly dominated for you


in this reduced game!

 So, playing A can not be rationalizable for player 1.


Example
 You are player 1.

 If you are rational, and you know that player 2 is


also rational, and player 2 also knows that you
know that player 2 is rational, then player 2 knows
that you will never play A.

 Given that, strategy Y is strictly dominated for


player 2 in this further reduced game!

 So, playing Y can not be rationalizable for player 2.

 Which means, the outcome of the game is (B,Z),


and the payoff is (1,2).

 (B,Z) is the only Rationalizable Strategy!


Iterated Deletion of Strictly Dominated
Strategies
Iterated Deletion/ Removal of
Strictly Dominated Strategies
(Iterated Dominance)
 We can apply the procedure to any normal-form game as follows.

 Delete all of the dominated strategies for each player, because a rational player would never use one of these.

 Then define R1 to be the strategy profiles that remain.

 Common knowledge of rationality therefore implies that it is common knowledge that a strategy profile in R1 will
be played.

 In other words, essentially the players are interacting in a “reduced” game in which R1 is the set of strategy
profiles.


Iterated Deletion/ Removal of
Strictly Dominated Strategies
(Iterated Dominance)
 We can apply the procedure to any normal-form game as follows.

 Now, essentially the players are interacting in a “reduced” game in which R1 is the set of strategy profiles.

 The next step is to remove any strategies that are dominated in this reduced game and define R2 as the strategy
profiles that remain.

 Continue this process to identify smaller and smaller sets of strategy profiles, R3 ,R4, …, until no more strategies
can be deleted.

 Let R denote the resulting set of strategy profiles—those that survive this iterated dominance procedure.

 The set of strategies R that survive iterated dominance is therefore called the rationalizable strategies.
Example
 Any pure strategy that is dominated another
pure strategy?
Example
 Any pure strategy that is dominated another
pure strategy?
 No!
 Any dominated strategy at all?

Example
 Any pure strategy that is dominated another
pure strategy?
 No!
 Any dominated strategy at all?
 Yes!
 Player 2: X is dominated by the mixed
strategy (0, ½, ½ )
 Iterated deletion step 1:
R1 = {{U, M, D} ˟ {Y, Z}}.
Example
 Within R1, any dominated strategy?
 Yes! U is dominated by D for Player 1.
 Iterated deletion step 2:
R2 = {{M, D} ˟ {Y, Z}}.

Example
 R2 = {{M, D} ˟ {Y, Z}}.
 Within R2, for 2, Y is dominated.
 Step 3: R3 = {{M, D} ˟ {Z}}.

 Step 4: for Player 1 D is dominated. So, R3


=R = {(M,Z)}.

 Notice, it is a single strategy profile, so we


can predict the outcome of the game in
rationalizable strategies.
Rationalizability and
Common Knowledge of Rationality
 The players have to hold the common knowledge of rationality: “ you and I are both rational, I
know that we are rational, I know that you know that we are rational, I know that you know that I
know that we are rational, I know that you know that I know that you know that we are rational,
…..”
 It is an essential assumption to use Rationalizability as a solution concept.
Example: Guessing the Average
Guessing the Average
Rationalizable Strategies in GA
Common Knowledge of Rationality in
GA
Common Knowledge of Rationality in
GA
Example: Tragedy of Roommates
Example: Roommates
Example: Roommates
Example: Roommates
Example: Roommates
Beliefs and Best Response
 The concept of dominance and Rationalizability is free from belief!

 “Whatever the other players do, a strategy for player i is dominated by another”

 Often, no strategy is dominated. Then, players have to form belief about what the others are going to
do and respond to that: Best response.

 To maximize the payoff that you expect to obtain—which we assume is the mark of rational behavior
—you should select the strategy that yields the greatest expected payoff against your belief.

 Such a strategy is called a best response (or best reply).


Beliefs and Best Response
 To maximize the payoff that you expect to obtain, you should select the strategy that yields the greatest
expected payoff against your belief.

 Such a strategy is called a best response (or best reply).

 Definition:
Suppose player i has a belief about the strategies played by the other players. Player i’s strategy is a best
response if

for every
Best Response
 Definition:
Suppose player i has a belief about the strategies played by the other players. Player i’s strategy is a best
response if

for every

 Best response is always chosen based on a certain belief.

 If a strategy is best response to all possible beliefs, then it is the dominant strategy!

 There can be more than one best responses. Set of best responses for a given belief is denoted by
Best Response: Example
 Suppose Player 1 believes that 2 will use the
strategy (1/3, ½, 1/6)=

 Then, expected payoffs for player 1


if chooses U:

If chooses M:

If chooses D:

 So,
Best Response: Example
 Suppose Player 2 believes that 1 will use the
strategy (½, ¼, ¼ )=

 Then, expected payoffs for player 2


if chooses L:

If chooses C:

If chooses R:

 So,
Never Best Response and Dominance
 Definition:
Suppose player i has a belief about the strategies played by the other players. Player i’s strategy is a best
response if

for every

 A strategy is a Never Best Response if it is not a best response to any belief by player i.

 Result: A strategy in a finite game is a Never Best Response if and only if it is a Strictly Dominated
strategy.
Example
 Suppose that two people decide to form a partnership firm.
 The revenue of the firm depends on the amount of effort expended on the job by each person and is given by:

 = effort level of i th player;s are known positive constants

 The contract that was signed by the partners stipulates that person 1 receives a fraction t (between 0 and 1) of the
firm’s revenue, and person 2 receives a 1 - t fraction.

 Each person dislikes effort, measured by a personal cost of

 Person i ’s utility in this endeavor is the amount of revenue that this person receives, minus the effort cost.
Example
 Effort levels (assumed nonnegative) are chosen by the people simultaneously and independently.
(a) Define the normal form of this game (by describing the strategy spaces and payoff functions).

Payoff functions:
Example
 (b) Using dominance, compute the strategies that the players rationally select (as a function of t, a1 and a2).
 In this game, each player has a strategy that dominates all others. To see
this, observe how player 1’s payoff changes as is varied.

 As increases, changes as:

 is maximum when FOC is satisfied:

 So,
 Similarly,
Example
 Suppose that you could set t before the players interact. How would you set to maximize the
revenue of the firm?
 From (b), we know, for every t, ,
So, revenue =
 This is linear in t, so corner solution!
 either t=1 or t=0
 If so t=1 otherwise t=0
 What if the firm wants to maximize revenue minus the effort costs by both the partners?
Next Class
 Nash Equilibrium

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