Week 01
Week 01
Technology
Learning Objectives
• What is information technology, and how does it affect
education, health, money, leisure, government, and careers?
• How does information technology facilitate email, networks,
and the use of the Internet and the web; what is the
meaning of the term cyberspace?
• What does being tech smart mean, and what are its practical
payoffs?
• What are the different sizes of computers, and what are
clients and servers?
• What four basic operations do all computers use, and what
are some of the devices associated with each operation?
How does communications affect these operations?
• What are three directions of computer development and
three directions of communications development?
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Why become computer savvy?
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IT & Your Life: The Future Now
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Two Parts of IT
• COMPUTER TECHNOLOGY: computer is a programmable, multiuse
machine that accepts data, raw facts and figures, and processes, or manipulates, it
into information we can use, such as summaries, totals, or reports. Its main
purpose is to speed up problem solving and increase productivity
• COMMUNICATIONS TECHNOLOGY: also called telecommunications
technology, consists of electromagnetic devices and systems for communicating
over any distance. The principal examples are telephone, radio, satellite,
broadcast television, and cable TV. We also have communication among
computers which is what happens when people “go online” on the Internet
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How is IT being used in
Education?
• 99% of schools have internet access
• 85% of college students own their own computer
• ¾ of college students use the internet for more hours
per week
• ½ of all college professors require students to use
email in their classes
• Many college classes are either taught online or have
a class website
• Definition: Distance Learning is online education
Discussion Question: Have you ever used the computer in your classroom for
something other than the work in that class?
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The uses of information technology in
college
When properly integrated into the curriculum and the
classroom, information technology can
(1) allow students to personalize their education,
(2) automate many tedious and rote tasks of teaching
and managing classes, and
(3) reduce the teacher’s workload per student, so that
the teacher can spend more time on reaching
individual students
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Rules for Computers in
Classrooms
• Problem: Computers in the classroom can be used or
misused.
• What should they be used for?
– Following the lecture slides
– Working along with the instructor
– Performing instructor-assigned internet searches ▪
Completing assignments for this class
• What is misuse?
– Text messaging or emailing friends
– Surfing the internet for entertainment
– Doing assignments for other classes
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Health: High Tech for
Wellness
• Telemedicine: Medical care via telecommunications lets
doctors treat patients from far away
• 3D Computer models allow accurate tumour location
inside a skull
• Robots permit precise microsurgery
• Handheld computers allow patients to measure blood
sugar
• Medical implants allow stroke patients to directly control
computers to talk for them
• Health websites provide medical information
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Money: Cashless Society?
• Definition: Virtual means something that is created,
simulated, or carried on by means of a computer or a
computer network but also that it seems almost real.
• Virtual airline tickets
• Virtual money
• PayPal
• Online bill paying
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Leisure: Infotech in
Entertainment & the Arts
• Videogames
• Downloading
• Movies
• Music
• Ethical/legal questions
• Most movies use computer animation
• Digital editing
Discussion Question: How are your leisure activities affected by
information technology?
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IT in Government & Democracy
• Governments can’t control information
• Individuals can find multiple viewpoints on internet
• Email makes it easier to contact the government
• Competing websites promote & criticize politicians
• Blogs are a tool for political candidates.
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Jobs & Careers
• Hotels: Desk clerks use computerized reservations systems
• Law Enforcement: Officers use computers
– On patrol
– To check stolen cars
– To check criminal records
– To check arrest warrants
• Entertainment:
– Office uses like budgets, payroll, ticketing
– Also virtual set design, 3-D animation, special effects
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Jobs & Careers
• Office careers: Budget, payroll, letter-writing, email
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The Telephone Grows Up
• 1973: First cellphone call
• 2006: Nokia estimates 2 billion mobile phone subscribers
• Today’s cellphones:
– Are mobile
– Can take and send pictures
– Can connect to the internet
– Can send and receive text messages
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Email
• Introduced in 1981
• Fastest growing technology
• Reached 10 million users in about one year
• 1998 surpassed hand delivered mail
• Requires writing skills
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Internet, World Wide Web, &
Cyberspace
• Internet
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Internet, World Wide Web, &
Cyberspace
• Cyberspace
– Term coined by William Gibson in Neuromancer (1984)
– Described a futuristic computer network people “plugged”
into directly with their brains
– ▪ Now means
• The Internet (web) – “The Mother of all Networks”
• Chat rooms
• Online diaries (blogs)
• The wired and wireless communications world
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Internet, World Wide Web, &
Cyberspace
• World Wide Web
The multimedia part of the internet
An interconnected system of servers that support specially
formatted documents in multimedia form
Includes text, still images, moving images, sound
Responsible for the growth and popularity of the internet
Discussion Question: How much do you think the web
influences your life
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Email Tips
– Super computers
– Mainframe Computers
– Workstations
– Microcomputers
– Microcontrollers
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Servers
• A central computer
• May be any of the 4 larger computer types.
• “Server” describes a function
– Hold data (databases) and programs
– Connect to and supply services for clients
– Clients are other computers like PCs, workstations, other
devices
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Understanding Your Own
Computer
• 3 key concepts
– Purpose of a computer
• Turn data into information
• Data: the raw facts and figures
• Information: data that has been summarized and
manipulated for use in decision making
– Hardware vs. Software
• Hardware is the machinery and equipment in the
computer
• Software is the electronic instructions that tell the
computer how to perform a task
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Understanding Your Own
Computer
• 3 key concepts (continued)
– The basic operations
• Input: What goes in to the computer system
• Processing: The manipulation a computer does to
transform data into information
• Storage:
– Temporary storage: Memory is primary storage
– Permanent storage: Disks and media such as DVDs
and CDs are secondary storage
• Output: What comes out
– Numbers or pictures on the screen, printouts, sounds
• Communications: Sending and receiving data
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Building Your Own PC
• What would you need?
– Keyboard & Mouse
– Inside the system cabinet
• Case and power supply
• Processor chip – the Central Processor Unit (CPU)
• Memory chips – Random Access Memory (RAM)
• Motherboard – the system board
– 1. Memory chips plug in
– 2. Processor chip plugs in
– 3. Motherboard attaches to system cabinet
– 4. Power supply is connected to system cabinet
– 5. Power supply wire is connected to motherboard
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Building Your Own PC
• Storage Hardware:
– Permanently installed: floppy drives, hard drives, Zip drives,
CD/DVD drives, USB ports
– Removable media: floppy disks, Zip disks, CDs, DVDs, flash
drives
• Video and sound cards
• Monitor
• Speakers
• Printer
• Joystick
• Communications hardware
• Modem (internal or external)
• Network Card
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Software
• System Software (Operating System)
– Must be installed before application software
– Operating System (OS) options for the PC
• Linux
• Windows
• Unix
• Operating System (OS) options for the Mac
– Mac OS
• Application Software
– Install after the OS
– Application depends on OS, for example
• Linux applications won’t work on Windows
• Windows applications won’t work on Linux
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Future of Information
Technology
• 3 directions of Computer Development
– Miniaturization:Everything has become smaller
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Convergence, Portability, &
Personalization
• Convergence: the combination of
– Computers
– Consumer electronics
– Entertainment
– Mass media
• Portability
• Big Data is data that is so large and complex that it cannot be processed using
conventional methods, such as ordinary database management software
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The 10 Commandments of
Computer Ethics
The Computer Ethics Institute say:
Thou shalt not use a computer to harm other people.
Thou shalt not interfere with other people’s computer work.
Thou shalt not snoop around in other people’s computer files.
Thou shalt not use a computer to steal.
Thou shalt not use a computer to bear false witness.
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The 10 Commandments of
Computer Ethics
The Computer Ethics Institute say:
Thou shalt not copy or use proprietary software for which you have not
paid.
Thou shalt not use other people’s computer resources without authorization
or proper compensation.
Thou shalt not appropriate other people’s intellectual output.
Thou shalt think about the social consequences of the program you are
writing or the system you are designing.
Thou shalt always use a computer in ways that ensure consideration and
respect for your fellow humans.
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quiz
1. Since the days when computers were first made available, computers
have developed in three directions. What are they?
A. increased expense
B. miniaturization
C. increased size
D. affordability
E. increased speed
2. Which of the following operations constitute the four basic operations
followed by all computers?
A. input
B. storage
C. programming
D. output
E. processing
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