Zero Lecture-AFT814 2D Game Programming
Zero Lecture-AFT814 2D Game Programming
Lectures-0
Tutorials-0
Practicals-6
Credits-3
Course Outcome
• Design and exploration : Explore and ideate new designs solutions through technology and material
exploration to fulfill the evolving needs and aspirations of the society.
• Technology usage : Use software skills for designing and production of ideas visually and in final
form.
• Technical know-how : Incorporating a range of artistic styles and techniques, reflecting the principle
that form follows function.
• Analysis and Synthesis : Analyze progress of human civilization through study of art, materials,
techniques and technologies and synthesize the learning to create contemporary designs.
• Legal Compliance : Apply knowledge of legal and regulatory framework and codes of practice in
establishing and managing organizations.
• Communication : Communicate effectively ones thoughts and ideas, express design concepts clearly,
comprehend and create reports, make effective presentations and give and receive clear instructions.
• Individual and team work : Discharge different roles and responsibilities in an organization
effectively as an individual, team member or a leader.
Course Content
2D game design
Cohort
Cohort Name:- Game Programmer
Skill required: C#, C++
Blueprints(Unreal Engine)
Base of 3D game Programming
Blended/Practical Based Learning
1. Game Mechanics
2. Board Game Creation and plublication
3. 2d platformer Game creation and publication
Course Weightage
Attendance: 5
Assignment: 45
ETP: 50
Task Weightage
Useful Websites
Udemy.com
Highend3d.com
https://learn.unity.com/
Pluralsight.com
Reference book
Course Skill Set
• Game programmer/developer
MOOCs Course