Avafresh
Avafresh
Seminar on
AVATAR TECHNOLOGY
Presented by
CH.SIVA CHAITANYA 08141A0503
Definitions
Originally the term avatar came from Hindu mythology.
Representation of the realistic human image has been required in the virtual reality applications due to the improvement of the high presence virtual reality display systems
Definitions
Simply put, an avatar is You, or at least a facsimile of you. It is a graphical image of a user, representing yourself or someone else on a computer screen. Think of an avatar as your alter ego in the virtual world of cyberspace. It is your body in Cyberspace, your presence in the virtual communities growing inside two and three dimensional virtual worlds online.
Definitions
Another kind of avatar is sometimes called an agent, a character, or a bot. This is a graphical personification of a computer or a process that is running on a computer. Avatars, or virtual representations of living creatures, and their networked environments, represent the next major wave in online communications.
Categories
Simpler approach to categorizing avatars would be to group them according to more general visual types like animal avatar, cartoon avatar, celebrity avatar, real face avatar, evil avatars. Animal avatars
Animal avatars can represent a person's pet or emphasize traits normally associated with an animal
Cartoon avatars
Celebrity avatars
Evil avatars
the MVL aims at realizing high presence collaborative work among remote people sharing some information In this example, the computer scientist, the experimental engineer and the designer are jointly working in the shared virtual world to develop an airplane.
In this method, the user's image is captured by a video camera placed within the immersive projection display, and a video avatar is created. This video avatar is sent to the other site and superimposed on the virtual world. By transmitting the video avatars mutually, remote users can communicate face to face in the shared virtual world.
Immersive Projection displays
Video avatar of user A Video avatar of user B
Video image
User A
User B
Video avatar
In the MVL project, the video avatar technology that utilized the live video image of the user in the shared virtual world was developed In this process, a user's image is first captured by the video camera, and only the users figure is segmented from the background as well as the geometric model of the user is created from the captured image
Current Projects
Xerox Palo Alto Research Center: The Office Avatars Project The goal of the Office Avatars project is to investigate the use of autonomous avatars in the workplace. In particular, it is interested in the role of an avatar as a personal representative which can provide useful information or other utility when the avatar's owner cannot be present.
Current Projects
Schlumberger's advanced technical group asked Planet 9 to prototype an AI guide front end to their Intranet search engine. To date, the project has received ten million dollars in internal funding.
Current Projects
Damer's company is working with a health insurance company in Europe. They want to have a virtual community for their customer base where people can come to their headquarters. Damer says that,"They represent a brand new meeting of human communications. The virtual worlds are worlds where people come to socialize, where people come to build cities, work, and try utopian experiences; to build together and learn together."
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