GROUP 1 - input and input devices
GROUP 1 - input and input devices
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TYPES OF INPUT
1. Text Input: Text, numbers, and symbols
entered using a keyboard or keypad.
2. Graphic Input: Images, diagrams, and
graphics entered using a scanner, camera, or
graphics tablet.
3. Audio Input: Sound, music, and voice entered
using a microphone or voice recorder.
4. Video Input: Moving images and videos
entered using a camera or video capture
device.
5. Control Input: Commands and instructions
2 entered using a mouse, joystick, or game
controller.
CHARACTERISTICS OF INPUT
1. Accuracy: Input should be accurate and free
from errors.
2. Completeness: Input should be complete and
include all necessary information.
3. Consistency: Input should be consistent in
format and structure.
4. Timeliness: Input should be provided in a timely
manner to meet processing requirements.
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INPUT DEVICES
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POINTING DEVICES
1. Mouse: A device that moves the cursor on the
screen.
2. Trackball: A ball-based device that controls
cursor movement.
3. Touchpad: A flat surface that responds to touch
and gesture inputs.
4. Graphics Tablet: A device that allows users to
draw or write directly on the screen.
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TEXT INPUT DEVICES
1. Keyboard: A typing device for entering text, numbers,
and commands.
2. Keypad: A smaller keyboard with limited keys, often used
for numerical input.
3. Scanner: A device that digitizes printed or handwritten
documents.
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VISUAL INPUT DEVICES
1. Camera: A device that captures visual input, such as
photos or videos.
2. Webcam: A camera connected to a computer for video
conferencing or online chat.
3. Barcode Reader: A device that scans and decodes
barcode labels.
GAME CONTROLLERS
2. Joystick: A device that controls game characters or
objects.
2. Gamepad: A handheld device with buttons and
directional pads for gaming.
3. Steering Wheel: A device that simulates driving in racing
games.
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OTHER INPUT DEVICES
1.Biometric Devices: Devices that use unique
physical characteristics, such as fingerprints or
facial recognition, for authentication.
2. Motion Sensors: Devices that detect movement
or gestures, often used in gaming or interactive
applications.
3. Pressure Sensors: Devices that detect pressure
or force, often used in gaming or simulation
applications.