UI and UX - Day - 1
UI and UX - Day - 1
Day - 1
• Containers: Containers organise content into easily digestible sections. Rather than listing
every subheading underneath a tab, a container element like an accordion menu may be
used to hide or show content.
Types of UI
• Define:
• Clearly articulate the problem to be solved by synthesizing the findings from the empathize phase.
• Create a problem statement that reflects the users' needs and the challenges to address.
• Ideate
• Generate a wide range of ideas and solutions without limitations, encouraging creativity and brainstorming
• Use techniques like mind mapping, sketching, and brainstorming to explore possible solutions.
• Prototype
• Develop low-cost, tangible representations of the ideas to test and explore how they might work.
• Prototypes can range from sketches to working models and help visualize the solutions.
• Test
• Evaluate prototypes by gathering feedback from users and stakeholders.
• Refine and improve the solutions based on testing, and repeat earlier phases as needed to iterate and perfect
the design.
( Why Design Thinking ) or
( Important of Design Thinking )
• User-Centric Approach: Design Thinking prioritizes understanding user needs, motivations, and pain
points to create solutions that effectively address their problems, resulting in more engaging user
experiences.
• Design Innovation: Encouraging creative problem-solving and unconventional ideas, Design Thinking
helps UX designers develop innovative solutions that stand out in a competitive market.
• Iterative Experimentation: The iterative process enables rapid prototyping and user testing,
allowing early identification of issues and refinement of solutions, saving time and resources.
• Solving Complex Problems: Design Thinking equips UX designers with tools to tackle complex,
interconnected challenges, leading to innovative solutions that meet user needs and address design
complexities
UX Designer Points to Remember
• As a UX designer, you should consider the Why, What
and How of product use.
• The Why involves the users’ motivations for adopting a
product,
• The What addresses the things people can do with a
product—its functionality.
• the How relates to the design of functionality in an
accessible and aesthetically pleasant way.
UX Designer is a User-Centred
Designer
2.Thinks:
What the user might be thinking but not necessarily saying out
loud.
Example: "I’m not sure if I trust this website with my payment
details.“
3.Does:
The actions the user takes when interacting with a product or
service.
Example: Searching for help online or asking a friend for
advice.
4.Feels:
The emotions the user experiences during their interaction.
Example: Frustration due to slow loading times or happiness
when completing a task easily.
Steps for creating empathy map
1.Gather Data:
Conduct user interviews, surveys, or observations.
4.Identify Patterns:
Look for common themes, frustrations, or unmet needs.
• Users struggle to find what they need due to unclear or overly complicated menus and navigation paths.
• Example: A website with nested menus and no clear breadcrumbs, making it hard to return to a previous page.
• Poor Responsiveness:
• The interface doesn't adapt well to different screen sizes, such as mobile phones or tablets.
• Example: Buttons and text that are too small to interact with on a mobile device
• Cluttered Layout:
• An interface with too much information, too many elements, or poorly organized content overwhelms users.
• Example: A homepage overloaded with text, images, and buttons without a clear focal point.
• Inconsistent Design:
• A lack of uniformity in colors, typography, or button styles confuses users and makes the product look unprofessional.
• Example: Using different fonts and button styles on every page of a website.
Common Pain Points in UI Design
• Unclear Call-to-Actions (CTAs):
• Buttons or links that don't communicate their purpose or are hard to find.
• Example: A "Submit" button that is hidden or labeled ambiguously, like "Finish.“
• Lack of Feedback:
• Users are unsure if their actions have been registered because the interface provides no confirmation or feedback.
• Example: Clicking a button and not seeing a loading spinner or confirmation message.
• Accessibility Barriers:
• The interface is not designed for users with disabilities, such as those requiring screen readers or alternative input
methods.
• Example: Text with insufficient color contrast or no keyboard navigation options.
2.Feedback Collection:
Use surveys, interviews, or reviews to gather direct insights from users about their
struggles.
3.Analytics Data:
Analyze user behavior metrics, like high bounce rates, low engagement, or frequent
drop-offs.
4.Session Recordings:
Record and replay user sessions to see where they hesitate, backtrack, or abandon
tasks.
4. Optimize Performance:
Reduce load times by optimizing images, using faster servers, and implementing efficient code.
5. Ensure Consistency:
Use a design system to standardize elements like buttons, fonts, and colors.
6. Improve Accessibility:
Follow accessibility guidelines (e.g., WCAG) to make the UI inclusive for all users.