09 Slide Updated
09 Slide Updated
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OO Programming Concepts
Object-oriented programming (OOP)
involves programming using objects.
An object represents an entity in the
real world that can be distinctly
identified.
A student, a desk, a circle, a button,
and even a loan can all be viewed as
objects.
An object has a unique identity, state,
and behaviors.
The state of an object consists of a set
of data fields (also known as
properties) with their current values.
The behavior of an object is defined by
a set of methods.
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Classes
Classes are constructs that define objects of the same type.
A Java class uses variables to define data fields and methods to define behaviors.
A class provides a special type of methods, known as constructors, which are invoked
to construct objects from the class.
class Circle {
/** The radius of this circle */
double radius = 1.0; Data field
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UML Class Diagram
UML Class Diagram Circle Class name
Data Fields:
radius is _______
Methods:
getArea
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Example: Defining Classes and Creating
Objects
Objective: Demonstrate creating objects, accessing data, and using methods.
TestSimpleCircle
TV
channel: int The current channel (1 to 120) of this TV.
volumeLevel: int The current volume level (1 to 7) of this TV.
on: boolean Indicates whether this TV is on/off.
TV TestTV
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Constructors
Constructors are a special kind of methods that are invoked to construct
objects.
Circle() {}
Circle(double newRadius) { radius = newRadius;}
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Creating Objects Using Constructors
new ClassName();
Example:
new Circle();
new Circle(5.0);
Default Constructor
A class may be defined without constructors. In this case, a no-arg
constructor with an empty body is implicitly defined in the class. This
constructor, called a default constructor, is provided automatically only
if no constructors are explicitly defined in the class.
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Declaring Object Reference
Variables
To reference an object, assign the object to a reference variable.
To declare a reference variable, use the syntax:
ClassName objectRefVar;
Example: Circle myCircle;
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Accessing Object’s Members
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animation
Trace Code
: Circle
Circle myCircle = new Circle(5.0);
Circle yourCircle = new Circle(); radius: 5.0
Create a
yourCircle.radius = 100;
circle
radius: 5.0
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animation
Trace Code, cont.
yourCircle no value
Circle myCircle = new Circle(5.0);
Circle yourCircle = new Circle();
yourCircle.radius = 100; Declare yourCircle
radius: 1.0
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Reference Data Fields
The data fields can be of reference types. For example, the following Student
class contains a data field name of the String type.
public class Student {
String name; // name has default value null
int age; // age has default value 0
boolean isScienceMajor; // isScienceMajor has default value false
char gender; // c has default value '\u0000'
}
The null Value
If a data field of a reference type does not reference any object, the data
field holds a special literal value, null.
radius = 1
Copying Variables of Primitive Data Types and Object
Types Object type assignment c1 = c2
Primitive type assignment i = j Before: After:
Before: c1 c1
After:
i 1 i 2 c2 c2
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Garbage Collection
As shown in the previous figure, after the assignment statement c1 = c2, c1
points to the same object referenced by c2. The object previously
referenced by c1 is no longer referenced. This object is known as garbage.
Garbage is automatically collected by JVM.
When Java programs run on the JVM, objects are created on the heap,
which is a portion of memory dedicated to the program. Eventually, some
objects will no longer be needed. The garbage collector finds these unused
objects and deletes them to free up memory.
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The Date Class
Java provides a system-independent encapsulation of date and time in the
java.util.Date class. You can use the Date class to create an instance for the
current date and time and use its toString method to return the date and time as
a string.
java.util.Date
The + sign indicates
public modifer +Date() Constructs a Date object for the current time.
+Date(elapseTime: long) Constructs a Date object for a given time in
milliseconds elapsed since January 1, 1970, GMT.
+toString(): String Returns a string representing the date and time.
+getTime(): long Returns the number of milliseconds since January 1,
1970, GMT.
+setTime(elapseTime: long): void Sets a new elapse time in the object.
java.util.Random
+Random() Constructs a Random object with the current time as its seed.
+Random(seed: long) Constructs a Random object with a specified seed.
+nextInt(): int Returns a random int value.
+nextInt(n: int): int Returns a random int value between 0 and n (exclusive).
+nextLong(): long Returns a random long value.
+nextDouble(): double Returns a random double value between 0.0 and 1.0 (exclusive).
+nextFloat(): float Returns a random float value between 0.0F and 1.0F (exclusive).
+nextBoolean(): boolean Returns a random boolean value.
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Instance Variables, and
Methods
Instance variables belong to a specific instance.
Local variable can be declared in methods, blocks or
constructors. Can't have default values.
Instance methods are invoked by an instance of the class.
The private modifier restricts access to within a class, the default modifier restricts
access to within a package, and the public modifier enables unrestricted access.
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NOTE
The default modifier on a class restricts access to within a package, and the public
modifier enables unrestricted access.
An object cannot access its private members, as shown in (b).
It is OK, however, if the object is declared in its own class, as shown in (a).
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Why Data Fields Should Be private?
To protect data and to make code easy to maintain.
Example of Data Field
Encapsulation
Circle
The - sign indicates
private modifier -radius: double The radius of this circle (default: 1.0).
-numberOfObjects: int The number of circle objects created.
CircleWithPrivateDataFields
TestCircleWithPrivateDataFields
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Passing Objects to Methods
Passing by value for primitive type value (the value is passed to the parameter)
Passing by value for reference type value (the value is the reference to the object)
TestPassObject
For example, the following class Student has all private data fields and
no mutators, but it is mutable.
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Example
public class Student {
public class BirthDate
{
private int year;
private int id; private int month;
private BirthDate birthDate; private int day;
public Student(int ssn, int year, public BirthDate(int newYear, int
int month, int day) newMonth, int newDay)
{ {
id = ssn; year = newYear;
birthDate = new BirthDate(year, month, month = newMonth;
day); day = newDay;
} }
public int getId() { public void setYear(int newYear)
return id; {
} year = newYear; }
public BirthDate getBirthDate() public String toString(){//overriding
{ the toString() method
return birthDate; return year+" "+month+"
} //the method getBirthDate() returns a "+day;
variable birthDate of type BirthDate. }
} }
public class Test
{
public static void main(String[] args)
{
Student student = new Student(111223333, 1970, 5, 3);
System.out.println(student.toString());
BirthDate date = student.getBirthDate();
date.setYear(2010); // Now the student birth year is changed!
System.out.println(student.toString());}}
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What Class is Immutable?
For a class to be immutable, it must mark all data fields private and provide no
mutator (get()) methods and no accessor (set()) methods that would return a reference
to a mutable data field object.
Scope of Variables
The scope of instance and static variables is the entire class. They can be
declared anywhere inside a class.
The scope of a local variable starts from its declaration and continues to the end
of the block that contains the variable. A local variable must be initialized
explicitly before it can be used.
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Java Main Method
https://www.guru99.com/java-this-keyword.html
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Calling Overloaded Constructor