0% found this document useful (0 votes)
14 views36 pages

The Interaction

The document discusses various aspects of Human-Computer Interaction (HCI), including interaction models, ergonomics, and interaction styles. It highlights Donald Norman's model of interaction, which focuses on user goals and system feedback, as well as the Abowd and Beale framework that categorizes interaction components. Additionally, it covers different interface types, such as command line, menus, and WIMP, emphasizing the importance of context and physical design in creating effective user experiences.

Uploaded by

Blessing Muskwe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views36 pages

The Interaction

The document discusses various aspects of Human-Computer Interaction (HCI), including interaction models, ergonomics, and interaction styles. It highlights Donald Norman's model of interaction, which focuses on user goals and system feedback, as well as the Abowd and Beale framework that categorizes interaction components. Additionally, it covers different interface types, such as command line, menus, and WIMP, emphasizing the importance of context and physical design in creating effective user experiences.

Uploaded by

Blessing Muskwe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 36

Interaction

Human Computer Interaction


Interaction
• interaction models
• translations between user and system
• ergonomics
• physical characteristics of interaction
• interaction styles
• the nature of user/system dialog
• context
• – social, organizational, motivational
Models of Interaction
• Include:
• Norman model
• Abowd and Beale framework
Donald Norman’s model
• Seven stages
• – user establishes the goal
• – formulates intention
• – specifies actions at interface
• – executes action
• – perceives system state
• – interprets system state
• – evaluates system state with respect to goal
• concentrates on user’s view of the interface
Donald Norman’s model
Donald Norman’s model
• Using Norman’s model to evaluate systems, Some systems
are harder to use than others
• Gulf of Execution :
• user’s formulation of actions ≠ actions allowed by the system
• Gulf of Evaluation
• user’s expectation of changed system state ≠ actual presentation
of this state
Donald Norman’s model
• Humans can make slips and mistakes when using the system, and fail at some stage
of the model.
• slip
• understand system and goal
• correct formulation of action
• incorrect action
• mistake
• may not even have right goal!
• Fixing things?
• slip – better interface design
• mistake – better understanding of system
Abowd and Beale framework
• extension of Norman…
• their interaction framework has 4 parts
• user
• input
• system
• output
Abowd and Beale framework
• user intentions
• Inputs - translated into actions at the interface
• translated into alterations of system state
• reflected in the output display
• interpreted by the user
• The framework is generally for understanding interaction
• not restricted to electronic computer systems
• identifies all major components involved in interaction
• allows comparative assessment of systems
• It’s an abstraction
Ergonomics
• Study of the physical characteristics of interaction
• Ergonomics good at defining standards and guidelines for
constraining the way we design certain aspects of systems
Ergonomics - Examples
• arrangement of controls and displays
• e.g. controls grouped according to function or frequency of use, or sequentially
• surrounding environment
• e.g. seating arrangements adaptable to cope with all sizes of user
• health issues
• e.g. physical position, environmental conditions (temperature, humidity),
lighting, noise,
• use of colour
• e.g. use of red for warning, green for okay, awareness of colour-blindness etc.
Industrial Interfaces
• Context matters!
• Office interface vs. industrial interface?
Glass interfaces

• industrial interface:
• traditional … dials and knobs
• now … screens and keypads
• glass interface
• cheaper,
• more flexible,
• multiple representations,
• precise values
• – not physically located, loss of context, complex interfaces
• may need both
Indirect manipulation
• office– direct manipulation
• – user interacts with artificial world
• industrial – indirect manipulation
• user interacts with real world through interface
• issues ..
• Feedback – types and format of feedback
• Delays – is it fast or slow?
Interaction Styles
• command line interface
• menus
• natural language
• question/answer and query dialogue
• form-fills and spreadsheets
• WIMP
• point and click
• three–dimensional interfaces
Command Line Interface
• suitable for repetitive tasks
• better for expert users than novices
• offers direct access to system functionality
• command names/abbreviations should be meaningful!
• E.g. Unix systems
Menus
• Set of options displayed on the screen
• Options visible
• less recall - easier to use
• rely on recognition so names should be meaningful
• Selection by:
• numbers, letters, arrow keys, mouse
• combination (e.g. mouse plus accelerators)
• Often options hierarchically grouped
• sensible grouping is needed
• Restricted form of full WIMP system
Kinds of Menus

• Menu Bar at top of screen (normally), menu


• drags down
• pull-down menu - mouse hold and drag down menu
• drop-down menu - mouse click reveals menu
• fall-down menus - mouse just moves over bar!
• Contextual menu appears where you have
• pop-up menus - actions for selected object
• pie menus - arranged in a circle
• easier to select item (larger target area)
• quicker (same distance to any option)
• … but not widely used!
Kinds of Menus
• Cascading menus
• hierarchical menu structure
• menu selection opens new menu
• and so in ad infinitum
• Keyboard accelerators
• key combinations - same effect as menu item
• two kinds
• active when menu open – usually first letter
• ctive when menu closed – usually Ctrl + letter

• usually different !!!


Menus design issues

• which kind to use


• what to include in menus at all
• words to use (action or description)
• how to group items
• choice of keyboard accelerators
Natural Language
• Familiar to user
• speech recognition or typed natural language
• Problems
• vague
• ambiguous
• hard to do well!
• Solutions
• try to understand a subset
• pick on key words
Query interfaces
• Question/answer interfaces
• user led through interaction via series of questions
• suitable for novice users but restricted functionality
• often used in information systems
• Query languages (e.g. SQL)
• used to retrieve information from database
• requires understanding of database structure and language
syntax, hence requires some expertise
Form-fills
• Primarily for data entry or data retrieval
• Screen like paper form.
• Data put in relevant place
• Requires
• good design
• obvious correction facilities
Spreadsheets
• First spreadsheet VISICALC, followed by Lotus 1-2-3
• MS Excel most common today
• sophisticated variation of form-filling.
• grid of cells contain a value or a formula
• formula can involve values of other cells e.g. sum of all cells in this
column
• user can enter and alter data spreadsheet
• maintains consistency
Point and click interfaces
• used in ..
• multimedia
• web browsers
• hypertext
• just click something!
• icons, text links or location on map
• minimal typing
WIMP Interfaces
• WIMP - Windows, Icons, Menus, Pointers … or windows,
icons, mice, and pull-down menus!
• default style for majority of interactive computer systems,
especially PCs and desktop machines
Buttons
• Special kinds include:
Radio buttons
• set of mutually exclusive choices
Check boxes
• set of non-exclusive choices
Toolbars
• long lines of icons …… but what do they do?
• fast access to common actions
• often customizable:
• choose which toolbars to see
• choose what options are on it
Dialogue Boxes
• Dialogue boxes
• information windows that pop up to inform of an
important event or request information.
• e.g: when saving a file, a dialogue box is displayed to
allow the user to specify the filename and location. Once
the file is saved, the box disappears.
Interactivity
• easy to focus on looks, but what about feel?
Speech-Driven Interfaces
• rapidly improving … … but still inaccurate
• To have robust dialogue you need… interaction of course!
• e.g. airline reservation: reliable “yes” and “no”
• system reflects back its understanding, “you want a ticket from
New York to Boston?”
Look and Feel
• WIMP systems have the same elements:
• windows, icons, menus, pointers, buttons, etc.
• but different window systems … behave differently
• e.g. MacOS vs Windows menus (same looking button =
different actions)
• appearance + behavior = look and feel
Initiative
• who has the initiative? – who forces/does the action
• old question–answer scenario – computer
• WIMP interface – user
• WIMP exceptions …pre-emptive parts of the interface
• modal dialog boxes (interrupts)
• come and won’t go away!
• good for errors, essential steps
• but use with care
Context of Interaction
• Interaction affected by social and organizational context
• other people
• desire to impress, competition, fear of failure
• Motivation behind action
• fear, allegiance, ambition, self-satisfaction
• inadequate systems
• cause frustration and lack of motivation
Physical Design
• There are many constraints that affect the physical
design:
• ergonomic – minimum button size
• physical – high-voltage switches are big
• legal and safety – high cooker controls
• context and environment – easy to clean
• aesthetic – must look good
• economic – … and not cost too much!
The End

You might also like