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6.memory Management

The document discusses memory management strategies, including address binding, logical vs. physical address spaces, and the role of the Memory Management Unit (MMU). It covers various allocation methods, such as contiguous and paging, as well as fragmentation issues and solutions like compaction. Additionally, it addresses dynamic linking, shared libraries, and the implications of swapping in different operating systems.

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0% found this document useful (0 votes)
8 views63 pages

6.memory Management

The document discusses memory management strategies, including address binding, logical vs. physical address spaces, and the role of the Memory Management Unit (MMU). It covers various allocation methods, such as contiguous and paging, as well as fragmentation issues and solutions like compaction. Additionally, it addresses dynamic linking, shared libraries, and the implications of swapping in different operating systems.

Uploaded by

k213192
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Memory Management

Straetegies
Background
 Program must be brought (from disk) into memory and placed within
a process for it to be run

 Main memory and registers are only storage, CPU can access directly

 Memory unit only sees a stream of addresses + read requests, or


address + data and write requests

 Register access in one CPU clock (or less)

 Main memory can take many cycles, causing a stall

 Cache sits between main memory and CPU registers

 Protection of memory required to ensure correct operation


Base and Limit
Registers
 A pair of base and limit registers define the logical address space
 CPU must check every memory access generated in user mode to
be sure it is between base and limit for that user
Hardware Address Protection with Base and Limit
Registers
Address Binding
 Programs on disk, ready to be brought into memory to
execute form an input queue
 Without support, must be loaded into address 0000
 Inconvenient to have first user process physical address
always at 0000
 How can it not be?
 Further, addresses represented in different ways at different
stages of a program’s life
 Source code addresses usually symbolic
 Compiled code addresses bind to relocatable
addresses
 i.e. 䇾 14 bytes from beginning of this module 䇿
 Linker or loader will bind relocatable addresses to
absolute addresses
 i.e. 74014
 Each binding maps one address space to another
Binding of Instructions and Data to
Memory

 Address binding of instructions and data to memory addresses can


happen at three different stages
 Compile time: If memory location known a priori, absolute
code can be generated; must recompile code if starting
location changes
 Load time: Must generate relocatable code if memory
location is not known at compile time
 Execution time: Binding delayed until run time if the process can
be moved during its execution from one memory segment to
another
 Need hardware support for address maps (e.g., base and
limit registers)
Multistep Processing of a
User Program
Logical vs. Physical Address
Space
 The concept of a logical address space that is bound to a separate
1)Logical address – generated by the CPU; also referred to as virtual
address
2)Physical address – address seen by the memory unit

 Logical and physical addresses are the same in compile-time and load-
time address-binding schemes; logical (virtual) and physical addresses
differ in execution-time address-binding scheme
 Logical address space is the set of all logical addresses generated by
a program
 Physical address space is the set of all physical addresses generated
by a program
Memory-Management Unit (MMU)
 MMU is a hardware device that at run time maps virtual address to
physical address

 To start, consider simple scheme where the value in the relocation


register is added to every address generated by a user process at
the time it is sent to memory
 Base register now called relocation register
 MS-DOS on Intel 80x86 used 4 relocation registers

 The user program deals with logical addresses; it never sees the
real physical addresses
 Execution-time binding occurs when reference is made to
location in memory
 Logical address bound to physical addresses
Dynamic relocation using a relocation register
 Routine is not loaded until it is called

 Better memory-space utilization;


unused routine is never loaded

 All routines kept on disk in


relocatable load format

 Useful when large amounts of code are


needed to handle infrequently occurring
cases

 No special support from the operating


system is required
 Implemented through program
design
 OS can help by providing
libraries to implement dynamic
loading
Static &Dynamic
Linking
 Static linking – system libraries and program code combined
by the loader into the binary program image
 Dynamic linking –linking postponed until execution time
 Small piece of code, stub, used to locate the appropriate
memory-resident library routine
 Stub replaces itself with the address of the routine, and
executes the routine
 Dynamic linking is particularly useful for libraries
Shared Libraries
 one version of a library may be loaded into memory, and each
program uses its version info to decide which copy of the library
to use.

 Versions with minor changes retain the same version number,


whereas versions with major changes increment the number.

 programs that are compiled with new library version are


affected by any incompatible changes

 Other programs linked before the new library will continue using
the older library.

 This system is also known as shared libraries.


Swapping [1/2]
A process can be swapped temporarily out of memory to a
backing store, and then brought back into memory for
continued execution

Backing store – fast disk large enough to accommodate


copies of all memory images for all users; must provide
direct access to these memory images

Roll out, roll in – swapping variant used for priority-based


scheduling algorithms; lower-priority process is swapped out
so higher-priority process can be loaded and executed
Major part of swap time is transfer time; total transfer time is
directly proportional to the amount of memory swapped
Swapping [2/2]
 System maintains a ready queue of ready-to-run processes which
have memory images on disk

 Does the swapped out process need to swap back in to same physical
addresses?

 Depends on address binding method


 Plus consider pending I/O to / from process memory space

 Modified versions of swapping are found on many systems (i.e., UNIX,


Linux, and Windows)
 Swapping normally disabled
 Started if more than threshold amount of memory allocated
 Disabled again once memory demand reduced below threshold
Schematic View of Standard
Swapping
Context Switch Time including
Swapping [1/2]

 If next processes to be put on CPU is not in memory, need to swap out


a process and swap in target process
 Context switch time can then be very high

 Swap in Time= size of (process) / transfer rate

 100MB process swapping to hard disk with transfer rate of 50MB/sec =


2 sec or 2000msec.
 Swap out time = 2000 ms
 Plus swap in of same sized process
 Total context switch swapping time (Swap In +out) =4000ms (4
seconds)
Context Switch Time including
Swapping [2/2]
Constraints of Swapping:
 Swap time can be reduced if reduce size of memory swapped – by
knowing how much memory really being used
 System calls to inform OS of memory use via request memory()
and release memory()
 Other constraints are:
 Pending I/O – can’t swap out as I/O would occur to wrong process
 always transfer I/O to kernel space, then to I/O device
  Known as double buffering, adds overhead
 Standard swapping not used in modern operating systems
  Swap only when free memory extremely low
Swapping on Mobile Systems
 Not typically supported
◦ Flash memory based
 Small amount of space
 Limited number of write cycles
 Poor throughput between flash memory and CPU on mobile
platform
 Instead use other methods to free memory if low
◦ iOS asks apps to voluntarily relinquish allocated
memory
 Read-only data thrown out and reloaded from flash if
needed
 Failure to free can result in termination
◦ Android terminates apps if low free memory, but first
writes application state to flash for fast restart
Contiguous Allocation
 Main memory must support both OS and
user processes
 Limited resource, must allocate efficiently
 Contiguous allocation is one early method
 Main memory usually into two

partitions:
◦ Resident operating system, usually held in low
memory with interrupt vector
◦ User processes then held in high memory
◦ Each process contained in single contiguous
section of memory
Contiguous Allocation (Cont.)
 Relocation registers used to protect
user processes from each other, and
from changing operating-system code
and data
◦ Base register contains value of smallest
physical address
◦ Limit register contains range of logical
addresses – each logical address must be
less than the limit register
◦ MMU maps logical address dynamically
◦ Can then allow actions such as kernel code
being transient and kernel changing size
Hardware Support for Relocation and Limit
Registers
Multiple-partition allocation

 Multiple-partition allocation
◦ Degree of multiprogramming limited by number of partitions
◦ Variable-partition sizes for efficiency (sized to a given process’
needs)
◦ Hole – block of available memory; holes of various size are scattered
throughout memory
◦ When a process arrives, it is allocated memory from a hole large
enough to accommodate it
◦ Process exiting frees its partition, adjacent free partitions combined
◦ Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
Dynamic Storage-Allocation Problem

How to satisfy a request of size n from a list of free holes?

 First-fit: Allocate the first hole that is big


enough

 Best-fit: Allocate the smallest hole that is


big enough; must search entire list, unless
ordered by size
◦ Produces the smallest leftover hole

 Worst-fit: Allocate the largest hole; must


also search entire list
◦ Produces the largest leftover hole

First-fit and best-fit better than worst-fit in terms of speed and storage utilization
Fragmentation
 External Fragmentation – total
memory space exists to satisfy a
request, but it is not contiguous
 Internal Fragmentation – allocated

memory may be slightly larger than


requested memory; this size
difference is memory internal to a
partition, but not being used
 First fit analysis reveals that given N

blocks allocated, 0.5 N blocks lost to


fragmentation
◦ 1/3 may be unusable -> 50-percent rule
Fragmentation (Cont.)

 Reduce external fragmentation by


compaction
◦ Shuffle memory contents to place all free
memory together in one large block
◦ Compaction is possible only if relocation is
dynamic, and is done at execution time
◦ I/O problem
 Latch job in memory while it is involved in I/O
 Do I/O only into OS buffers
 Now consider that backing store has
same fragmentation problems
Segmentation
 Memory-management scheme that supports user
view of memory
 A program is a collection of segments
◦ A segment is a logical unit such as:
main program
procedure
function
method
object
local variables, global variables
common block
stack
symbol table
arrays
User’s View of a Program
Logical View of Segmentation

4
1

3 2
4

user space physical memory space


Segmentation Architecture
 Logical address consists of a two tuple:
<segment-number, offset>,
 Segment table – maps two-dimensional physical
addresses; each table entry has:
◦ base – contains the starting physical address where the
segments reside in memory
◦ limit – specifies the length of the segment
 Segment-table base register (STBR) points to
the segment table’s location in memory
 Segment-table length register (STLR)
indicates number of segments used by a program;
segment number s is legal if s < STLR
Segmentation Architecture (Cont.)
 Protection
◦ With each entry in segment table associate:
 validation bit = 0  illegal segment
 read/write/execute privileges
 Protection bits associated with segments;
code sharing occurs at segment level
 Since segments vary in length, memory
allocation is a dynamic storage-allocation
problem
 A segmentation example is shown in the
following diagram
Segmentation Hardware
Paging
 Physical address space of a process can be noncontiguous;
process is allocated physical memory whenever the latter is
available
◦ Avoids external fragmentation
◦ Avoids problem of varying sized memory chunks
 Divide physical memory into fixed-sized blocks called
frames
◦ Size is power of 2, between 512 bytes and 16 Mbytes
 Divide logical memory into blocks of same size called pages
 Keep track of all free frames
 To run a program of size N pages, need to find N free frames
and load program
 Set up a page table to translate logical to physical
addresses
 Backing store likewise split into pages
 Still have Internal fragmentation
Address Translation Scheme

 Address generated by CPU is divided


into:
 Page number (p) – used as an index into a
page table which contains base address of
each page in physical memory
 Page offset (d) – combined with base
address to define the physical memory
address that is sent to the memory unit
Paging Hardware
Paging Model of Logical and Physical Memory
Paging Example
Consider an example: n=2 and m=4 using 32-byte memory and 4-byte pages
Physical memory = 4 bytes each
Paging (Cont.)

 Calculating internal fragmentation


Given:
◦ Page size = 2,048 bytes
◦ Process size = 72,766 bytes
◦ 35 pages + 1,086 bytes
Calculate:
◦ Internal fragmentation of 2,048 - 1,086 = 962 bytes
◦ Worst case fragmentation = 1 frame – 1 byte
◦ On average fragmentation = 1 / 2 frame size
 Process view and physical memory now very
different
 By implementation process can only access its own
memory
Free Frames

Before allocation After allocation


Implementation of Page Table
 Page table is kept in main memory
 Page-table base register (PTBR) points to
the page table
 Page-table length register (PTLR)
indicates size of the page table
 In this scheme every data/instruction access
requires two memory accesses
◦ One for the page table and one for the data /
instruction
 The two memory access problem can be
solved by the use of a special fast-lookup
hardware cache called associative memory
or translation look-aside buffers (TLBs)
Implementation of Page Table
(Cont.)
 Some TLBs store address-space
identifiers (ASIDs) in each TLB entry –
uniquely identifies each process to provide
address-space protection for that process
◦ Otherwise need to flush at every context switch
 TLBs typically small (64 to 1,024 entries)
 On a TLB miss, value is loaded into the
TLB for faster access next time
◦ Replacement policies must be considered
◦ Some entries can be wired down for
permanent fast access
Associative Memory

 Associative memory – parallel search


P a ge # F ra m e #

 Address translation (p, d)


◦ If p is in associative register, get frame # out
◦ Otherwise get frame # from page table in
memory
Paging Hardware With TLB
Effective Access Time [1/2]
 Hit ratio = 
◦ Hit ratio – percentage of times that a page
number is found in the associative registers;
ratio related to number of associative registers
 Effective Access Time (EAT)

EAT=  x memory access time (hit) + fail x


memory access time (failed)
Effective Access Time [2/2]
 Consider  = 80%, 100ns for memory
access

◦ EAT = 0.80 x 100 + 0.20 x 200 = 120ns

 Consider more realistic hit ratio ->  =


99% , 100ns for memory access

◦ EAT = 0.99 x 100 + 0.01 x 200 = 101ns


Memory Protection
 Memory protection implemented by
associating protection bit with each frame to
indicate if read-only or read-write access is
allowed

 Valid-invalid bit attached to each entry in


the page table:
◦ “valid” indicates that the associated page is in the
process’ logical address space, and is thus a legal
page
◦ “invalid” indicates that the page is not in the
process’ logical address space
◦ Or use page-table length register (PTLR)
Valid (v) or Invalid (i) Bit In A Page
Table
Shared Pages
 Shared code
◦ Read-only (reentrant) code
shared among processes
◦ Shared code appeared in same
location in the physical address
space
 Private code and data
◦ Each process keeps a separate
copy of the code and data, (e.g.,
stack).
◦ Private page can appear
anywhere in the physical address
space.
 Copy on write
◦ Pages may be initially shared
upon a fork
◦ They will be duplicated upon a
write

4
Structure of the Page Table
 Memory structures for paging can get
huge using straight-forward methods
◦ Consider a 32-bit logical address space as on
modern computers
◦ Page size of 4 KB (212)
◦ Page table would have 1 million entries (232 /
212)
◦ If each entry is 4 bytes -> 4 MB of physical
address space / memory for page table alone
 That amount of memory used to cost a lot
 Don’t want to allocate that contiguously in main
memory
Structure of the Page Table
 Hierarchical Paging

 Hashed Page Tables

 Inverted Page Tables


Hierarchical Page Tables

 Break up the logical address


space into multiple page tables
 A simple technique is a two-

level page table


 We then page the page table
Two-Level Page-Table Scheme
Two-Level Paging Example
 A logical address (on 32-bit machine with 1K page size)
is divided into:
◦ a page number consisting of 22 bits
◦ a page offset consisting of 10 bits
 Since the page table is paged, the page number is
further divided into:
◦ a 12-bit page number
◦ a 10-bit page offset
 Thus, a logical address is as follows:

 where p1 is an index into the outer page table, and p2 is


the displacement within the page of the inner page table
 Known as forward-mapped page table
Address-Translation Scheme
64-bit Logical Address Space

 Even two-level paging scheme not sufficient


 If page size is 4 KB (212)
 Then page table has 252 entries
 If two level scheme, inner page tables could be 210 4-byte
entries
 Address would look like

 Outer page table has 242 entries or 244 bytes


 One solution is to add a 2nd outer page table
 But in the following example the 2nd outer page table is still 234
bytes in size
 And possibly 4 memory access to get to one physical memory
location
Three-level Paging Scheme
Hashed Page Tables
 Common in address spaces > 32 bits
 The virtual page number is hashed into a page table
◦ This page table contains a chain of elements hashing to the same
location
 Each element contains (1) the virtual page number (2)
the value of the mapped page frame (3) a pointer to the
next element
 Virtual page numbers are compared in this chain
searching for a match
◦ If a match is found, the corresponding physical frame is extracted
 Variation for 64-bit addresses is clustered page tables
◦ Similar to hashed but each entry refers to several pages (such as
16) rather than 1
◦ Especially useful for sparse address spaces (where memory
references are non-contiguous and scattered)
Hashed Page Table
Inverted Page Table
 Rather than each process having a page table and
keeping track of all possible logical pages, track all
physical pages

 Entry consists of the virtual address of the page


stored in that real memory location, with information
about the process that owns that page

 Decreases memory needed to store each page table,


but increases time needed to search the table when
a page reference occurs

 Use hash table to limit the search to one — or at


most a few — page-table entries
◦ TLB can accelerate access
Inverted Page Table Architecture
Oracle SPARC Solaris
 Consider modern, 64-bit operating system
example with tightly integrated HW
◦ Goals are efficiency, low overhead
 Based on hashing, but more complex
 Two hash tables
◦ One kernel and one for all user processes
◦ Each maps memory addresses from virtual to
physical memory
◦ Each entry represents a contiguous area of mapped
virtual memory,
 More efficient than having a separate hash-table entry
for each page
◦ Each entry has base address and span (indicating
the number of pages the entry represents)
Example: ARM Architecture
The 32-bit ARM architecture supports the following page
sizes:
1. 4-KB and 16-KB pages
2. 1-MB and 16-MB pages

 The ARM architecture also supports two levels of TLBs.


 At the outer level are two micro TLBs—a separate TLB for
data and another for instructions. At the inner level is a
single main TLB.
 Address translation begins at the micro TLB level. In the
case of a miss, the main TLB is then checked.
 If both TLBs yield misses, a page table walk must be
performed in hardware.
ARM Architecture
Note
 Practice all numerical from book chapter #8

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