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Y6 Check Point Revision Notes

The document outlines key concepts and strategies for a maths test, including topics such as place value, addition, subtraction, multiplication, division, fractions, decimals, percentages, and various geometric shapes. It provides tips on how to approach different types of questions, including reading graphs, calculating area and perimeter, and understanding probability. Additionally, it covers important mathematical terms and definitions to aid in revision.

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0% found this document useful (0 votes)
129 views40 pages

Y6 Check Point Revision Notes

The document outlines key concepts and strategies for a maths test, including topics such as place value, addition, subtraction, multiplication, division, fractions, decimals, percentages, and various geometric shapes. It provides tips on how to approach different types of questions, including reading graphs, calculating area and perimeter, and understanding probability. Additionally, it covers important mathematical terms and definitions to aid in revision.

Uploaded by

m-13238782
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Maths Test Revision

You will do a paper 1 without a


calculator and paper 2 with a
calculator and a mental arithmetic
test.
Place Value
• Remember where
numbers are and what
they are worth.
Remember the names
of columns.
• Before 0 are negative
numbers.
Addition
• Put numbers in the
columns and add up
from the units.
• Remember sum, total,
altogether etc.
Subtraction
• Count on or put into
columns.
• Difference, decrease,
minus etc
• Take away but don’t
forget to borrow.
Multiplication
• Put into a grid method.
• Use the tables you
know to work out
those you don’t.
• Multiply by 10 means
all up a column and
add 0 if needed.
• Product means times
as well.
Division
• How many ? in ?
• Put 8)489 and work
out like that.
• Share, divisible, how
many each etc
Fractions
• Count how many out
of the total.
• Equivalent is the
same.
• Lowest form means
cancel down.
• Turn fractions into
decimals divide top by
bottom.
Decimals
• Decimals are after the
decimal point and are
in the tenths or
hundredths columns.
• If you need to order
decimals then look at
tens and units first.
Percentages
• Percentages are out of
100.
• With your calculator
you can work out %
by dividing top by
bottom and pressing
the % key.
Graphs
• Read graphs carefully.
Use the scale up the
side and read
carefully. If
pictograms they may
be worth more than
one. Read all the
information carefully.
Number Patterns
• Look carefully and see
what the pattern is. Is
it increasing or in
ascending order. Is it
decreasing or
descending order.
Think about the order
of numbers especially
decimals.
Coordinates
• Along the corridor and
up the stairs. X before
Y. Across!
• You may need to
translate shapes from
one quadrant to
another. Remember
the order of the
quadrants.
Shape
• 2D shapes think about
angles, symmetrical,
parallel lines.
• 3D shapes think of
corners, sides, faces,
nets. Can you imagine
it lying flat?
Perimeter
• Perimeter is all the
way round a shape.
So if a square has a
9cm side the perimeter
is 9+9+9+9=36cm
Area
• To calculate area you
need to multiply one
side by another. So if a
square has a side of
9cm you have to do
9x9=81cm squared
written with a little 2.
Or a rectangle maybe
4x8=32 cm squared.
Measures
• You should know
there are 1000ml=1
litre, 1000g=1 kg.
• 10mm=1cm
• 100cm=1m
• 1000m=1km
• You may need to
convert eg
4500ml=4.5litres.
Scales
• Read scales carefully
they may go in 1s, 2s,
5s, 10s, 20s, 25s of
50s. Read on to
check. Don’t forget if
they are in between
two numbers what will
that be.
Range
• Find the biggest
and the smallest
and take them
away from each
other.
Mode

• Mode is the
number that
appears the
most.
Median
• Put them in order and
find the one in the
middle.
• E.g. 4 6 2 8 5
• 2 4 5 6 8
• So the one in the
middle is 5.
Mean or average
• Add them all together
and divide by the
number there are. E.g.
Five children did a
maths test and their
scores were 3, 6, 5, 2,
9 add them would be
25 divide by 5= 5
Square roots
• Square roots are what
number can be times
by itself to make that
number. For example
find the square root of
49. 7x7 is 49 so the
answer is 7. It is
shown by a funny tick
with a line.
Prime numbers
• Prime numbers are
numbers that can only
be divided by 1 and
itself.
• Like 5 can only be
divided by 1 and 5.
Factors
• Factors are numbers
that make another time
when multiplied. So
the factors of 20 are 2
and 10, 1 and 20 and 5
and 4.
• If they only have 2
factors then they are a
prime number.
Multiples
• Multiples are in the
times table.
• Be careful they may
ask for the next
multiple of 3 after 25
and the answer is 27
because 3x9=27. So
don’t add on 3 to 25
because 28 is wrong.
Square numbers
• Squared numbers are
multiplied by
themselves. So
40x40=1600.
• The pattern is
1,4,9,16,25,36,49,64,8
1,100,121,144 etc
Cubed numbers
• Cubed numbers are
numbers multiplied by
themselves 3 times.
• 5x5x5=125
• 5x5=25x5=125
• The pattern is 1, 8, 27,
64, 125, 216, 343,
512, 729, 1000 etc
Symmetry
• Reflective symmetry
is it the same both
sides.
• Rotational symmetry
is how many time it
will fit in the hole as
you rotate it around.
Shapes
• Rhombus is a pushed
over square and a
parallelogram is a
rectangle pushed over.
• Trapezium has a pair
of parallel lines.
• Kite has two pairs of
adjacent sides that are
equal.
Triangles
• Equilateral triangle has
three equal sides and all
angles are 60 degrees.
• Right angled triangle.
• Isosceles triangle has two
sides and angles equal.
• Scalene has all three sides
and angles different.
• They may be a different
way to what you normally
see them. Turn the page
around!
Shapes
• 3 sides triangle
• 4 sides rectangle, square,
quadrilateral,
parallelogram, rhombus,
trapezium, kite
• 5 sides pentagon
• 6 sides hexagon
• 7 sides heptagon
• 8 sides octagon
Congruent
• Congruent means the
same.
• If two shapes are
congruent it means
they are simply the
same size and shape.
• They have just been
rotated.
Time
• Remember to read the
time carefully off a clock.
The short hand is the hour
hand.
• Remember if you add time
eg 4.45 and 20 mins you
do not get 4.65 because
you are into the next hour.
Instead do 15 mins will
be 5.00 and 5 more
minutes means five past
five or 5.05.
Negative numbers
• Negative numbers go
before 0 and are –1, -2
etc.
• If you have a
temperature of –5 and
it rises 2 degrees you
will now be at –3.
Angles
• From 1-89 is acute.
• 90 is a right angle
• From 91-179 is obtuse
• 180 is a straight line
• 181+ is a reflex
• Estimate and read the
protractor carefully.
Probability
From 0 to 1.
If it is 0 it can’t happen no
chance.
Quarter or 0.25 is not very likely
0.5 or half or evens could go
either way
0.75 is very likely and 1 is
certain.
The chance of getting a head is a
equal chance or half and the
chance of getting a six is 1
out of 6.
Probability Problems
• A bag contains 11 blue
balls and 3 green and
6 red. What is
probability of getting a
red?
• There are 6 reds out of
20 so the answer is 6
out of 20.
Venn diagrams
• Venn diagrams are
when you have 2 or
more circles and you
have to sort things into
the circles and if they
don’t fit they go
outside.
Carroll diagrams
• Here you have boxes
with is a multiple of
10 in one box and is
not a multiple of 10 in
the other and you put
the correct numbers in.
Brackets

• If you see
brackets do
that
calculation
first.

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