0% found this document useful (0 votes)
5 views68 pages

Unit 1 CH 2

Chapter 2 discusses CPU scheduling, covering basic concepts, scheduling criteria, and various algorithms including First-Come, First-Served, Shortest-Job-First, and Round Robin. It also explores thread scheduling, multiple-processor scheduling, and real-time CPU scheduling, emphasizing the importance of optimizing CPU utilization and minimizing waiting times. The chapter concludes with examples and evaluations of different scheduling methods used in operating systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views68 pages

Unit 1 CH 2

Chapter 2 discusses CPU scheduling, covering basic concepts, scheduling criteria, and various algorithms including First-Come, First-Served, Shortest-Job-First, and Round Robin. It also explores thread scheduling, multiple-processor scheduling, and real-time CPU scheduling, emphasizing the importance of optimizing CPU utilization and minimizing waiting times. The chapter concludes with examples and evaluations of different scheduling methods used in operating systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 68

Chapter 2: CPU Scheduling

Department of Computer Science and Engineering (AI)


Chapter 2: CPU Scheduling
• Basic Concepts
• Scheduling Criteria
• Scheduling Algorithms
• Thread Scheduling
• Multiple-Processor Scheduling
• Real-Time CPU Scheduling
• Operating Systems Examples
• Algorithm Evaluation

Department of Computer Science and Engineering (AI)


Objectives

• To introduce CPU scheduling, which is the basis for


multiprogrammed operating systems
• To describe various CPU-scheduling algorithms
• To discuss evaluation criteria for selecting a CPU-scheduling
algorithm for a particular system
• To examine the scheduling algorithms of several operating
systems

Department of Computer Science and Engineering (AI)


Basic Concepts

• Maximum CPU utilization


obtained with multiprogramming
• CPU–I/O Burst Cycle – Process
execution consists of a cycle of
CPU execution and I/O wait
• CPU burst followed by I/O burst
• CPU burst distribution is of main
concern

Department of Computer Science and Engineering (AI)


Histogram of CPU-burst Times

Department of Computer Science and Engineering (AI)


CPU Scheduler
 Short-term scheduler selects from among the processes in
ready queue, and allocates the CPU to one of them
 Queue may be ordered in various ways
 CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
 Scheduling under 1 and 4 is nonpreemptive
 All other scheduling is preemptive
 Consider access to shared data
 Consider preemption while in kernel mode
 Consider interrupts occurring during crucial OS activities

Department of Computer Science and Engineering (AI)


Dispatcher

• Dispatcher module gives control of the CPU to the process


selected by the short-term scheduler; this involves:
• switching context
• switching to user mode
• jumping to the proper location in the user program to restart
that program
• Dispatch latency – time it takes for the dispatcher to stop
one process and start another running

Department of Computer Science and Engineering (AI)


Scheduling Criteria

• CPU utilization – keep the CPU as busy as possible


• Throughput – # of processes that complete their execution
per time unit
• Turnaround time – amount of time to execute a particular
process
• Waiting time – amount of time a process has been waiting in
the ready queue
• Response time – amount of time it takes from when a request
was submitted until the first response is produced, not output
(for time-sharing environment)

Department of Computer Science and Engineering (AI)


Scheduling Algorithm Optimization
Criteria
• Max CPU utilization
• Max throughput
• Min turnaround time
• Min waiting time
• Min response time

Department of Computer Science and Engineering (AI)


First- Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
P1 P2 P3
0 24 27 30

• Waiting time for P1 = 0; P2 = 24; P3 = 27


• Average waiting time: (0 + 24 + 27)/3 = 17
Department of Computer Science and Engineering (AI)
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
• The Gantt chart for the schedule is:

P2 P3 P1
0 3 6 30

• Waiting time for P1 = 6; P2 = 0; P3 = 3


• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case
• Convoy effect - short process behind long process
• Consider one CPU-bound and many I/O-bound processes
Department of Computer Science and Engineering (AI)
Shortest-Job-First (SJF) Scheduling

• Associate with each process the length of its next CPU burst
• Use these lengths to schedule the process with the shortest time
• SJF is optimal – gives minimum average waiting time for a
given set of processes
• The difficulty is knowing the length of the next CPU request
• Could ask the user

Department of Computer Science and Engineering (AI)


Example of SJF

ProcessArriva l Time Burst Time


P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

• SJF scheduling chart

P4 P1 P3 P2
0 3 9 16 24

• Average waiting time = (3 + 16 + 9 + 0) / 4 = 7

Department of Computer Science and Engineering (AI)


Determining Length of Next CPU
Burst
• Can only estimate the length – should be similar to the previous
one
• Then pick process with shortest predicted next CPU burst

• Can be done by using the length of previous CPU bursts, using


exponential averaging th
1. t n actual length of n CPU burst
2.  n 1 predicted value for the next CPU burst
3.  , 0  1
4. Define :  n 1  t n  1    n .

• Commonly, α set to ½
• Preemptive version called shortest-remaining-time-first

Department of Computer Science and Engineering (AI)


Prediction of the Length of the Next CPU Burs

Department of Computer Science and Engineering (AI)


Examples of Exponential
•  =0
Averaging
• n+1 = n
• Recent history does not count
•  =1
• n+1 =  tn
• Only the actual last CPU burst counts
• If we expand the formula, we get:
n+1 =  tn+(1 - ) tn -1 + …
+(1 -  )j  tn -j + …
+(1 -  )n +1 0

• Since both  and (1 - ) are less than or equal to 1, each


successive term has less weight than its predecessor

Department of Computer Science and Engineering (AI)


Example of Shortest-remaining-time-
• Now we add the concepts of varying arrival times and preemption
to the analysis
ProcessAarri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
• Preemptive SJF Gantt Chart

P1 P2 P4 P1 P3
0 1 5 10 17 26

• Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5


msec

Department of Computer Science and Engineering (AI)


Priority Scheduling
• A priority number (integer) is associated with each process

• The CPU is allocated to the process with the highest priority


(smallest integer  highest priority)
• Preemptive
• Nonpreemptive

• SJF is priority scheduling where priority is the inverse of


predicted next CPU burst time

• Problem  Starvation – low priority processes may never


execute

• Solution  Aging – as time progresses increase the priority of


the process

Department of Computer Science and Engineering (AI)


Example of Priority Sched

ProcessAarri Burst TimeT Priority


P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

• Priority scheduling Gantt Chart

• Average waiting time = 8.2 msec

Department of Computer Science and Engineering (AI)


Round Robin (RR)
• Each process gets a small unit of CPU time (time quantum q),
usually 10-100 milliseconds. After this time has elapsed, the
process is preempted and added to the end of the ready
queue.
• If there are n processes in the ready queue and the time
quantum is q, then each process gets 1/n of the CPU time in
chunks of at most q time units at once. No process waits
more than (n-1)q time units.
• Timer interrupts every quantum to schedule next process
• Performance
• q large  FIFO
• q small  q must be large with respect to context switch, otherwise
overhead is too high

Department of Computer Science and Engineering (AI)


Example of RR with Time Quantum
=4
Process Burst Time
P1 24
P2 3
P3 3
• The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

• Typically, higher average turnaround than SJF, but better response


• q should be large compared to context switch time
• q usually 10ms to 100ms, context switch < 10 usec

Department of Computer Science and Engineering (AI)


Time Quantum and Context Switch Time

Department of Computer Science and Engineering (AI)


Turnaround Time Varies With The Time Quantum

80% of CPU bursts should


be shorter than q

Department of Computer Science and Engineering (AI)


Multilevel Queue
• Ready queue is partitioned into separate queues, eg:
• foreground (interactive)
• background (batch)
• Process permanently in a given queue
• Each queue has its own scheduling algorithm:
• foreground – RR
• background – FCFS
• Scheduling must be done between the queues:
• Fixed priority scheduling; (i.e., serve all from foreground then from
background). Possibility of starvation.
• Time slice – each queue gets a certain amount of CPU time which it can
schedule amongst its processes; i.e., 80% to foreground in RR
• 20% to background in FCFS

Department of Computer Science and Engineering (AI)


Multilevel Queue Scheduling

Department of Computer Science and Engineering (AI)


Multilevel Feedback Queue
• A process can move between the various queues; aging can be
implemented this way
• Multilevel-feedback-queue scheduler defined by the following
parameters:
• number of queues
• scheduling algorithms for each queue
• method used to determine when to upgrade a process
• method used to determine when to demote a process
• method used to determine which queue a process will enter when that
process needs service

Department of Computer Science and Engineering (AI)


Example of Multilevel Feedback
Queue
• Three queues:
• Q0 – RR with time quantum 8 milliseconds
• Q1 – RR time quantum 16 milliseconds
• Q2 – FCFS

• Scheduling
• A new job enters queue Q0 which is served
FCFS
• When it gains CPU, job receives 8
milliseconds
• If it does not finish in 8 milliseconds, job
is moved to queue Q1
• At Q1 job is again served FCFS and receives 16
additional milliseconds
• If it still does not complete, it is
preempted and moved to queue Q2

Department of Computer Science and Engineering (AI)


Thread Scheduling

• Distinction between user-level and kernel-level threads


• When threads supported, threads scheduled, not processes
• Many-to-one and many-to-many models, thread library schedules
user-level threads to run on LWP
• Known as process-contention scope (PCS) since scheduling competition is
within the process
• Typically done via priority set by programmer
• Kernel thread scheduled onto available CPU is system-contention
scope (SCS) – competition among all threads in system

Department of Computer Science and Engineering (AI)


Pthread Scheduling

• API allows specifying either PCS or SCS during thread


creation
• PTHREAD_SCOPE_PROCESS schedules threads using PCS scheduling
• PTHREAD_SCOPE_SYSTEM schedules threads using SCS scheduling
• Can be limited by OS – Linux and Mac OS X only allow
PTHREAD_SCOPE_SYSTEM

Department of Computer Science and Engineering (AI)


Pthread Scheduling A
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[]) {
int i, scope;
pthread_t tid[NUM THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* first inquire on the current scope */
if (pthread_attr_getscope(&attr, &scope) != 0)
fprintf(stderr, "Unable to get scheduling scope\n");
else {
if (scope == PTHREAD_SCOPE_PROCESS)
printf("PTHREAD_SCOPE_PROCESS");
else if (scope == PTHREAD_SCOPE_SYSTEM)
printf("PTHREAD_SCOPE_SYSTEM");
else
fprintf(stderr, "Illegal scope value.\n");
}

Department of Computer Science and Engineering (AI)


Pthread Scheduling API

/* set the scheduling algorithm to PCS or SCS */


pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
}
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
}

Department of Computer Science and Engineering (AI)


Multiple-Processor Sched

• CPU scheduling more complex when multiple CPUs are


available
• Homogeneous processors within a multiprocessor
• Asymmetric multiprocessing – only one processor accesses
the system data structures, alleviating the need for data
sharing
• Symmetric multiprocessing (SMP) – each processor is self-
scheduling, all processes in common ready queue, or each
has its own private queue of ready processes
• Currently, most common
• Processor affinity – process has affinity for processor on
which it is currently running
• soft affinity
• hard affinity
• Variations including processor sets

Department of Computer Science and Engineering (AI)


NUMA and CPU Schedu

Note that memory-placement algorithms can also consider affinity

Department of Computer Science and Engineering (AI)


Multiple-Processor Scheduling – Load Balancing

• If SMP, need to keep all CPUs loaded for efficiency


• Load balancing attempts to keep workload evenly
distributed
• Push migration – periodic task checks load on each
processor, and if found pushes task from overloaded CPU to
other CPUs
• Pull migration – idle processors pulls waiting task from busy
processor

Department of Computer Science and Engineering (AI)


Multicore Processors

• Recent trend to place multiple processor cores on same


physical chip
• Faster and consumes less power
• Multiple threads per core also growing
• Takes advantage of memory stall to make progress on another
thread while memory retrieve happens

Department of Computer Science and Engineering (AI)


Multithreaded Multicore System

Department of Computer Science and Engineering (AI)


Real-Time CPU Scheduling
• Can present obvious challenges
• Soft real-time systems – no
guarantee as to when critical
real-time process will be
scheduled
• Hard real-time systems – task
must be serviced by its deadline
• Two types of latencies affect
performance
1. Interrupt latency – time from arrival of
interrupt to start of routine that services
interrupt
2. Dispatch latency – time for schedule to
take current process off CPU and switch to
another

Department of Computer Science and Engineering (AI)


Real-Time CPU Scheduling (Cont.)
• Conflict phase of
dispatch latency:
1.Preemption of any
process running in
kernel mode
2.Release by low-
priority process of
resources needed by
high-priority
processes

Department of Computer Science and Engineering (AI)


Priority-based Scheduling
• For real-time scheduling, scheduler must support preemptive,
priority-based scheduling
• But only guarantees soft real-time

• For hard real-time must also provide ability to meet deadlines


• Processes have new characteristics: periodic ones require CPU at
constant intervals
• Has processing time t, deadline d, period p
• 0≤t≤d≤p
• Rate of periodic task is 1/p

Department of Computer Science and Engineering (AI)


Virtualization and Scheduling
• Virtualization software schedules multiple guests onto
CPU(s)
• Each guest doing its own scheduling
• Not knowing it doesn’t own the CPUs
• Can result in poor response time
• Can effect time-of-day clocks in guests
• Can undo good scheduling algorithm efforts of guests

Department of Computer Science and Engineering (AI)


Rate Montonic Scheduling
• A priority is assigned based on the inverse of its period

• Shorter periods = higher priority;

• Longer periods = lower priority

• P1 is assigned a higher priority than P2.

Department of Computer Science and Engineering (AI)


Missed Deadlines with Rate Monotonic Scheduling

Department of Computer Science and Engineering (AI)


Earliest Deadline First Scheduling (EDF)

• Priorities are assigned according to deadlines:

the earlier the deadline, the higher the priority;


the later the deadline, the lower the priority

Department of Computer Science and Engineering (AI)


Proportional Share Scheduling
• T shares are allocated among all processes in the system

• An application receives N shares where N < T

• This ensures each application will receive N / T of the total


processor time

Department of Computer Science and Engineering (AI)


POSIX Real-Time Scheduling
 The POSIX.1b standard
 API provides functions for managing real-time threads
 Defines two scheduling classes for real-time threads:
1. SCHED_FIFO - threads are scheduled using a FCFS strategy with
a FIFO queue. There is no time-slicing for threads of equal
priority
2. SCHED_RR - similar to SCHED_FIFO except time-slicing occurs
for threads of equal priority
 Defines two functions for getting and setting scheduling policy:
1.pthread_attr_getsched_policy(pthread_attr_t
*attr, int *policy)
2.pthread_attr_setsched_policy(pthread_attr_t
*attr, int policy)

Department of Computer Science and Engineering (AI)


POSIX Real-Time Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[])
{
int i, policy;
pthread_t_tid[NUM_THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* get the current scheduling policy */
if (pthread_attr_getschedpolicy(&attr, &policy) != 0)
fprintf(stderr, "Unable to get policy.\n");
else {
if (policy == SCHED_OTHER) printf("SCHED_OTHER\n");
else if (policy == SCHED_RR) printf("SCHED_RR\n");
else if (policy == SCHED_FIFO) printf("SCHED_FIFO\n");
}

Department of Computer Science and Engineering (AI)


POSIX Real-Time Scheduling API (Cont.)

/* set the scheduling policy - FIFO, RR, or OTHER */


if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO) != 0)
fprintf(stderr, "Unable to set policy.\n");
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
}

/* Each thread will begin control in this function */


void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
}

Department of Computer Science and Engineering (AI)


Operating System Examples

• Linux scheduling

• Windows scheduling

• Solaris scheduling

Department of Computer Science and Engineering (AI)


Linux Scheduling Through Version 2.5

• Prior to kernel version 2.5, ran variation of standard UNIX


scheduling algorithm
• Version 2.5 moved to constant order O(1) scheduling time
• Preemptive, priority based
• Two priority ranges: time-sharing and real-time
• Real-time range from 0 to 99 and nice value from 100 to 140
• Map into global priority with numerically lower values indicating higher priority
• Higher priority gets larger q
• Task run-able as long as time left in time slice (active)
• If no time left (expired), not run-able until all other tasks use their slices
• All run-able tasks tracked in per-CPU runqueue data structure
• Two priority arrays (active, expired)
• Tasks indexed by priority
• When no more active, arrays are exchanged
• Worked well, but poor response times for interactive processes

Department of Computer Science and Engineering (AI)


Linux Scheduling in Version 2.6.23 +
• Completely Fair Scheduler (CFS)
• Scheduling classes
• Each has specific priority
• Scheduler picks highest priority task in highest scheduling class
• Rather than quantum based on fixed time allotments, based on proportion of CPU time
• 2 scheduling classes included, others can be added
1. default
2. real-time
• Quantum calculated based on nice value from -20 to +19
• Lower value is higher priority
• Calculates target latency – interval of time during which task should run at least once
• Target latency can increase if say number of active tasks increases
• CFS scheduler maintains per task virtual run time in variable vruntime
• Associated with decay factor based on priority of task – lower priority is higher decay rate
• Normal default priority yields virtual run time = actual run time
• To decide next task to run, scheduler picks task with lowest virtual run time

Department of Computer Science and Engineering (AI)


CFS
Performance

Department of Computer Science and Engineering (AI)


Linux Scheduling (Cont.)
• Real-time scheduling according to POSIX.1b
• Real-time tasks have static priorities
• Real-time plus normal map into global priority scheme
• Nice value of -20 maps to global priority 100
• Nice value of +19 maps to priority 139

Department of Computer Science and Engineering (AI)


Windows
Scheduling
• Windows uses priority-based preemptive scheduling
• Highest-priority thread runs next
• Dispatcher is scheduler
• Thread runs until (1) blocks, (2) uses time slice, (3)
preempted by higher-priority thread
• Real-time threads can preempt non-real-time
• 32-level priority scheme
• Variable class is 1-15, real-time class is 16-31
• Priority 0 is memory-management thread
• Queue for each priority
• If no run-able thread, runs idle thread

Department of Computer Science and Engineering (AI)


Windows Priority
Classes
• Win32 API identifies several priority classes to which a process can belong
• REALTIME_PRIORITY_CLASS, HIGH_PRIORITY_CLASS,
ABOVE_NORMAL_PRIORITY_CLASS,NORMAL_PRIORITY_CLASS,
BELOW_NORMAL_PRIORITY_CLASS, IDLE_PRIORITY_CLASS
• All are variable except REALTIME
• A thread within a given priority class has a relative priority
• TIME_CRITICAL, HIGHEST, ABOVE_NORMAL, NORMAL, BELOW_NORMAL, LOWEST, IDLE
• Priority class and relative priority combine to give numeric priority
• Base priority is NORMAL within the class
• If quantum expires, priority lowered, but never below base

Department of Computer Science and Engineering (AI)


Windows Priority Classes
(Cont.)

• If wait occurs, priority boosted depending on what was waited for


• Foreground window given 3x priority boost
• Windows 7 added user-mode scheduling (UMS)
• Applications create and manage threads independent of kernel
• For large number of threads, much more efficient
• UMS schedulers come from programming language libraries like
C++ Concurrent Runtime (ConcRT) framework

Department of Computer Science and Engineering (AI)


Windows
Priorities

Department of Computer Science and Engineering (AI)


Solaris
• Priority-based scheduling
• Six classes available
• Time sharing (default) (TS)
• Interactive (IA)
• Real time (RT)
• System (SYS)
• Fair Share (FSS)
• Fixed priority (FP)
• Given thread can be in one class at a time
• Each class has its own scheduling algorithm
• Time sharing is multi-level feedback queue
• Loadable table configurable by sysadmin

Department of Computer Science and Engineering (AI)


Solaris Dispatch
Table

Department of Computer Science and Engineering (AI)


Solaris Scheduling

Department of Computer Science and Engineering (AI)


Solaris Scheduling (Cont.)

• Scheduler converts class-specific priorities into a per-thread


global priority
• Thread with highest priority runs next
• Runs until (1) blocks, (2) uses time slice, (3) preempted by higher-
priority thread
• Multiple threads at same priority selected via RR

Department of Computer Science and Engineering (AI)


Algorithm
Evaluation

• How to select CPU-scheduling algorithm for an OS?


• Determine criteria, then evaluate algorithms
• Deterministic modeling
• Type of analytic evaluation
• Takes a particular predetermined workload and defines the performance
of each algorithm for that workload
• Consider 5 processes arriving at time 0:

Department of Computer Science and Engineering (AI)


Deterministic
Evaluation
 For each algorithm, calculate minimum average waiting time
 Simple and fast, but requires exact numbers for input, applies
only to those inputs
 FCS is 28ms:

 Non-preemptive SFJ is 13ms:

 RR is 23ms:

Department of Computer Science and Engineering (AI)


Queueing Models
• Describes the arrival of processes, and CPU and I/O bursts
probabilistically
• Commonly exponential, and described by mean
• Computes average throughput, utilization, waiting time, etc
• Computer system described as network of servers, each with
queue of waiting processes
• Knowing arrival rates and service rates
• Computes utilization, average queue length, average wait time, etc

Department of Computer Science and Engineering (AI)


Little’s Formula
• n = average queue length
• W = average waiting time in queue
• λ = average arrival rate into queue
• Little’s law – in steady state, processes leaving queue must
equal processes arriving, thus:
n=λxW
• Valid for any scheduling algorithm and arrival distribution
• For example, if on average 7 processes arrive per second, and
normally 14 processes in queue, then average wait time per
process = 2 seconds

Department of Computer Science and Engineering (AI)


Simulations
• Queueing models limited
• Simulations more accurate
• Programmed model of computer system
• Clock is a variable
• Gather statistics indicating algorithm performance
• Data to drive simulation gathered via
• Random number generator according to probabilities
• Distributions defined mathematically or empirically
• Trace tapes record sequences of real events in real systems

Department of Computer Science and Engineering (AI)


Evaluation of CPU Schedulers by Simulation

Department of Computer Science and Engineering (AI)


Implementation

 Even simulations have limited accuracy


 Just implement new scheduler and test in real systems
 High cost, high risk
 Environments vary
 Most flexible schedulers can be modified per-site or per-system
 Or APIs to modify priorities
 But again environments vary

Department of Computer Science and Engineering (AI)


End of Chapter 6

You might also like