Introduction To Multimedia
Introduction To Multimedia
multimedia
CONTENT
INTRODUCTION
MULTIMEDIA ELEMENTS
CATEGORIES OF MULTIMEDIA
WHY MULTIMEDIA?
APPLICATIONS OF MULTIMEDIA
STAGES OF MULTIMEDIA
DELEVERING METHODS OF MULTIMEDIA CONTENT
INTRODUCTION
The notion of Multimedia
Consists of two words:
Multi (Latin)= many; much;
Medium (Latin) = An intervening substance through which
something is transmitted or carried on.
Multimedia can be any combination of text, graphics, sound,
animation and video, to effectively communicate ideas to users
delivered by computer or any other electronic devices.
OR
Multimedia is a media that uses multiple form of information
content and information processing.
MULTIMEDIA ELEMENTS
Text-characters that are used to create words,
sentences, and paragraphs
Graphics- A digital representation of non-text
information, such as a drawing, chart, or
photograph. Digital
environment
Audio - music, speech, or any other sound
Video- photographic images that are played
back at speeds of 15 to 30 frames a second USER
USER
and the provide the appearance of full motion.
Animation-Flipping through a series of still
images. It is a series of graphics that create
an illusion of motion.
CATEGORIES OF MULTIMEDIA
Multimedia may be broadly divided into linear and non-linear
categories.
Linear active content progresses without any navigation control for
the viewer such as a cinema presentation.
Non-linear content offers user interactivity to control progress as
used with a computer game or used in self-paced computer based
training.
Non-linear content is also known as hypermedia content
Determining how a user will interact with and navigate through the
content of a project requires great attention to the message, is
called scripting or storyboarding the artwork.
Multimedia elements are typically sewn together into a project
using authoring tools. These software tools are designed to
manage individual multimedia elements and provide user
interaction.
Integrated multimedia is the “weaving” part of the multimedia
definition, where source documents such as montages, graphics,
video cuts, and sounds merge into a final presentation.
In addition to providing a method for users to interact with the
project, most authoring tools also offer facilities for creating and
editing text and images and controls for playing back separate
audio and video files that have been created with editing tools
designed for these media.
WHY MULTIMEDIA?
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APPLICATIONS OF
MULTIMEDIA
Advertisements ,Education, Entertainment, Engineering,
Medicine, Mathematics, Business, Scientific research.
Creative industries use multimedia for a variety of purposes ranging
from fine arts, to entertainment, to commercial art, to journalism, to
media and software services provided for any of the industries listed
below.
Industrial, business to business, and interoffice communications are
often developed by creative services firms for advanced multimedia
presentations beyond simple slide shows to sell ideas or liven-up
training.
In addition, multimedia is heavily used in the entertainment
industry, especially to develop special effects in movies and
animations.
Multimedia games are a popular pastime.
Some video games also use multimedia features. Multimedia
applications that allow users to actively participate instead of just
sitting by as passive recipients of information are called Interactive
Multimedia.
In Education, multimedia is used to produce computer-based
training courses (popularly called CBTs) and reference books like
encyclopedia and almanacs.
A CBT lets the user go through a series of presentations, text about
a particular topic, and associated illustrations in various information
formats.
Edutainment is an informal term used to describe combining
education with entertainment, especially multimedia
entertainment.
Software engineers may use multimedia in Computer Simulations for
anything from entertainment to training such as military or industrial
training.
Multimedia for software interfaces are often done as collaboration
between creative professionals and software engineers.
In the Industrial sector, multimedia is used as a way to help present
information to shareholders, superiors and coworkers.
Multimedia is also helpful for providing employee training, advertising
and selling products all over the world via virtually unlimited web-
based technologies.
Mathematical & Scientific Research
In Mathematical and Scientific Research, multimedia is mainly used
for modeling and simulation. For example, a scientist can look at a
molecular model of a particular substance and manipulate it to
arrive at a new substance. Representative research can be found in
journals such as the Journal of Multimedia.
(Virtual Reality)
At the convergence of technology and creative invention in multimedia is virtual reality,
or VR.
Goggles, helmets, special gloves, and bizarre human interfaces attempt to place you
“inside” a lifelike experience.
Take a step forward, and the view gets closer, turn your head, and the view rotates.
Reach out and grab an object; your hand moves in front of you.
VR requires terrific computing horsepower to be realistic. In VR, your cyberspace is
made up of many thousands of geometric objects plotted in three dimensional space:
the more objects and the more points that describe the objects, the higher resolution
and the more realistic your view.
As the user moves about, each motion or action requires the computer to recalculate
the position, angle size, and shape of all the objects that make up your view, and many
thousands of computations must occur as fast as 30 times per second to seem smooth.
DELIVERING MULTIMEDIA
Multimedia requires large amounts of digital memory when stored
in an end user’s library, or large amounts of bandwidth when
distributed over wires, glass fiber, or airwaves on a network. The
greater the bandwidth, the bigger the pipeline, so more content
can be delivered to end users quickly.
CD-ROM, DVD, Flash Drives (Old Method)
The Broadband Internet (Recent Method)
DELIVERING AND USING
MULTIMEDIA :
-CD-ROM
CD-ROM is the most cost-effective distribution medium for
multimedia projects.
It can contain up to 80 minutes of full-screen video or sound.
CD burners are used for reading discs and converting the discs to
audio, video, and data formats.
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DELIVERING AND USING
MULTIMEDIA :
-DVD / BLU-RAY
• Multilayered DVD technology increases the capacity of current
optical technology to 18 GB.
• DVD authoring and integration software is used to create
interactive front-end menus for films and games.
• DVD burners are used for reading discs and converting the disc to
audio, video, and data formats.
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DELIVERING AND USING
MULTIMEDIA :
-INTERNET
•Multimedia can be delivered online
Copper wire, glass fiber, and radio/cellular technologies also serve
a means for delivering multimedia files across a network
Online uses include:
Books and magazines, Education
Movies, Entertainment
News and weather
Maps
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STAGES OF MULTIMEDIA
APPLICATION DEVELOPMENT
1. Planning and Costing : This stage of multimedia application is the
first stage which begins with an idea or need.
This idea can be further refined by outlining its messages and objectives.
Before starting to develop the multimedia project, it is necessary to plan
what writing skills, graphic art, music, video and other multimedia
expertise will be required.
It is also necessary to estimate the time needed to prepare all elements of
multimedia and prepare a budget accordingly.
After preparing a budget, a prototype or proof of concept can be
developed.
2. Designing and Producing : The next stage is to execute each of the
planned tasks and create a finished product.
3. Testing : Testing a project ensure the product to be free from bugs.
Apart from bug elimination another aspect of testing is to ensure that
the multimedia application meets the objectives of the project.
It is also necessary to test whether the multimedia project works
properly on the intended deliver platforms and they meet the needs of
the clients.