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Zero Lecture-AFT814 2D Game Programming

The document outlines the course AFT814: 2D Game Programming, detailing its structure, outcomes, and content. Students will learn to analyze the 2D game development process, create game clones, and publish games online, with a focus on practical learning through game analysis. The course emphasizes skills in design, technology usage, communication, and teamwork, with a total of 3 credits and various assessment components.

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0% found this document useful (0 votes)
3 views16 pages

Zero Lecture-AFT814 2D Game Programming

The document outlines the course AFT814: 2D Game Programming, detailing its structure, outcomes, and content. Students will learn to analyze the 2D game development process, create game clones, and publish games online, with a focus on practical learning through game analysis. The course emphasizes skills in design, technology usage, communication, and teamwork, with a total of 3 credits and various assessment components.

Uploaded by

navdeepsindhu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Zero Lecture

AFT814: 2D Game Programming


LTP and Credits

Lectures-0
Tutorials-0
Practicals-6

Credits-3
Course Outcome

CO1 :: analyze 2D game development process


CO2 :: create clone for any 2D game
CO3 :: create and publish a game online
Program Outcome

• Design and exploration : Explore and ideate new designs solutions through technology and material
exploration to fulfill the evolving needs and aspirations of the society.
• Technology usage : Use software skills for designing and production of ideas visually and in final
form.
• Technical know-how : Incorporating a range of artistic styles and techniques, reflecting the principle
that form follows function.
• Analysis and Synthesis : Analyze progress of human civilization through study of art, materials,
techniques and technologies and synthesize the learning to create contemporary designs.
• Legal Compliance : Apply knowledge of legal and regulatory framework and codes of practice in
establishing and managing organizations.
• Communication : Communicate effectively ones thoughts and ideas, express design concepts clearly,
comprehend and create reports, make effective presentations and give and receive clear instructions.
• Individual and team work : Discharge different roles and responsibilities in an organization
effectively as an individual, team member or a leader.
Course Content

2D game design
Cohort
Cohort Name:- Game Programmer
Skill required: C#, C++
Blueprints(Unreal Engine)
Base of 3D game Programming
Blended/Practical Based Learning

Students need to play games and make game analysis


on this to implement same game mechanics with their
game.
For example: 2D platformers Game. Super Mario
Academic Tasks

1. Game Mechanics
2. Board Game Creation and plublication
3. 2d platformer Game creation and publication
Course Weightage

Attendance: 5
Assignment: 45
ETP: 50
Task Weightage
Useful Websites

Udemy.com
Highend3d.com
https://learn.unity.com/
Pluralsight.com
Reference book
Course Skill Set

• Game programmer/developer
MOOCs Course

• No MOOCs as relaxation, students who are doing it, is


appreciable
Thanks!!

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