Alpha Beta Pruning
Alpha Beta Pruning
BETA
PRUNING
INTRODUCTIO
N ALPHA-BETA PRUNING IS A TECHNIQUE
USED IN GAME THEORY, ESPECIALLY IN
TWO-PLAYER GAMES LIKE CHESS OR TIC-
TAC-TOE, TO MAKE THE DECISION-MAKING
PROCESS FASTER AND MORE EFFICIENT. IT
HELPS REDUCE THE NUMBER OF GAME
STATES THE ALGORITHM NEEDS TO
EVALUATE TO DETERMINE THE BEST
POSSIBLE MOVE.
GAME TREE
In games like chess, possible moves and
their outcomes can be represented as a tree
structure. The root node (starting point)
represents the current game state, and each
branch represents a possible move. The tree
grows with each move, and it becomes huge
as more moves are considered.
ALPHA BET PRUNING
A
The best value that the The best value that the A situation where one
maximizing player (Max) minimizing player (Min) player's move would result
can guarantee at any point can guarantee. Beta is in a value worse than what
in the game tree. Alpha is updated when Min finds a the other player has
updated when Max finds a worse option for Max. already found, it "prunes"
better option. or cuts off that branch
because it's unnecessary
to explore further.
CONCLUSION
Alpha-beta pruning is an optimization technique that enhances
the minimax algorithm by reducing the number of moves
evaluated in a game tree. It skips unnecessary branches, allowing
faster decision-making without compromising the result. In
games like chess, this technique helps efficiently find optimal
moves by focusing only on relevant positions, improving the
performance of game engines and AI systems.
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