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Unit 7 Mobile App - Design Lesson 3

Unit 7 focuses on mobile app development, specifically for an educational app aimed at helping children improve their mental arithmetic skills. Learners are tasked with designing the app's screens, including a menu and navigation layout, while considering device capabilities and user needs. The app will feature a game with varying time limits and engaging graphics and sounds to enhance user experience.

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0% found this document useful (0 votes)
36 views11 pages

Unit 7 Mobile App - Design Lesson 3

Unit 7 focuses on mobile app development, specifically for an educational app aimed at helping children improve their mental arithmetic skills. Learners are tasked with designing the app's screens, including a menu and navigation layout, while considering device capabilities and user needs. The app will feature a game with varying time limits and engaging graphics and sounds to enhance user experience.

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712033
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT 7: MOBILE

APPS DEVELOPMENT
Mr. K Douglas
Learning Aim

By the of this Unit, Learners should be able to:

 Investigate mobile apps and design and develop


an application intended for use on mobile
devices.
Recap – Last week's Lesson
■Base on the scenario, you are required to
produce the following:
– Device capabilities
– Input Required for your Application
– Output Required for your Application
– User Needs
– Type of Application
– Type of Platform for the Application.
– House Style
■Colours and Texts (Style and Size)
Discuss Assignment Task

■CREATION OF YOUR LOGO

– POWERPOINT

– PHOTOSHOP

– ONLINE SOFTWARE : https://www.canva.com/


Scenario
You work as a junior programmer for an educational charity
which supports young children in developing Maths skills.
You have been asked to develop a mobile app which will
help children improve their mental arithmetic.
The app should run a game where the user has to answer a
series of simple random arithmetic questions (add,
subtract, multiply and divide) using whole numbers
between 1 and 12. Subtraction and division should not
produce negative answers. Each game should have 10
questions and the app should keep track of the score.
Three levels should be provided, level 0 has no time limit,
level 1 has a 20 second time limit per question and level 2
has a 10 second time limit per question. The app should
include suitable graphics and sounds (e.g. applause when
a correct answer is entered) to make it more engaging for
young children.
Objectives

Learners should be able to:


 Design some of their mobile apps screen.
Screen Layout and
Navigation
■Visual Design (Paper/Electronically).
■Prototype.
– A draft version of a product that allows you to explore your
ideas and show the intention behind a feature or the
overall design concept to users before investing time and
money into development.

■To receive feedback before any


development take place.
■Method: Wire-Framing.
Wiring-Framing
■An important step in the Screen
Design Process.
■Helps developer to plan layout and use
navigation.
■Paper-based or electronic models
(Showing the various Components).
■Navigation – Arrows to show directional
flow.
Wire – Framing
■ Website: HTTPS://Balsamiq.com/
Tasks:

A. Using shapes (components) and text,


create a Menu Screen based on the
scenario given. The design screen
MUST be annotated.
B.Based on the Menu Screen created
above, create a second screen that
you could navigate to.
EXAMPLE:

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