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16.chapter16 Structures, Unions and Enumerations

The document covers Chapter 16 of programming in C, focusing on structures, unions, and enumerations. It explains the declaration, initialization, and operations of structure variables, as well as the use of nested structures and arrays. Additionally, it discusses the concept of structure types, including structure tags and typedefs, and how structures can be used as function arguments and return values.

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0% found this document useful (0 votes)
30 views104 pages

16.chapter16 Structures, Unions and Enumerations

The document covers Chapter 16 of programming in C, focusing on structures, unions, and enumerations. It explains the declaration, initialization, and operations of structure variables, as well as the use of nested structures and arrays. Additionally, it discusses the concept of structure types, including structure tags and typedefs, and how structures can be used as function arguments and return values.

Uploaded by

raimovamirbek
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Programing in C

Chapter16 Structures, Unions,


and Enumerations
Outlines

• 16.1 Structure Variables


• 16.2 Structure Types
• 16.3 Nested Arrays and Structures
• 16.4 Unions
• 16.5 Enumerations

2
16.1 Structure Variables
• The properties of a structure are different from
those of an array.
– The elements of a structure (its members) aren’t
required to have the same type.
– The members of a structure have names; to select
a particular member, we specify its name, not its
position.
• In some languages, structures are called records,
and members are known as fields.

3
16.1 Structure Variables
• Declaring Structure Variables
– A structure is a logical choice for storing a collection
of related data items.
– A declaration of two structure variables that store
information about parts in a warehouse:
struct {
int number;
char name[NAME_LEN+1];
int on_hand;
} part1, part2;

4
16.1 Structure Variables
• Declaring Structure Variables
– The members of a structure are stored
in memory in the order in which
they’re declared.
– Appearance of part1
– Assumptions:
• part1 is located at address 2000.
• Integers occupy four bytes.
• NAME_LEN has the value 25.
• There are no gaps between the
members.

5
16.1 Structure Variables
• Declaring Structure Variables
– Abstract representations of a structure:

– Member values will go in the boxes later.

6
16.1 Structure Variables
• Declaring Structure Variables
– Each structure represents a new scope.
– Any names declared in that scope won’t conflict
with other names in a program.
– In C terminology, each structure has a separate
name space for its members.

7
16.1 Structure Variables
• Declaring Structure Variables
– For example, the following declarations can appear in
the same program:
struct {
int number;
char name[NAME_LEN+1];
int on_hand;
} part1, part2;

struct {
char name[NAME_LEN+1];
int number;
char sex;
} employee1, employee2;
8
16.1 Structure Variables
• Initializing Structure Variables
– A structure declaration may include an initializer:
struct {
int number;
char name[NAME_LEN+1];
int on_hand;
} part1 = {528, "Disk drive", 10},
part2 = {914, "Printer cable", 5};
– Appearance of part1 after initialization:

9
16.1 Structure Variables
• Initializing Structure Variables
– Structure initializers follow rules similar to those
for array initializers.
– Expressions used in a structure initializer must be
constant. (This restriction is relaxed in C99.)
– An initializer can have fewer members than the
structure it’s initializing.
– Any “leftover” members are given 0 as their initial
value.

10
16.1 Structure Variables
• Designated Initializers (C99)
– C99’s designated initializers can be used with
structures.
– The initializer for part1 shown in the previous
example:
{528, "Disk drive", 10}
– In a designated initializer, each value would be labeled
by the name of the member that it initializes:
{.number = 528, .name = "Disk drive", .on_hand
= 10}
– The combination of the period and the member name
is called a designator.

11
16.1 Structure Variables
• Designated Initializers (C99)
– Designated initializers are easier to read and check for
correctness.
– Also, values in a designated initializer don’t have to be
placed in the same order that the members are listed
in the structure.
• The programmer doesn’t have to remember the
order in which the members were originally declared.
• The order of the members can be changed in the
future without affecting designated initializers.

12
16.1 Structure Variables
• Designated Initializers (C99)
– Not all values listed in a designated initializer need be
prefixed by a designator.
– Example:
{.number = 528, "Disk drive", .on_hand = 10}
The compiler assumes that "Disk drive" initializes
the member that follows number in the structure.
– Any members that the initializer fails to account for
are set to zero.

13
16.1 Structure Variables
• Operations on Structures
– To access a member within a structure, we write the
name of the structure first, then a period, then the
name of the member.
– Statements that display the values of part1’s
members:
printf("Part number: %d\n", part1.number);
printf("Part name: %s\n", part1.name);
printf("Quantity on hand: %d\n",
part1.on_hand);

14
16.1 Structure Variables
• Operations on Structures
– The members of a structure are lvalues.
– They can appear on the left side of an assignment or
as the operand in an increment or decrement
expression:
part1.number = 258;
/* changes part1's part number */
part1.on_hand++;
/* increments part1's quantity on hand */

15
16.1 Structure Variables
• Operations on Structures
– The period used to access a structure member is
actually a C operator.
– It takes precedence over nearly all other operators.
– Example:
scanf("%d", &part1.on_hand);
The . operator takes precedence over the & operator,
so & computes the address of part1.on_hand.

16
16.1 Structure Variables
• Operations on Structures
– The other major structure operation is assignment:
part2 = part1;
– The effect of this statement is to copy
part1.number into part2.number,
part1.name into part2.name,
and so on.

17
16.1 Structure Variables
• Operations on Structures
– Arrays can’t be copied using the = operator, but
an array embedded within a structure is copied
when the enclosing structure is copied.
– Some programmers exploit this property by creating
“dummy” structures to enclose arrays that will be
copied later:
struct { int a[10]; } a1, a2;
a1 = a2;
/* legal, since a1 and a2 are structures*/

18
16.1 Structure Variables
• Operations on Structures
– The = operator can be used only with structures of
compatible types.
– Two structures declared at the same time (as part1
and part2 were) are compatible.
– Structures declared using the same “structure tag” or
the same type name are also compatible.
– Other than assignment, C provides no operations on
entire structures.
– In particular, the == and != operators can’t be used
with structures.

19
16.2 Structure Types
• Suppose that a program needs to declare
several structure variables with identical
members.
• We need a name that represents a type of
structure, not a particular structure variable.
• Ways to name a structure:
– Declare a “structure tag”
– Use typedef to define a type name

20
16.2 Structure Types
• Declaring a Structure Tag
– A structure tag is a name used to identify a particular
kind of structure.
– The declaration of a structure tag named part:
struct part {
int number;
char name[NAME_LEN+1];
int on_hand;
};
– Note that a semicolon must follow the right
brace.

21
16.2 Structure Types
• Declaring a Structure Tag
– The part tag can be used to declare variables:
struct part part1, part2;
– We can’t drop the word struct:
part part1, part2; /*** WRONG ***/
part isn’t a type name; without the word struct, it
is meaningless.
– Since structure tags aren’t recognized unless preceded
by the word struct, they don’t conflict with other
names used in a program.

22
16.2 Structure Types
• Declaring a Structure Tag
– The declaration of a structure tag can be combined
with the declaration of structure variables:
struct part {
int number;
char name[NAME_LEN+1];
int on_hand;
} part1, part2;

23
16.2 Structure Types
• Declaring a Structure Tag
– All structures declared to have type struct part are
compatible with one another:

struct part part1 = {528, "Disk drive", 10};


struct part part2;

part2 = part1;
/* legal; both parts have the same type */

24
16.2 Structure Types
• Defining a Structure Type
– As an alternative to declaring a structure tag, we can
use typedef to define a genuine type name.
– A definition of a type named Part:
typedef struct {
int number;
char name[NAME_LEN+1];
int on_hand;
} Part;
– Part can be used in the same way as the built-in
types:
Part part1, part2;

25
16.2 Structure Types
• Defining a Structure Type
– When it comes time to name a structure, we can
usually choose either to declare a structure tag or to
use typedef.
– However, declaring a structure tag is mandatory when
the structure is to be used in a linked list (Chapter 17).

26
16.2 Structure Types
• Structures as Arguments and Return Values
– Functions may have structures as arguments and return
values.
– A function with a structure argument:
void print_part(struct part p)
{
printf("Part number: %d\n", p.number);
printf("Part name: %s\n", p.name);
printf("Quantity on hand: %d\n",
p.on_hand);
}
– A call of print_part:
print_part(part1);

27
16.2 Structure Types
• Structures as Arguments and Return Values
– A function that returns a part structure:
struct part build_part(int number,
const char *name,
int on_hand)
{
struct part p;
p.number = number;
strcpy(p.name, name);
p.on_hand = on_hand;
return p;
}
– A call of build_part:
part1 = build_part(528, "Disk drive", 10);

28
16.2 Structure Types
• Structures as Arguments and Return Values
– Passing a structure to a function and returning a
structure from a function both require making a copy
of all members in the structure.
– To avoid this overhead, it’s sometimes advisable to
pass a pointer to a structure or return a pointer to a
structure.
– Chapter 17 gives examples of functions that have a
pointer to a structure as an argument and/or return a
pointer to a structure.

29
16.2 Structure Types
• Structures as Arguments and Return Values
– There are other reasons to avoid copying structures.
– For example, the <stdio.h> header defines a type
named FILE, which is typically a structure.
– Each FILE structure stores information about the
state of an open file and therefore must be unique in a
program.
– Every function in <stdio.h> that opens a file returns
a pointer to a FILE structure.
– Every function that performs an operation on an open
file requires a FILE pointer as an argument.

30
16.2 Structure Types
• Structures as Arguments and Return Values
– Within a function, the initializer for a structure variable
can be another structure:
void f(struct part part1)
{
struct part part2 = part1;

}
– The structure being initialized must have automatic
storage duration.

31
16.2 Structure Types
• Compound Literals (C99)
– Chapter 9 introduced the C99 feature known as the
compound literal.
– A compound literal can be used to create a structure
“on the fly,” without first storing it in a variable.
– The resulting structure can be passed as a parameter,
returned by a function, or assigned to a variable.

32
16.2 Structure Types
• Compound Literals (C99)
– A compound literal can be used to create a
structure that will be passed to a function:
print_part((struct part){528,"Disk drive",
10});
The compound literal is shown in bold.
– A compound literal can also be assigned to a variable:
part1 = (struct part) {528, "Disk drive", 10};
– A compound literal consists of a type name within
parentheses, followed by a set of values in braces.
– When a compound literal represents a structure, the type
name can be a structure tag preceded by the word
struct or a typedef name.
33
16.2 Structure Types
• Compound Literals (C99)
– A compound literal may contain designators, just like a
designated initializer:
print_part((struct part) {.on_hand = 10,
.name = "Disk drive",
.number = 528});
– A compound literal may fail to provide full
initialization, in which case any uninitialized members
default to zero.

34
16.3 Nested Arrays and Structures
• Structures and arrays can be combined without
restriction.
• Arrays may have structures as their elements,
and structures may contain arrays and
structures as members.

35
16.3 Nested Arrays and Structures
• Nested Structures
– Nesting one structure inside another is often useful.
– Suppose that person_name is the following
structure:
struct person_name {
char first[FIRST_NAME_LEN+1];
char middle_initial;
char last[LAST_NAME_LEN+1];
};

36
16.3 Nested Arrays and Structures
• Nested Structures
– We can use person_name as part of a larger
structure:
struct student {
struct person_name name;
int id, age;
char sex;
} student1, student2;
– Accessing student1’s first name, middle initial, or
last name requires two applications of the . operator:
strcpy(student1.name.first, "Fred");

37
16.3 Nested Arrays and Structures
• Nested Structures
– Having name be a structure makes it easier to treat
names as units of data.
– A function that displays a name could be passed one
person_name argument instead of three
arguments:
display_name(student1.name);
– Copying the information from a person_name
structure to the name member of a student structure
would take one assignment instead of three:
struct person_name new_name;

student1.name = new_name;
38
16.3 Nested Arrays and Structures
• Arrays of Structures
– One of the most common combinations of arrays and
structures is an array whose elements are structures.
– This kind of array can serve as a simple database.
– An array of part structures capable of storing
information about 100 parts:
struct part inventory[100];

39
16.3 Nested Arrays and Structures
• Arrays of Structures
– Accessing a part in the array is done by using
subscripting:
print_part(inventory[i]);
– Accessing a member within a part structure requires
a combination of subscripting and member selection:
inventory[i].number = 883;
– Accessing a single character in a part name requires
subscripting, followed by selection, followed by
subscripting:
inventory[i].name[0] = '\0';

40
16.3 Nested Arrays and Structures
• Initializing an Array of Structures
– Initializing an array of structures is done in much the
same way as initializing a multidimensional array.
– Each structure has its own brace-enclosed initializer;
the array initializer wraps another set of braces
around the structure initializers.

41
16.3 Nested Arrays and Structures
• Initializing an Array of Structures
– One reason for initializing an array of structures is that
it contains information that won’t change during
program execution.
– Example: an array that contains country codes used
when making international telephone calls.
– The elements of the array will be structures that store
the name of a country along with its code:
struct dialing_code {
char *country;
int code;
};

42
16.3 Nested Arrays and Structures
Initializing an Array of Structures
const struct dialing_code country_codes[] =
{{"Argentina", 54}, {"Bangladesh", 880},
{"Brazil", 55}, {"Burma (Myanmar)", 95},
{"China", 86}, {"Colombia", 57},
{"Congo, Dem. Rep. of", 243}, {"Egypt", 20},
{"Ethiopia", 251}, {"France", 33},
{"Germany", 49}, {"India", 91},
{"Indonesia", 62}, {"Iran", 98},
{"Italy", 39}, {"Japan", 81},
{"Mexico", 52}, {"Nigeria", 234},
{"Pakistan", 92}, {"Philippines", 63},
{"Poland", 48}, {"Russia", 7},
{"South Africa", 27}, {"South Korea", 82},
{"Spain", 34}, {"Sudan", 249},
{"Thailand", 66}, {"Turkey", 90},
{"Ukraine", 380}, {"United Kingdom", 44},
{"United States", 1}, {"Vietnam",
84}};
• The inner braces around each structure value are optional.
43
16.3 Nested Arrays and Structures
• Initializing an Array of Structures
– C99’s designated initializers allow an item to have more
than one designator.
– A declaration of the inventory array that uses a
designated initializer to create a single part:
struct part inventory[100] =
{[0].number = 528, [0].on_hand = 10,
[0].name[0] = '\0'};
The first two items in the initializer use two designators;
the last item uses three.

44
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– The inventory.c program illustrates how nested
arrays and structures are used in practice.
– The program tracks parts stored in a warehouse.
– Information about the parts is stored in an array of
structures.
– Contents of each structure:
• Part number
• Name
• Quantity

45
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– Operations supported by the program:
• Add a new part number, part name, and initial quantity
on hand
• Given a part number, print the name of the part and the
current quantity on hand
• Given a part number, change the quantity on hand
• Print a table showing all information in the database
• Terminate program execution

46
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– The codes i (insert), s (search), u (update), p (print),
and q (quit) will be used to represent these
operations.
– A session with the program:
Enter operation code: i
Enter part number: 528
Enter part name: Disk drive
Enter quantity on hand: 10

Enter operation code: s


Enter part number: 528
Part name: Disk drive
Quantity on hand: 10

47
16.3 Nested Arrays and Structures
Program: Maintaining a Parts Database
Enter operation code: s
Enter part number: 914
Part not found.

Enter operation code: i


Enter part number: 914
Enter part name: Printer cable
Enter quantity on hand: 5

Enter operation code: u


Enter part number: 528
Enter change in quantity on hand: -2

48
16.3 Nested Arrays and Structures
Program: Maintaining a Parts Database
Enter operation code: s
Enter part number: 528
Part name: Disk drive
Quantity on hand: 8

Enter operation code: p


Part Number Part Name Quantity on Hand
528 Disk drive 8
914 Printer cable 5

Enter operation code: q

49
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– The program will store information about each part in
a structure.
– The structures will be stored in an array named
inventory.
– A variable named num_parts will keep track of the
number of parts currently stored in the array.

50
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– An outline of the program’s main loop:
for (;;) {
prompt user to enter operation code;
read code;
switch (code) {
case 'i': perform insert operation; break;
case 's': perform search operation; break;
case 'u': perform update operation; break;
case 'p': perform print operation; break;
case 'q': terminate program;
default: print error message;
}
}

51
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– Separate functions will perform the insert, search,
update, and print operations.
– Since the functions will all need access to inventory
and num_parts, these variables will be external.
– The program is split into three files:
• inventory.c (the bulk of the program)
• readline.h (contains the prototype for the
read_line function)
• readline.c (contains the definition of read_line)

52
inventory.c
/* Maintains a parts database (array version) */
#include <stdio.h>
#include "readline.h"
#define NAME_LEN 25
#define MAX_PARTS 100
struct part {
int number;
char name[NAME_LEN+1];
int on_hand;
} inventory[MAX_PARTS];
int num_parts = 0; /* number of parts currently stored */
int find_part(int number);
void insert(void);
void search(void);
void update(void);
void print(void);

53
/**********************************************************
* main: Prompts the user to enter an operation code, *
* then calls a function to perform the requested *
* action. Repeats until the user enters the *
* command 'q'. Prints an error message if the user *
* enters an illegal code. *
**********************************************************/
int main(void)
{
char code;
for (;;) {
printf("Enter operation code: ");
scanf(" %c", &code);
while (getchar() != '\n')/* skips to end of line */
;

54
switch (code) {
case 'i': insert();
break;
case 's': search();
break;
case 'u': update();
break;
case 'p': print();
break;
case 'q': return 0;
default: printf("Illegal code\n");
}
printf("\n");
}
}

55
/**********************************************************
* find_part: Looks up a part number in the inventory *
* array. Returns the array index if the part *
* number is found; otherwise, returns -1. *
**********************************************************/
int find_part(int number)
{
int i;

for (i = 0; i < num_parts; i++)


if (inventory[i].number == number)
return i;
return -1;
}

56
/**********************************************************
* insert: Prompts the user for information about a new *
* part and then inserts the part into the *
* database. Prints an error message and returns *
* prematurely if the part already exists or the *
* database is full. *
**********************************************************/
void insert(void)
{
int part_number;

if (num_parts == MAX_PARTS) {
printf("Database is full; can't add more parts.\n");
return;
}
printf("Enter part number: ");
scanf("%d", &part_number);
if (find_part(part_number) >= 0) {
printf("Part already exists.\n");
return;
} 57
inventory[num_parts].number = part_number;
printf("Enter part name: ");
read_line(inventory[num_parts].name, NAME_LEN);
printf("Enter quantity on hand: ");
scanf("%d", &inventory[num_parts].on_hand);
num_parts++;
}

58
/**********************************************************
* search: Prompts the user to enter a part number, then *
* looks up the part in the database. If the part *
* exists, prints the name and quantity on hand; *
* if not, prints an error message. *
**********************************************************/
void search(void)
{
int i, number;

printf("Enter part number: ");


scanf("%d", &number);
i = find_part(number);
if (i >= 0) {
printf("Part name: %s\n", inventory[i].name);
printf("Quantity on hand: %d\n", inventory[i].on_hand);
} else
printf("Part not found.\n");
}

59
/**********************************************************
* update: Prompts the user to enter a part number. *
* Prints an error message if the part doesn't *
* exist; otherwise, prompts the user to enter *
* change in quantity on hand and updates the *
* database. *
**********************************************************/
void update(void)
{
int i, number, change;
printf("Enter part number: ");
scanf("%d", &number);
i = find_part(number);
if (i >= 0) {
printf("Enter change in quantity on hand: ");
scanf("%d", &change);
inventory[i].on_hand += change;
} else
printf("Part not found.\n");
}

60
/**********************************************************
* print: Prints a listing of all parts in the database, *
* showing the part number, part name, and *
* quantity on hand. Parts are printed in the *
* order in which they were entered into the *
* database. *
**********************************************************/
void print(void)
{
int i;

printf("Part Number Part Name


"
"Quantity on Hand\n");
for (i = 0; i < num_parts; i++)
printf("%7d %-25s%11d\n",
inventory[i].number,
inventory[i].name,
inventory[i].on_hand);
}

61
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– The version of read_line in Chapter 13 won’t work
properly in the current program.
– Consider what happens when the user inserts a part:
Enter part number: 528
Enter part name: Disk drive
– The user presses the Enter key after entering the part
number, leaving an invisible new-line character that
the program must read.
– When scanf reads the part number, it consumes the
5, 2, and 8, but leaves the new-line character unread.

62
16.3 Nested Arrays and Structures
• Program: Maintaining a Parts Database
– If we try to read the part name using the original
read_line function, it will encounter the new-line
character immediately and stop reading.
– This problem is common when numerical input is
followed by character input.
– One solution is to write a version of read_line that
skips white-space characters before it begins storing
characters.
– This solves the new-line problem and also allows us to
avoid storing blanks that precede the part name.

63
readline.h
#ifndef READLINE_H
#define READLINE_H

/**********************************************************
* read_line: Skips leading white-space characters, then *
* reads the remainder of the input line and *
* stores it in str. Truncates the line if its *
* length exceeds n. Returns the number of *
* characters stored. *
**********************************************************/
int read_line(char str[], int n);

#endif

64
readline.c
#include <ctype.h>
#include <stdio.h>
#include "readline.h"

int read_line(char str[], int n)


{
int ch, i = 0;

while (isspace(ch = getchar()))


;
while (ch != '\n' && ch != EOF) {
if (i < n)
str[i++] = ch;
ch = getchar();
}
str[i] = '\0';
return i;
}
65
16.4 Unions
• A union, like a structure, consists of one or
more members, possibly of different types.
• The compiler allocates only enough space for
the largest of the members, which overlay
each other within this space.
• Assigning a new value to one member alters
the values of the other members as well.

66
16.4 Unions
• An example of a union variable:
union {
int i;
double d;
} u;
• The declaration of a union closely resembles a
structure declaration:
struct {
int i;
double d;
} s;

67
16.4 Unions
• The structure s and the union
u differ in just one way.
• The members of s are stored
at different addresses in
memory.
• The members of u are stored
at the same address.

68
16.4 Unions
• Members of a union are accessed in the same way as
members of a structure:
u.i = 82;
u.d = 74.8;
• Changing one member of a union alters any value
previously stored in any of the other members.
– Storing a value in u.d causes any value previously
stored in u.i to be lost.
– Changing u.i corrupts u.d.

69
16.4 Unions
• The properties of unions are almost identical
to the properties of structures.
• We can declare union tags and union types in
the same way we declare structure tags and
types.
• Like structures, unions can be copied using the
= operator, passed to functions, and returned
by functions.

70
16.4 Unions
• Only the first member of a union can be given
an initial value.
• How to initialize the i member of u to 0:
union {
int i;
double d;
} u = {0};
• The expression inside the braces must be
constant. (The rules are slightly different in
C99.)

71
16.4 Unions
• Designated initializers can also be used with
unions.
• A designated initializer allows us to specify which
member of a union should be initialized:
union {
int i;
double d;
} u = {.d = 10.0};
• Only one member can be initialized, but it
doesn’t have to be the first one.

72
16.4 Unions
• Applications for unions:
– Saving space
– Building mixed data structures
– Viewing storage in different ways (discussed in
Chapter 20)

73
16.4 Unions
• Using Unions to Save Space
– Unions can be used to save space in structures.
– Suppose that we’re designing a structure that will
contain information about an item that’s sold through
a gift catalog.
– Each item has a stock number and a price, as well as
other information that depends on the type of the
item:
Books: Title, author, number of pages
Mugs: Design
Shirts: Design, colors available, sizes available

74
16.4 Unions
• Using Unions to Save Space
– A first attempt at designing the catalog_item
structure:
struct catalog_item {
int stock_number;
double price;
int item_type;
char title[TITLE_LEN+1];
char author[AUTHOR_LEN+1];
int num_pages;
char design[DESIGN_LEN+1];
int colors;
int sizes;
};

75
16.4 Unions
• Using Unions to Save Space
– The item_type member would have one of the
values BOOK, MUG, or SHIRT.
– The colors and sizes members would store
encoded combinations of colors and sizes.
– This structure wastes space, since only part of the
information in the structure is common to all items in
the catalog.
– By putting a union inside the catalog_item
structure, we can reduce the space required by the
structure.

76
16.4 Unions
Using Unions to Save Space
struct catalog_item {
int stock_number;
double price;
int item_type;
union {
struct {
char title[TITLE_LEN+1];
char author[AUTHOR_LEN+1];
int num_pages;
} book;
struct {
char design[DESIGN_LEN+1];
} mug;
struct {
char design[DESIGN_LEN+1];
int colors;
int sizes;
} shirt;
} item;
}; 77
16.4 Unions
• Using Unions to Save Space
– If c is a catalog_item structure that represents a
book, we can print the book’s title in the following
way:
printf("%s", c.item.book.title);
– As this example shows, accessing a union that’s
nested inside a structure can be awkward.

78
16.4 Unions
• Using Unions to Save Space
– The catalog_item structure can be used to
illustrate an interesting aspect of unions.
– Normally, it’s not a good idea to store a value into one
member of a union and then access the data through a
different member.
– However, there is a special case: two or more of the
members of the union are structures, and the
structures begin with one or more matching members.
– If one of the structures is currently valid, then the
matching members in the other structures will also be
valid.

79
16.4 Unions
• Using Unions to Save Space
– The union embedded in the catalog_item structure
contains three structures as members.
– Two of these (mug and shirt) begin with a matching
member (design).
– Now, suppose that we assign a value to one of the
design members:
strcpy(c.item.mug.design, "Cats");
– The design member in the other structure will be
defined and have the same value:
printf("%s", c.item.shirt.design);
/* prints "Cats" */

80
16.4 Unions
• Using Unions to Build Mixed Data Structures
– Unions can be used to create data structures that
contain a mixture of data of different types.
– Suppose that we need an array whose elements are a
mixture of int and double values.
– First, we define a union type whose members
represent the different kinds of data to be stored in
the array:
typedef union {
int i;
double d;
} Number;

81
16.4 Unions
• Using Unions to Build Mixed Data Structures
– Next, we create an array whose elements are
Number values:
Number number_array[1000];
– A Number union can store either an int value or a
double value.
– This makes it possible to store a mixture of int and
double values in number_array:
number_array[0].i = 5;
number_array[1].d = 8.395;

82
16.4 Unions
• Adding a “Tag Field” to a Union
– There’s no easy way to tell which member of a union was
last changed and therefore contains a meaningful value.
– Consider the problem of writing a function that displays
the value stored in a Number union:
void print_number(Number n)
{
if (n contains an integer)
printf("%d", n.i);
else
printf("%g", n.d);
}
There’s no way for print_number to determine
whether n contains an integer or a floating-point number.

83
16.4 Unions
• Adding a “Tag Field” to a Union
– In order to keep track of this information, we can
embed the union within a structure that has one other
member: a “tag field” or “discriminant.”
– The purpose of a tag field is to remind us what’s
currently stored in the union.
– item_type served this purpose in the
catalog_item structure.

84
16.4 Unions
• Adding a “Tag Field” to a Union
– The Number type as a structure with an embedded
union:
#define INT_KIND 0
#define DOUBLE_KIND 1
typedef struct {
int kind; /* tag field */
union {
int i;
double d;
} u;
} Number;
– The value of kind will be either INT_KIND or
DOUBLE_KIND.
85
16.4 Unions
• Adding a “Tag Field” to a Union
– Each time we assign a value to a member of u, we’ll
also change kind to remind us which member of u
we modified.
– An example that assigns a value to the i member of
u:
n.kind = INT_KIND;
n.u.i = 82;
n is assumed to be a Number variable.

86
16.4 Unions
• Adding a “Tag Field” to a Union
– When the number stored in a Number variable is
retrieved, kind will tell us which member of the
union was the last to be assigned a value.
– A function that takes advantage of this capability:
void print_number(Number n)
{
if (n.kind == INT_KIND)
printf("%d", n.u.i);
else
printf("%g", n.u.d);
}

87
16.5 Enumerations
• In many programs, we’ll need variables that
have only a small set of meaningful values.
• A variable that stores the suit of a playing card
should have only four potential values:
“clubs,” “diamonds,” “hearts,” and “spades.”

88
16.5 Enumerations
• A “suit” variable can be declared as an integer, with a
set of codes that represent the possible values of the
variable:
int s; /* s will store a suit */

s = 2; /* 2 represents "hearts" */
• Problems with this technique:
– We can’t tell that s has only four possible values.
– The significance of 2 isn’t apparent.

89
16.5 Enumerations
• Using macros to define a suit “type” and names
for the various suits is a step in the right
direction:
#define SUIT int
#define CLUBS 0
#define DIAMONDS 1
#define HEARTS 2
#define SPADES 3
• An updated version of the previous example:
SUIT s;

s = HEARTS;

90
16.5 Enumerations
• Problems with this technique:
– There’s no indication to someone reading the program
that the macros represent values of the same “type.”
– If the number of possible values is more than a few,
defining a separate macro for each will be tedious.
– The names CLUBS, DIAMONDS, HEARTS, and
SPADES will be removed by the preprocessor, so they
won’t be available during debugging.

91
16.5 Enumerations
• C provides a special kind of type designed
specifically for variables that have a small number
of possible values.
• An enumerated type is a type whose values are
listed (“enumerated”) by the programmer.
• Each value must have a name (an enumeration
constant).

92
16.5 Enumerations
• Although enumerations have little in common
with structures and unions, they’re declared in a
similar way:
enum {CLUBS, DIAMONDS, HEARTS, SPADES} s1,
s2;
• The names of enumeration constants must be
different from other identifiers declared in the
enclosing scope.

93
16.5 Enumerations
• Enumeration constants are similar to constants
created with the #define directive, but they’re not
equivalent.
• If an enumeration is declared inside a function, its
constants won’t be visible outside the function.

94
16.5 Enumerations
• Enumeration Tags and Type Names
– As with structures and unions, there are two ways to
name an enumeration: by declaring a tag or by using
typedef to create a genuine type name.
– Enumeration tags resemble structure and union tags:
enum suit {CLUBS, DIAMONDS, HEARTS,
SPADES};
– suit variables would be declared in the following
way:
enum suit s1, s2;

95
16.5 Enumerations
• Enumeration Tags and Type Names
– As an alternative, we could use typedef to make
Suit a type name:
typedef enum {CLUBS,DIAMONDS,HEARTS,SPADES}
Suit;
Suit s1, s2;
– In C89, using typedef to name an enumeration is an
excellent way to create a Boolean type:
typedef enum {FALSE, TRUE} Bool;

96
16.5 Enumerations
• Enumerations as Integers
– Behind the scenes, C treats enumeration variables and
constants as integers.
– By default, the compiler assigns the integers 0, 1, 2, …
to the constants in a particular enumeration.
– In the suit enumeration, CLUBS, DIAMONDS,
HEARTS, and SPADES represent 0, 1, 2, and 3,
respectively.

97
16.5 Enumerations
• Enumerations as Integers
– The programmer can choose different values for
enumeration constants:
enum suit {CLUBS = 1, DIAMONDS = 2,
HEARTS = 3, SPADES = 4};
– The values of enumeration constants may be arbitrary
integers, listed in no particular order:
enum dept {RESEARCH = 20,
PRODUCTION = 10, SALES = 25};
– It’s even legal for two or more enumeration constants
to have the same value.

98
16.5 Enumerations
• Enumerations as Integers
– When no value is specified for an enumeration
constant, its value is one greater than the value of the
previous constant.
– The first enumeration constant has the value 0 by
default.
– Example:
enum EGA_colors {BLACK, LT_GRAY = 7,
DK_GRAY, WHITE = 15};
BLACK has the value 0, LT_GRAY is 7, DK_GRAY is 8,
and WHITE is 15.

99
16.5 Enumerations
• Enumerations as Integers
– Enumeration values can be mixed with ordinary
integers:
int i;
enum {CLUBS, DIAMONDS, HEARTS, SPADES} s;

i = DIAMONDS; /* i is now 1 */
s = 0; /* s is now 0 (CLUBS) */
s++; /* s is now 1 (DIAMONDS) */
i = s + 2; /* i is now 3 */
– s is treated as a variable of some integer type.
– CLUBS, DIAMONDS, HEARTS, and SPADES are
names for the integers 0, 1, 2, and 3.

100
16.5 Enumerations
• Enumerations as Integers
– Although it’s convenient to be able to use an
enumeration value as an integer, it’s dangerous to use
an integer as an enumeration value.
– For example, we might accidentally store the number
4—which doesn’t correspond to any suit—into s.

101
16.5 Enumerations
• Using Enumerations to Declare “Tag Fields”
– Enumerations are perfect for determining which
member of a union was the last to be assigned a
value.
– In the Number structure, we can make the kind
member an enumeration instead of an int:
typedef struct {
enum {INT_KIND, DOUBLE_KIND} kind;
union {
int i;
double d;
} u;
} Number;

102
16.5 Enumerations
• Using Enumerations to Declare “Tag Fields”
– The new structure is used in exactly the same way as
the old one.
– Advantages of the new structure:
• Does away with the INT_KIND and DOUBLE_KIND
macros
• Makes it obvious that kind has only two possible
values: INT_KIND and DOUBLE_KIND

103
The End

104

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