Unit 7 focuses on mobile app development, specifically for an educational app aimed at helping children improve their mental arithmetic skills. Learners are tasked with designing the app's screens, including a menu and navigation layout, while considering device capabilities and user needs. The app will feature a game with varying time limits and engaging graphics and sounds to enhance user experience.
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Unit 7 Mobile App - Design Lesson 3
Unit 7 focuses on mobile app development, specifically for an educational app aimed at helping children improve their mental arithmetic skills. Learners are tasked with designing the app's screens, including a menu and navigation layout, while considering device capabilities and user needs. The app will feature a game with varying time limits and engaging graphics and sounds to enhance user experience.
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UNIT 7: MOBILE
APPS DEVELOPMENT Mr. K Douglas Learning Aim
By the of this Unit, Learners should be able to:
Investigate mobile apps and design and develop
an application intended for use on mobile devices. Recap – Last week's Lesson ■Base on the scenario, you are required to produce the following: – Device capabilities – Input Required for your Application – Output Required for your Application – User Needs – Type of Application – Type of Platform for the Application. – House Style ■Colours and Texts (Style and Size) Discuss Assignment Task
Scenario You work as a junior programmer for an educational charity which supports young children in developing Maths skills. You have been asked to develop a mobile app which will help children improve their mental arithmetic. The app should run a game where the user has to answer a series of simple random arithmetic questions (add, subtract, multiply and divide) using whole numbers between 1 and 12. Subtraction and division should not produce negative answers. Each game should have 10 questions and the app should keep track of the score. Three levels should be provided, level 0 has no time limit, level 1 has a 20 second time limit per question and level 2 has a 10 second time limit per question. The app should include suitable graphics and sounds (e.g. applause when a correct answer is entered) to make it more engaging for young children. Objectives
Learners should be able to:
Design some of their mobile apps screen. Screen Layout and Navigation ■Visual Design (Paper/Electronically). ■Prototype. – A draft version of a product that allows you to explore your ideas and show the intention behind a feature or the overall design concept to users before investing time and money into development.
■To receive feedback before any
development take place. ■Method: Wire-Framing. Wiring-Framing ■An important step in the Screen Design Process. ■Helps developer to plan layout and use navigation. ■Paper-based or electronic models (Showing the various Components). ■Navigation – Arrows to show directional flow. Wire – Framing ■ Website: HTTPS://Balsamiq.com/ Tasks:
A. Using shapes (components) and text,
create a Menu Screen based on the scenario given. The design screen MUST be annotated. B.Based on the Menu Screen created above, create a second screen that you could navigate to. EXAMPLE: