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Practical 2

The document outlines the principles and applications of multimedia in teaching and livestock extension, emphasizing its integration of text, audio, images, video, and interactivity for enhanced learning experiences. It details the components of multimedia systems, types of multimedia, and their various applications across fields such as education, medicine, and entertainment. Additionally, it includes a practical assignment for creating a multimedia presentation on livestock diseases.

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Sudarshan
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0% found this document useful (0 votes)
13 views12 pages

Practical 2

The document outlines the principles and applications of multimedia in teaching and livestock extension, emphasizing its integration of text, audio, images, video, and interactivity for enhanced learning experiences. It details the components of multimedia systems, types of multimedia, and their various applications across fields such as education, medicine, and entertainment. Additionally, it includes a practical assignment for creating a multimedia presentation on livestock diseases.

Uploaded by

Sudarshan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Practical # 2

Use and Principles of Multimedia

Objectives:
1. To understand the Principles of Multimedia in
teaching and livestock extension.
2. To developed skills of uses of Multimedia in teaching
and livestock extension.

Dr. Sudarshan Prasad Regmi


Multimedia
• Multimedia refers to the integration of multiple forms of
content, such as text, audio, images, video, and interactive
elements into a single digital platform or application.
• This integration allows for a more immersive and engaging
experience compared to traditional single-medium content.
• Multimedia is utilized in various fields, including education,
entertainment, communication, game design, and digital art,
reflecting its broad impact on modern technology and media.
• Multimedia encompasses various types of content, each
serving different purposes:

Text Audio Still images Animation Video footage


Interactivity
individual content forms that can be combined in multimedia
• Text - Fundamental to multimedia, providing context and information.
• Audio - Includes music, sound effects, and voiceovers that enhance the
experience. Recent developments include spatial audio and advanced
sound design.
• Images - Static visual content, such as photographs and illustrations.
Advances include high-resolution and 3D imaging technologies.
• Video - Moving images that convey dynamic content. High-definition (HD),
4K, and 360-degree video are recent innovations enhancing viewer
engagement.
• Animation - the technique of creating moving images from still pictures,
often used in films, television, and video games to bring characters and
stories to life.
• Multimedia can be recorded for playback on
computers, laptops, smartphones, and other electronic devices. In the
early years of multimedia, the term "rich media" was synonymous
with interactive multimedia. Over time, hypermedia extensions brought
multimedia to the World Wide Web, and streaming services became more
common.
Humans are multi-sensory. That means
they can interact and communicate with
five different senses: sight, hearing,
touch, smell, and taste.
Multimedia refers to an interdisciplinary
technology that utilizes the multi-sensory
nature of humans. Digital multimedia
integrates five basic types of media.

In simple terms, by multimedia we mean a


combination of text, graphic, art, sound,
animation, and video delivered by any
electronic means.
Multimedia is very important for various purposes
Multimedia can be and can be used in many fields
active when the user 1. Better problem solving
has full control of 2. Deeper understanding of the material
elements in a 3. Higher positive emotions
multimedia system. 4. Access to knowledge
5. Immersive learning opportunities
Images of Multimedia
• Instructional television arrived in the 1950s but had little
impact, due mainly to the expense of installing and
maintaining systems.
• The arrival of computers in the 1950s laid the foundation
for CAI (computer assisted instruction) through the 1960s
and 1970s. However, it wasn’t until the 1980s that
computers began to make a major impact on education
• Early applications of computer resources included the use
of primitive simulation. These early simulations had little
graphic capabilities and did little to enhance the learning
experience.

an electronic board.
a smart board
Key components of Multimedia
A projector typically consists of several key components, each
playing a crucial role in its operation. Here are the main parts of
a projector:
1. Light Source: This is the component that produces the light needed to
project the image. Common types include:
- Lamp: Traditional projectors often use high-intensity lamps (like halogen or
UHP lamps).
- LED: Some modern projectors use LED lights for longer lifespan and lower heat.
- Laser: Laser projectors offer high brightness and color accuracy.
2. Optical System: This system includes lenses that focus and magnify the
light to project the image onto a screen. Key elements include:
- Lenses: These determine the image quality, brightness, and throw distance.
- Focusing Mechanism: Allows for adjusting the sharpness of the image.
3. Image Processing Unit: This part converts the input video signal into a
format that can be projected. It includes:
- Digital Signal Processor (DSP): Enhances image quality and performs scaling.
- Color Processing: Adjusts the color output for accuracy.
4. Display Technology: This is the method used to create the image.
Common types include:
- DLP (Digital Light Processing): Uses micro mirrors to create images.
- LCD (Liquid Crystal Display): Uses liquid crystals to modulate light.
- LCoS (Liquid Crystal on Silicon): Combines elements of both DLP and LCD for
high-resolution images.
5. Cooling System: Projectors generate heat, so they have fans and heat
sinks to dissipate heat and maintain optimal operating temperatures.
6. Chassis: The outer casing that houses all the components and provides
structural integrity.
7. Input Ports: Connectors for various input sources, such as HDMI, VGA,
USB, and sometimes wireless options.
8. Control Interface: This can be physical buttons, remote controls, or
software interfaces that allow users to operate the projector.
9. Speakers: Some projectors come with built-in speakers for audio output,
though many users prefer external sound systems for better quality.
DLP Projectors: Use a digital micro mirror device (DMD) chip, which has thousands of tiny
mirrors that tilt to reflect light and create images.
LCD Projectors: Utilize liquid crystal panels that modulate light to create images. Light
passes through three separate LCD panels (red, green, blue) to produce color images.
1. Control panel, 2. Intake vents 3. HDMI 3. connector,
4. Power connector 5. Arm latch release 6. Head latch release 7. Lens
8. Status lamp 9. Temperature warning lamp 10 Remote receivers
11 Screw holes for attaching stands 12 Interface (connector) panel
13. Model number plate (laser warning sticker) 14. Speaker
15 Security slot* 16 Exhaust vents 17 Adjustable feet 18 Service connector
19 USB connector (5 V DC power supply) 20. HD Base T/LAN connector
21.HDMI 1 connector 22. HDMI 2 connector
Types of Multimedia
Three are commonly known, namely:
• Interactive Multimedia
– The first is an interactive multimedia system, namely the use of
multimedia can control all multimedia elements according to their
wishes, such as games.
• Hyperactive Multimedia
– The next type of multimedia is hyperactive multimedia, where this
multimedia has many structures where every element in the
structure is interrelated with one another. Multimedia like this has
many forests that can connect all the existing elements, such as
online games.
• Linear Multimedia
– Finally, linear multimedia is linear multimedia, unlike interactive
multimedia, the type of linear multimedia; the user can only be a
connoisseur of a presented multimedia program, such as television
broadcasts.
Application of Multimedia
• Multimedia finds its application in various areas,
including, but not limited to:
– advertisements,
– art,
– education,
– entertainment,
– engineering,
– medicine,
– mathematics,
– business,
– scientific research, and
– spatial temporal applications
Existing Characteristics of Multimedia
The following are some of the characteristics that exist in multimedia.
• A Computer Controlled System
– Everything related to multimedia is certainly controlled directly by a
computerized system. Multimedia is synonymous with images, whether a clock
image or a moving image created via a computer.
• It Is an Integrated System
– It is undeniable that multimedia is a very well-integrated system. Therefore,
various components make up the multimedia, and the components
complement each other and cannot be separated from each other to form a
good multimedia system.
• Information Handled Is Represented Digitally
– Since multimedia relies heavily on digital technology, any information entered
into a multimedia system will be represented digitally.
• The Interface On the Final Display Media is Usually Interactive
– One of the advantages of a Multimedia system is that the final display is usually
interactive, so this distinguishes multimedia from other media where
multimedia can be interactive.
Practical Assignment
Prepare a PPT regarding disease. You may add voice to the presentation.
• 1. FMD
• 2. Tympani
• 3. Brucellosis
• 4. Milk fever
• 5. H.S
• 6. B.Q
• 7. Mad Cow
• 8. Mastitis
• 9. Avian influenza
• 10. RP
• 11. Foot rot
• 12. Internal Parasite
• 13. External parasite
• 14. Milk born disease
• 15. Liver fluke

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