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Tree Data Structure Game Project

The document outlines a project by Team Innovatex to create an interactive learning platform for tree data structures through gamification, targeting various skill levels. It details the project's objectives, milestones, and development phases, including user interface design, database implementation, and testing strategies. Future enhancements include adding more data structures, advanced difficulty levels, and technical improvements like AI-based learning assistance.

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Shabnam M
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0% found this document useful (0 votes)
35 views24 pages

Tree Data Structure Game Project

The document outlines a project by Team Innovatex to create an interactive learning platform for tree data structures through gamification, targeting various skill levels. It details the project's objectives, milestones, and development phases, including user interface design, database implementation, and testing strategies. Future enhancements include adding more data structures, advanced difficulty levels, and technical improvements like AI-based learning assistance.

Uploaded by

Shabnam M
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Tree Data Structure Game

Project
An Interactive Learning Platform for DSA Concepts

By: Team Innovatex


Project Overview
Interactive Learning Team Effort
Transform learning of tree Developed by a team of
data structures through 10, leveraging expertise in
gamification. An software development and
interactive, game-based educational design.
approach engages
students.

Progressive Difficulty
Features four difficulty levels, catering to diverse learner skill
levels and encouraging mastery.
Project Objectives
Engaging Learning Intuitive Interface

Create a captivating learning experience, fostering Develop a user-friendly interface that is accessible and
active participation and retention. easy to navigate.
Problem Statement
Challenges of Tree Data Structures Our Solution

Trees are complex and often difficult to understand Interactive game-based learning platform to bridge the
conceptually and visually. gap between theory and practice.
Level 1: Array
Representation of BST
Objective Key Features
Understanding the basic Visual representation of
structure of binary search array-to-tree conversion,
trees (BSTs) represented in interactive array
arrays. manipulation, and tree
structure visualization.
Level 2: Tree Traversal
In-order Traversal
Post-order Traversal
Visualize the process of visiting nodes in an in-order fashion,
left subtree, root, right subtree. Practice post-order traversal exercises, left subtree, right subtree, root.

1 2 3

Pre-order Traversal
Master pre-order traversal technique, root, left subtree, right subtree.
Level 3: BST Insertion

Interactive Insertion Property Validation


Interactive node insertion Validation checks ensure BST
interface, with visual feedback properties are maintained
showing the insertion process. during insertion.
Level 4: Advanced BST
Operations
Node Deletion
Explore complex deletion scenarios, including cases
where nodes have one or two children.

Tree Balancing
Learn tree rebalancing operations to maintain optimal
performance and avoid skewed trees.

Edge Case Handling


Understand how to handle edge cases, such as deleting
the root node or dealing with empty trees.
Project Milestones

1 Planning and Analysis


Requirements gathering, user interviews, market analysis, and project scheduling.

2 Design and Architecture


Software architecture design, UI/UX prototyping, database design, and system specifications.

3 Development

Frontend implementation, backend development, database integration, and


testing procedures.

4 Testing and Deployment


Unit testing, integration testing, user acceptance testing,
deployment, and maintenance.
Requirements Gathering and Analysis
Timeline: 14-10-2024 to 20-10-2024
1.Surveys and Feedback:
Distributed comprehensive surveys to understand user needs, challenges, and
feature expectations.
2.Interviews with Users:
Conducted one-on-one interviews with novice and advanced users to explore
learning preferences and pain points.
3.Observation of Platforms:
Analyzed user interactions with existing platforms to identify gaps and areas for
improvement.
4.Competitive Analysis:
Benchmarked competing platforms, identifying opportunities for gamification,
visual aids, and real-time feedback.
5.Requirement Documentation:
Consolidated findings into functional (interactive levels, progress tracking) and
non-functional (performance, scalability, security) requirements.
Software Design and Architecture
Timeline: 21-10-2024 to 28-10-2024
1.MVC Framework:
Separation of concerns with controllers managing interactions, models handling
data, and views providing the user interface.
2.Key Functional Controllers:
Includes Game Controller for gameplay logic and LeaderBoard Controller for real-
time rankings.
3.Deployment Structure:
1.Database Server: Centralized data storage.
2.Application Server: Backend logic and services.
3.Client Service: User-facing interface via web protocols.
4.Real-Time Updates:
Observer Pattern for live updates like leaderboard changes and gameplay
notifications.
5.Scalable and Modular Design:
Facilitates easy updates and scalability for future enhancements.
User Interface Design and Prototyping
Timeline: 29-10-2024 to 15-11-2024
1.UI/UX Design Principles:
Focus on usability, consistency, and accessibility to ensure an intuitive and
seamless user experience.
2.Wireframes and Mockups:
Wireframes outline the basic structure, while mockups provide high-fidelity
visuals with colors, typography, and images.
3.Prototyping Tools:
1.Tools like Figma and Adobe XD are used for interactive prototypes to simulate
user interactions.
4.Feedback and Iteration:
1.Prototypes are tested with stakeholders and end-users, gathering feedback for
iterative improvements.
5.Visual Hierarchy and Flow:
1.Ensures clear navigation and well-structured layouts to guide users effectively
through the application.
Database Design and Implementation
Timeline: 16-11-2024 to 22-11-2024
1.Entity and Relationship Design:
1.Key entities: User, Leaderboard, Progress, and optional Achievement.
2.Relationships ensure seamless tracking of user progress and leaderboard updates.
2.Schema Structure:
1.User Table: Stores login credentials.
2.Leaderboard Table: Tracks user points and rankings.
3.Progress Table: Logs milestones and checkpoints.
3.Normalization for Efficiency:
Database adheres to 1NF, 2NF, and 3NF, ensuring atomic attributes, no
redundancy, and data integrity.
4.Integration with Game Logic:
Real-time updates for user progress and leaderboard points based on game
performance.
5.Scalable Design:
Schema supports future expansions, like adding achievements or additional
gameplay metrics, while maintaining efficiency.
Development and Coding
Timeline: 23-11-2024 to 20-12-2024

Tech Stack:
Frontend: React.js, Tailwind CSS, HTML5, CSS3, JavaScript.
Backend: Node.js, Express.js, MySQL/PostgreSQL.
CI/CD: Git, GitHub/GitLab, Jenkins.
Game Logic: JavaScript, Node.js, WebSocket.

Key Features:
Modular code, state management, real-time leaderboards.
Lazy loading, caching for performance.

Tree Structures in Design:


Levels as tree nodes, unlocked via DFS/BFS.
Dynamic level generation and efficient data access.

Core Algorithms:
Level 1: Verify BST array.
Level 2: Traversals (preorder, inorder, postorder).
Level 3: Detect BST violations.
Level 4: BST deletion.
Unit testing and integration testing
Unit Testing
Key Scenarios:
Traversal orders (preorder, inorder, postorder).
Empty tree, single node, unbalanced trees.

Integration Testing
Key Scenarios:
Full game flow, user interactions, score updates, error handling.
Considerations & Coverage
Accessibility: Keyboard, WCAG, screen readers.
Performance: Rendering, animations, memory.
Cross-browser: Consistency, responsive design, mobile.
Coverage Goals: >90% line, all branches, full user flows.
System Testing
Key Areas:
Navigation: Smooth level progression, persistent scores.
Data: Accurate state validation and tracking.
Performance: <3s load time, >30 FPS animations, <100MB memory usage.
Error Handling: Recovery from network and data failures.

User Acceptance Testing (UAT):


Test Groups: CS students (accuracy), non-CS students (usability), educators
(value).
Acceptance Criteria:
Functionality: Bug-free levels, accurate tracking.
Usability: Clear UI, accessible instructions.
Educational Value: Balanced difficulty, effective feedback.

Results:
95% completion rate, 4.2/5 satisfaction.
Improvements: Enhanced visuals, clearer errors, more exercises.
Actions: Bug fixes, feature upgrades, guide updates.
Deployment and Maintenance
Deployment Strategy
Platforms:
Web: Host on AWS/Google Cloud for easy access and updates.
Standalone: Windows/macOS/Linux apps for controlled UX.
Mobile: React Native/Flutter for iOS and Android.
Release Process: Test in staging, use Git for version control, and share release
notes.

Maintenance Plan
Bug Fixes: Address issues promptly from user feedback.
Updates: Add levels, leaderboards, multiplayer, and optimize performance.
User Support: Provide FAQs, tutorials, and contact options.
Security: Regularly patch vulnerabilities.
Server Maintenance: Ensure reliability, scalability, and backups.
Compatibility: Support all major devices and platforms.
Monitoring: Track performance and optimize based on user activity.
Software Quality Assurance
QA Processes
Test Planning: Analyze requirements and create comprehensive test plans.
Test Cases: Develop and review functional and non-functional test cases.
Testing: Perform manual, automated, performance, security, usability, and cross-
device/browser testing.
Defect Management: Track bugs in tools like Jira and ensure fixes are verified.
Regression Testing: Ensure new changes don't break existing functionality.
UAT: Validate product with stakeholders before release.

Code Reviews & Automated Testing


Peer Reviews: Conduct code reviews to ensure quality.
Automated Testing: Use tools like JUnit for unit tests and Selenium for
integration tests.
CI Pipeline: Integrate automated tests in CI for every code change.
Code Coverage: Measure coverage using tools like JaCoCo.
Project Evaluation
Achievements
Core features: authentication, leaderboard, level progression.
Finalized UI/UX with user feedback.
Real-time leaderboard and database integration.
Deployed with monitoring in place.

Challenges
Optimized game logic for scalability.
Refined UI/UX and optimized database schema.
Managed cloud infrastructure for scalability.

Lessons Learned
Early prototyping improves design.
Iterative development speeds issue resolution.
Scalability and database efficiency are crucial.
Effective communication ensured success.
Future Scope
1 Expansion

Additional data structures, advanced difficulty levels, multiplayer


functionality, and mobile adaptation.

2 Technical Enhancements

Performance analytics, AI-based learning assistance,


cloud integration, and educational platform
integration.

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