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MiniP 1BPPT

NeuroRush is an interactive cognitive reflex game designed to enhance quick decision-making skills in various professions such as Medical, Engineering, Finance, and Arts. The game features timed multiple-choice questions and a performance analysis system to track user progress. Future enhancements include AI-driven recommendations, a multiplayer mode, and a mobile app version for increased accessibility.

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0% found this document useful (0 votes)
12 views11 pages

MiniP 1BPPT

NeuroRush is an interactive cognitive reflex game designed to enhance quick decision-making skills in various professions such as Medical, Engineering, Finance, and Arts. The game features timed multiple-choice questions and a performance analysis system to track user progress. Future enhancements include AI-driven recommendations, a multiplayer mode, and a mobile app version for increased accessibility.

Uploaded by

qaif7867863
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AIKTC – Anjuman-I-Islam’s Kalsekar Technical

Campus.
Department of Computer Engineering
SE Mini Project-1B
Presentation 1
On
“NeuroRush”
Roll No.
By Name of Students
23CO48 Siddique Mohd Qaif
23CO31 Faquih Umair
23CO45 Khot Mehmood
23CO60 Shaikh Mohd Adil
Guided by
Prof. Muhib A. Lambay
Outline
 Introduction
 Literature Survey
 Problem statement
 System Design and Architecture
 Proposed Methodology/ Techniques
 Conclusion
 References

A.I. Kalsekar Technical Campus, New Panvel.


Introduction
•NeuroRush is an interactive cognitive reflex game designed to enhance quick decision-
making skills in a profession-oriented environment.

•The game is structured to test and improve players' reflexes by presenting multiple-choice
questions (MCQs) within a limited time, ensuring speed and accuracy are the key elements
in response selection.

•A unique feature of the game is its adaptability to different professions, allowing players to
choose from Medical, Engineering, Finance, and Arts, ensuring domain-specific learning.

•The system includes a login page where users can create an ID, to continue playing from
where they left off.

A.I. Kalsekar Technical Campus, New Panvel.


Literature Survey
•Cognitive training games have gained significant attention in recent years due to their ability to
improve reaction time, decision-making speed, and mental agility. Studies have shown that
engaging in timed decision-based activities enhances problem-solving skills and critical thinking
in real-world scenarios.

•Existing brain-training platforms, such as Lumosity and Brain Age, focus on generalized
cognitive enhancement but lack profession-based specialization.
•Research in gamified learning highlights that adaptive questioning methods improve memory
retention and learning engagement. NeuroRush integrates this gamification principle to provide
a more personalized and domain-specific training experience.

•Unlike traditional cognitive games, NeuroRush directly targets real-world professional


challenges, making it an innovative tool for skill enhancement.

A.I. Kalsekar Technical Campus, New Panvel.


Problem Statement
•In fast-paced professional environments, individuals often need to make quick and precise decisions
under pressure.

•Different fields demand specific cognitive skills:


 Medical professionals must analyze patient symptoms rapidly.
 Engineers deal with complex calculations and system troubleshooting in real-time.
 Finance professionals assess market trends quickly to make investment decisions.
 Artists need to make instinctive creative choices while designing or composing.

•However, there are limited training platforms that provide an interactive and gamified approach to
enhance profession-based decision-making skills.

•NeuroRush addresses this gap by creating an engaging environment where players train their
cognitive reflexes using real-world profession-based challenges.

A.I. Kalsekar Technical Campus, New Panvel.


System Design and Architecture

•NeuroRush follows a structured flow where users register, select their preferred profession, and engage
in interactive cognitive exercises.

•Key Components of the System:

1.Login System – Users must create an ID to track progress and continue sessions seamlessly.
2.Profession Selection – Players choose one of four fields: Medical, Engineering, Finance, or Arts.
3.Question Module – The system generates MCQs based on the chosen profession, with a timer to
simulate real-world pressure.
4.Performance Analysis – The game evaluates user responses, tracking accuracy, speed, and
improvement over time.

A.I. Kalsekar Technical Campus, New Panvel.


System Design and Architecture

•Workflow of the System:

1.User logs in or registers →


2.Selects profession →
3.Game presents MCQs →
4.Player answers under time constraints →
5.Game records response accuracy and speed →
6.Player receives feedback and performance analysis.

A.I. Kalsekar Technical Campus, New Panvel.


Proposed Methodology /Techniques

•NeuroRush is built using Python and Tkinter for an interactive GUI.

•Key Features:
 Login System: User registration and authentication.
 Profession Selection: Choose from Medical, Engineering, Finance, or Arts.
 Timed MCQs: Answer profession-based questions within a countdown.
 Score Tracking: Evaluates accuracy and response speed.

•Technology Stack:
 Python & Tkinter (GUI)
 SQLite (Data storage)
 Python Logic (Game mechanics)

A.I. Kalsekar Technical Campus, New Panvel.


Conclusion

•NeuroRush successfully combines gamification and cognitive training to create an interactive,


profession-specific reflex training experience.

•By integrating real-world scenarios into a fast-paced gaming environment, NeuroRush


provides:
 Enhanced cognitive reflexes and quick decision-making abilities.
 Profession-specific challenges to improve relevant skills.
 An engaging and competitive platform for skill development.

•Future Scope and Enhancements:


 Implementing AI-driven question recommendations for a personalized learning experience.
 Adding a multiplayer mode to allow users to compete with peers in real-time.
 Developing a mobile app version to increase accessibility and engagement.

A.I. Kalsekar Technical Campus, New Panvel.


References
•W3Schools
https://www.w3schools.com/

•Javatpoint
https://www.javatpoint.com/

•GeeksforGeeks
https://www.geeksforgeeks.org/

•Python.org
https://www.python.org/

•ChatGPT
https://chat.openai.com/

A.I. Kalsekar Technical Campus, New Panvel.


Thank You

A.I. Kalsekar Technical Campus, New Panvel.

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