The document provides an overview of input-output devices in computing, detailing various types of input devices such as keyboards, mice, and scanners, as well as output devices like printers and monitors. It explains how these devices function and their applications, including manual and direct data entry methods. Additionally, it covers technologies like speech recognition, optical character recognition, and barcode reading, highlighting their significance in data processing and user interaction.
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Input and Output
The document provides an overview of input-output devices in computing, detailing various types of input devices such as keyboards, mice, and scanners, as well as output devices like printers and monitors. It explains how these devices function and their applications, including manual and direct data entry methods. Additionally, it covers technologies like speech recognition, optical character recognition, and barcode reading, highlighting their significance in data processing and user interaction.
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Input-Output Devices
• In computer terminology, a device can be referred to
as a unit of hardware, which is capable of providing input to the computer or receiving output, or both. • Input devices are used to enter the data and instructions into the computer system before any processing can be performed. • Output devices are used for the conversion of machine-readable information into human-readable form. The output devices display the processed information by converting them into graphical, alphanumeric, or audio-visual form. TYPES OF INPUT DEVICES • Computer accepts input in two ways, either manually or directly. In case of manual data entry, the user enters the data into computer by hand, for example, by using keyboard and mouse. • A user can also enter data directly by transferring information automatically from a source document (like from a cheque using MICR) into the computer. The user does not need to enter information manually. Direct data entry is accomplished by using special direct data entry devices like a barcode reader. 1. Keyboard • The layout of a keyboard comes in various styles, such as QWERTY, AZERTY and DVORAK. QWERTY is the most common layout in English language computer keyboards. It takes its name from the first six letters shown on the keyboard's top row of letters. Similarly, French language keyboards use A and Z in place of Q and W and are known as AZERTY keyboards. • A keyboard is the most common data entry device. Using a keyboard, the user can type text and commands. The keyboard is designed to resemble a regular typewriter with a few additional keys. Data is entered into the computer by simply pressing The number of keys on a typical keyboard varies from 84 to 104. How does the keyboard work? • keyboard microprocessor that monitors the state of each switch and initiates a specific response to a change in state. • When the user presses a key, it causes a change in the amount of current flowing through the circuit associated specifically with that key. • The keyboard microprocessor detects this change in current flow. By doing this, the processor can tell when a key has been pressed and when it is being released. • Keyboard circuit carries a signal to the microprocessor, the processor generates the associative code, known as scan code, of the key and sends it to the operating system. • A copy of this code is also stored in the keyboard's memory. When the operating system reads the scan code, it informs the same to the keyboard and the scan code stored in keyboard's memory is then erased. 2. Pointing Devices • A pointing device is used to communicate with the computer by pointing to locations on the monitor screen. Such devices do not require keying of characters; instead the user can move a cursor on the screen and perform move, click, or drag operations. Pointing Device - Mouse • A Mouse is a small handheld pointing device with a rubber ball embedded at its lower side and buttons on the top. Usually, a mouse contains two or three buttons, which can be used to input commands or information. It may be classified as a mechanical mouse or an optical mouse, based on the technology it uses. • A mechanical mouse uses a rubber ball at the bottom surface, which rotates as the mouse is moved along a flat surface, to move the cursor. It is the most common and least expensive pointing device. • An optical mouse uses a light beam instead of a rotating ball to detect movement across a specially patterned mouse pad. As the user rolls the mouse on a flat surface, the cursor on the screen also moves in the direction of the mouse's movement. Pointing Device -Light Pen • A light pen (sometimes called mouse pen) is a hand- held electro-optical pointing device which a when touched to or aimed closely at a connected computer monitor, will allow the computer to determine where on that screen the pen is aimed. It facilitates drawing images and selects objects on the display screen by directly pointing to the objects. • It is a pen-like device, which is connected to the machine by a cable. Although named light pen, it actually does not emit light but its light-sensitive diode would sense the light coming from the screen. Pointing Device-Trackpad • Trackpad (also referred to as touchpad) is a stationary pointing device that works by sensing the movement of fingers across a small sensitive surface (1.5 or 2 inches) and translating them into the pointer movement on the screen. • It is generally used in laptops but can also be connected to a PC through a cord. It is also equipped in personal digital assistants (PDAs) and media players such as the iPod. • Typically, a trackpad also consists of two or three buttons which work as mouse buttons. Pointing Device-Touch Screen • A touch screen is a special kind of input device that allows the direct selection of a menu item or the desired icon with the touch of finger. Essentially, it registers the input when a finger or other object is touched to the screen. • However, it is not suitable for input of large amounts of data. Typically, it is used in information-providing systems like hospitals, airlines and railway reservation counters, amusement parks, and so on. 3. Speech Recognition • Speech recognition is one of the most interactive systems to communicate with the computer. The user can simply instruct the computer, with the help of a microphone (along with a speech recognition software), to perform a task . It is the technology by which sounds, words or phrases spoken by humans are converted into digital signals, and these signals are transformed into computer- generated text or commands. 4. Webcam • A webcam (short form of web camera) is a portable video camera, which captures live video or images that may be viewed in real time over a network or the Internet. It is just a small digital camera that is either built in your computer (in most laptops) or can be connected through a USB port. It is normally placed on top of the PC monitor or laptop to capture images of the user while he/she is working on the computer. 5. Scanners • There are a number of situations when some information (picture or text) is available on paper and is needed on the computer for further manipulation. • A scanner is an input device that converts a document into an electronic format that can be stored on the disk. The electronic image can be edited, manipulated, combined and printed by using the image editing software. • Scanners are also called optical scanners as they use a light beam to scan the input data. • Note that most scanners come with a utility program that allow them to communicate with the computer and save the scanned images as a graphic files on the computer. Moreover, they can store images in both greyscale and colour mode. • Hand-held Scanner: A hand-held scanner consists of LEDs, which are placed over the document to be scanned. This scanner performs the scanning of the document very slowly from the top to the bottom with its light on. In this process, all the documents are converted and then stored as images. While working, the scanner is dragged very steadily and carefully over the document at a constant speed without stopping or jerking in order to obtain best results. • Flatbed Scanner: A flatbed scanner looks similar to a photocopier machine. It consists of a box containing a glass plate on its top and a lid that covers the glass plate. This glass plate is used for placing the document to be scanned. The light beam is placed below the glass plate and when it is activated, it moves horizontally from left to right. After scanning one line, the light beam moves in order to scan the next line and the procedure is repeated until all the lines are scanned. Scanning an A4 size document takes about 20 seconds. 6. Optical Character Recognition • If the document to be scanned contains text, you need an optical character recognition (OCR) software. This is because when the scanner scans a document, the scanned document is stored as a bitmap in the computer's memory. The OCR software translates the bitmap image of text to the ASCII codes that the computer can interpret as letters, numbers and special characters. • All OCR systems include a scanner for reading text and sophisticated software for converting the text into machine-readable form. 7. Optical Mark Recognition • Optical mark recognition (OMR) is the process of detecting the presence of intended marked responses. A mark registers significantly less light than the surrounding paper. Optical mark reading is done by a special device known as optical mark reader. In order to be detected by the OMR reader, a mark has to be positioned correctly on the paper and should be significantly darker than the surrounding paper. • The OMR technology enables a high-speed reading of large quantities of data and transferring this data to a computer without using a keyboard. Generally, this technology is used to read answer sheets (objective type tests). In this method, special printed forms/documents are printed with boxes, which can be marked with a dark pencil or ink. These forms are then passed under a light source and the presence of dark ink is transformed into electric pulses, which are transmitted to the computer. 8. Magnetic-ink Character Recognition • You must have seen special magnetic encoding using characters printed on the bottom of a cheque. The characters are printed using special ink, which contains iron particles that can be magnetized. To recognize these magnetic ink characters, a Magnetic ink character reader (MICR) is used. It reads the characters by examining their shapes in a matrix form and the information is then passed on to the computer. • The banking industry prefers MICR to OCR as MICR gives extra security against forgeries such as colour copies of payroll cheques or hand- altered characters on a cheque. If a document has been forged, say a counterfeit check produced using a colour photocopying machine, the magnetic-ink line will either not respond to magnetic fields, or will produce an incorrect code when scanned using a device designed to recover the information in the magnetic characters. The reading speed of the MICR is also higher. This method is very efficient and time saving for data processing. 9. Bar Code Reader • Bar code is a machine-readable code in the form of a pattern of parallel vertical lines of varying widths. It is commonly used for labelling goods that are available in super markets and numbering books in libraries. This code is sensed and read by a bar code reader using reflective light . The information recorded in the bar code reader is then fed into the computer, which recognizes the information from the thickness and spacing of bars. Bar code readers are either hand-held or fixed-mount. TYPES OF OUTPUT DEVICES • Output is data that have been processed into useful information. It can be displayed or viewed on a monitor, printed on a printer, or listened through speakers or a headset. Generally, there are two basic categories of output: • the output which can be readily understood and used by humans, and • which is stored on secondary storage devices so that the data can be used as input for further processing. Hard Copy • The physical form of output is known as hard copy. In general, it refers to the recorded information copied from a computer onto paper or some other durable surface such as microfilm. Hard copy output is permanent and a relatively stable form of output. This type of output is also highly portable. Paper is one of the most widely used hard copy output media. The principal examples are printouts, whether text or graphics from printers. Soft Copy • The electronic version of an output, which usually resides in computer memory and/or on disk, is known as soft copy. Unlike hard copy, soft copy is not a permanent form of output. It is transient and is usually displayed on the screen. This kind of output is not tangible, that is, it cannot be touched. Soft copy output includes audio and visual form of output, which is generated using a computer. In addition, textual or graphical information displayed on a computer monitor is also a soft copy form of output. • Printers, plotters and microfilms are the most commonly used hard copy output devices while monitors, voice response systems, projectors, electronic whiteboards, and headphones and headsets are some commonly used soft copy output devices. 1. Printers • A printer prints information and data from the computer onto paper. • The quality of a printer is determined by the clarity of a print it can produce, that is, its resolution. Resolution is used to describe the sharpness and clarity of an image. The higher the resolution, the better the image. • For printers, the resolution is measured in dpi (dots per inch). The more the dpi, the better will be the quality of image. The dots are so small and close together that they project the image as a solid one. If a printer has a resolution of 600 dpi, it means that the printer is capable of printing 360,000 dots per square inch. • Printers are divided into two basic categories: impact printers and non-impact printers. • As their names specify, impact printers work by physically striking a head or needle against an ink ribbon to make a mark on the paper. This includes dot matrix printers, daisy wheel printers and drum printers. • In contrast, ink-jet and laser printers are non- impact printers. They use techniques other than physically striking the page to transfer ink onto the page. 2. Monitor • The monitor is the most frequently used output device for producing soft-copy output. A computer monitor is a TV-like display attached to the computer on which the output can be displayed and viewed. The computer monitor can either be a monochrome display or a colour display. • A monochrome screen uses only one colour (usually white, green, amber or black) to display text on contrasting background. • Colour screens commonly display 256 colours at one time from a selection of over 256,000 choices. Monitors are available in various sizes like 14, 15, 17, 19 and 21 inches. • The size of the display is described based on two parameters: aspect ratio and screen size. • Aspect ratio is the ratio of the width of the display screen to the height, that is, the ratio of vertical points to the horizontal points necessary to produce equal-length lines in both directions on the screen. Generally, computer displays have an aspect ratio of 4:3. • Like televisions, screen sizes are normally measured diagonally (in inches), the distance from one corner to the opposite corner. • The screen clarity depends on three basic qualities: • Resolution: It refers to the number of pixels in the horizontal and vertical directions on the screen. In medium-resolution graphics, pixels are large, whereas in high-resolution graphics, pixels are small. The more dots, or pixels, available to create the image, the sharper it will be. • Dot Pitch: It is the measurement of the diagonal distance between two like-coloured (red, green or blue) pixels on a display screen. It is measured in millimetres and common dot pitches are .51 mm, .31 mm, Pixel .28 mm, .27 mm, .26 mm and .25 mm. Dot Pitch smaller the dot pitch, the sharper will be the image when displayed on the monitor. • Refresh Rate: It is the number of times per second the pixels are recharged so that their glow remains bright. Normally, screen pixels are made from phosphor. An electron beam strikes the phosphor and causes it to emit light, resulting in the display of the image. However, it needs to be Refreshed periodically because the phosphors hold their glow for just a fraction of a second. The Refresh rate for a monitor is measured in Hertz (Hz) and varies from 60 to 75 Hz. A Refresh rate of 60 Hz means image is redrawn 60 times a second. 3. Projector • Screen image projector is an output device, which is used to project information from a computer on to a large screen, so that it can be simultaneously viewed by a large group of people. Projection display is commonly used for classrooms training or conference room or for multimedia presentations with a large audience. Like monitors, projectors provide a temporary, soft copy output. 4. Electronic Whiteboard • Electronic whiteboard is an interactive presentation device that works electronically to display digital images, drawings and text in different colours. The whiteboard is generally mounted on the wall and is connected to a computer (through USB, serial port or wireless technology like Bluetooth) and projector. The projector projects the computer's desktop on the whiteboard and user can interact with it using electromagnetic pens, fingers or other pointing devices. 5. Headphone and Headset • Headphone is an audio device equipped with a pair of speakers attached to a headstrap worn by the users. Headphones are used with almost all electronic devices such as portable computers, CD/DVD players, mp3 players, iPod, etc. They comprise high-quality speakers, are light in weight and very comfortable to wear. They can be easily connected to a computer via a mini stereo plug. • The headphones allow the users to listen only; however, some applications like live chats, videoconferencing and telecalling services demand the user to also speak at the same time. For such applications, a headset is used instead of a headphone. A headset is a combination of one or two speakers and a headphone .Headset microphone with both the speaker and the microphone attached to a headstrap.