Topic 2 Learning
Topic 2 Learning
• Learning is a product
Process of Learning
• Learning involves the individual
– Brain
– Body
• Learning involves others
– Dyads
– Groups
– Organizations
– Communities
– Society
• Learning takes place somewhere
– In physical environment
– With things and tools
• Learning occurs over time
Products of Learning
• Learning is about ideas and concepts
Learning is-
Producing a behavioral change in the learner
Leading to a relatively permanent change that
is also gradual,
Resulting from practice, repetitions and
experience
Not directly observable
Conditions that facilitate learning
An Atmosphere that:
Encourages people to be active.
Facilitates the individual’s discovery of the personal
meaning of ideas.
Emphasizes the uniquely personal and subjective nature of
learning.
In which difference is good and desirable.
Recognizes the right to make mistakes.
Tolerates ambiguity.
In which evaluation is a cooperative process with
emphasis on self- evaluation.
-Encourages openness of self rather than concealment of
self.
Cont..
• In which people are encouraged to trust in
themselves as well as in external sources.
• In which people feel they are respected.
• In which people feel they are accepted.
• Which permits confrontation.
• The most effective teacher creates conditions
by which he loses the teaching function. (Rogers
1951:p 122)
Types of Learning (As in K. Park)
Classical conditioning
Operant conditioning
Observational learning
1. Behaviorism theories
• Behaviorism, as a learning theory, focuses on observable behaviors and their
relationship with environmental stimuli. The main types of behaviorism include:
• Classical Conditioning (Pavlovian Conditioning)
– Developed by Ivan Pavlov, this type focuses on associating a neutral stimulus with an
unconditioned stimulus to elicit a conditioned response.
– Example: A dog salivating at the sound of a bell because it has learned to associate the
bell with food.
• Operant Conditioning (Instrumental Conditioning)
– Proposed by B.F. Skinner, it emphasizes reinforcement and punishment to increase or
decrease the likelihood of a behavior.
– Example: A child receiving a reward for completing homework (positive reinforcement)
or a fine for breaking a rule (punishment).
• Social Learning Theory (Behaviorist Component)
– While Albert Bandura’s theory is often categorized under social-cognitive theories, its
behaviorist aspect focuses on learning through observation, imitation, and modeling of
behaviors.
– Example: A child learning aggressive behavior by watching a model act aggressively in
Bandura’s Bobo doll experiment.
1.1 Behaviourism : Classical conditioning
• Classical conditioning is associated with Ivan Pavlov
(1849-1936) - Russian physiologist interested in
behavior (digestion) and it is often called Pavlovian
conditioning or respondent conditioning
• Classical Conditioning is a form of learning that occurs
when two stimuli –neutral stimulus and unconditioned
stimulus – that are “paired” (presented together)
become associated with each other.
• It is also defined as a type of learning in which a
stimulus acquires the capacity to evoke a reflexive
response that was originally evoked by a different
stimulus.
Before conditioning
a) Acquisition
• There are several different ways conditioning can occur -- order that the
stimulus-response can occur:
• Delayed conditioning (forward) - the CS is presented before the UCS and it
(CS) stays on until the UCS is presented. This is generally the best,
especially when the delay is short. example - a bell begins to ring and
continues to ring until food is presented.
• Trace conditioning - discrete event is presented, and then the UCS occurs.
Shorter the interval the better, but as you can tell, this approach is not very
effective. example - a bell begins ringing and ends just before the food is
presented.
• Simultaneous conditioning - CS and UCS presented together. Not very
good. example - the bell begins to ring at the same time the food is
presented. Both begin, continue, and end at the same time.
• Backward conditioning - UCS occurs before CS. example - the food is
presented, then the bell rings. This is not really effective.
Basic Principles
b) Extinction
• This is a gradual weakening and eventual disappearance of the
CR tendency. Extinction occurs from multiple presentations of
CS without the UCS.
• Essentially, the organism continues to be presented with the
conditioned stimulus but without the unconditioned stimulus
the CS loses its power to evoke the CR. For example, Pavlov's
dogs stopped salivating when the dispenser sound kept
occurring without the meat powder following.
c) Spontaneous Recovery - sometimes there will be a
reappearance of a response that had been extinguished. The
recovery can occur after a period of non-exposure to the CS. It
is called spontaneous because the response seems to reappear
out of nowhere.
Basic Principles
d) Stimulus Generalization - a response to a specific stimulus
becomes associated to other stimuli (similar stimuli) and now
occurs to those other similar stimuli.
• For Example - a child who gets bitten by black dog, later
becomes afraid of all dogs. The original fear evoked by the
Black dog has now generalized to ALL dogs.
f) Stimulus Discrimination - learning to respond to one
stimulus and not another. Thus, an organism becomes
conditioned to respond to a specific stimulus and not to
other stimuli.
• For Example - a puppy may initially respond to lots of
different people, but over time it learns to respond to only
one or a few people's commands.
Classroom application
• Classical conditioning can be effectively applied in the classroom to
influence students' behaviors, attitudes, and learning experiences.
Here are some applications:
• 1. Creating Positive Classroom Atmosphere. Teachers can associate
a positive environment (e.g., friendly tone, encouraging feedback,
and engaging activities) with the classroom itself.
Example: Playing calming music during class activities may condition
students to associate the classroom with a calm and focused state.
• 2. Reducing Anxiety: Students who associate tests or public
speaking with fear or anxiety can be gradually conditioned to feel
more relaxed through positive reinforcement.
Example: A teacher offers encouragement or small rewards for
answering questions aloud, helping students overcome their fear of
participation.
Cont…
TWO TYPES
• Positive punishment: Presentation of an aversive stimulus
Example: Giving extra assignments to students who are disruptive in
class.
Application:Use sparingly and ensure that consequences are appropriate
and fair. For example, remind a noisy student by saying, “If we can’t focus,
we’ll have to spend extra time reviewing this after class.”
• Physical punishment
• Psychological punishment
• Extra class work
• Out of school suspension
• Missing recess – lunch, break, etc
Application
• 1. Positive Reinforcement: Providing rewards to
encourage desirable behavior.
• Examples:
– Giving verbal praise, or points when a student completes their
homework or answers a question correctly.
– Offering extra recess time for consistent class participation or
good behavior.
• 2. Negative Reinforcement: Removing an unpleasant
stimulus to encourage desirable behavior.
• Examples:
– Allowing students to skip a challenging assignment if they
demonstrate mastery in a specific skill.
– Reducing the amount of homework if the class behaves well or
performs excellently during a lesson.
Application
• 3. Positive Punishment: Adding an unpleasant stimulus to
discourage undesirable behavior.
• Examples:
– Assigning additional work when students are disruptive in class.
– Using a verbal reprimand when a student talks out of turn during
a lesson.
• 4. Negative Punishment: Removing a pleasant stimulus to
discourage undesirable behavior.
• Examples:
– Taking away free-time privileges when students fail to follow
class rules.
– Removing participation in a fun activity if a group disrupts the
class.
Cont…
• 5. Token Economy System: A system where students earn tokens
(e.g., points, stars, or coins) for positive behaviors, which can
later be exchanged for rewards.
• Examples:
– Earning tokens for completing assignments on time or helping peers.
– Using tokens to "buy" privileges like choosing a classroom game or
sitting in a special spot.
• 6. Shaping: Reinforcing small steps toward a desired behavior to
help students achieve complex goals.
• Examples:
– Praising a student for attempting to read aloud, even if they stumble,
and gradually increasing expectations for fluency.
– Rewarding students for writing one sentence initially, then
progressively requiring more sentences as they improve.
• 7. Behavior Contracts: Agreements between the teacher
and student that outline expected behaviors and associated
consequences.
• Examples:
– A contract stating that a student will earn extra computer time if
they stay seated and on-task for the entire class.
• 8. Immediate Feedback: Providing immediate reinforcement
or correction to strengthen or weaken behaviors.
• Examples:
– Giving instant praise when a student completes a problem
correctly.
– Correcting disruptive behavior immediately to prevent it from
continuing.
• 9. Classroom Management Through Group
Reinforcement: Encouraging collective
behavior by using group rewards or
consequences.
• Examples:
– Rewarding the entire class with a fun activity if
everyone submits homework on time for a week.
– Reducing privileges (e.g., no group game) if the
majority of students fail to follow classroom rules.
CONT…
10 Schedules of Reinforcement
• Definition: Timing and frequency of reinforcement to
shape behaviors.
• Example:
– Continuous reinforcement: Giving praise every time a
student raises their hand.
– Intermittent reinforcement: Rewarding participation
randomly to sustain engagement.
• Application:
– Use intermittent reinforcement for long-term behaviors, such
as consistently following class rules.
– Transition from continuous to intermittent reinforcement to
encourage intrinsic motivation.
1.3 Observational learning
• Observational learning, also known as social learning or
modeling, is a process where individuals learn by watching
the behaviors of others and the consequences of those
behaviors.
• Albert Bandura, the psychologist most associated with
observational learning, identified several key principles
involved in this process: attention, retention,
reproduction, and motivation.
• These principles can be applied effectively in the
classroom to promote positive behaviors, improve
academic performance, and enhance learning outcomes.
2. Types of observational learning
1) Vicarious conditioning
2) Modeling
• Vicarious conditioning- occurs when a child learns from the
consequences of another child’s behaviour. When consequences
are good the child imitates the behaviour and vice versa
• Modeling: occurs through direct observation of a model. Here a
person who represents a childs desires is emulated.
Key Components of modeling
• Attention: Students need to focus on the behavior being modeled.
• Retention: They must remember what they observed.
• Reproduction: They should practice or replicate the behavior.
• Motivation: Positive reinforcement or intrinsic rewards encourage
students to adopt the behavior.
Benefits of Observational Learning in the Classroom
a) Associations
• Because the brain stores information as
networks of associated concepts, recalling a
particular word becomes easier if another,
related word is recalled Example: If Kasandi
shows her roommate a picture of a game park
and then asks him to spell the word lion, the
roommate may be more likely to spell lion
because the picture primed her to recall that
form of the word.first. This process is called
priming.
• b) Context
• People can often remember an event by placing
themselves in the same context they were in
when the event happened. Example: If you lose
keys, you may be able to recall where you put
them if you re-create in your mind exactly what
you did when you last came in class
• c) Mood; If people are in the same mood they
were in during an event, they may have an
easier time recalling the event.
Implications for Learning:
• Inquiry-based Learning:
– Students explore topics by asking questions and
conducting investigations.
– This method nurtures curiosity and independent
thinking.
• Project-based Learning:
PROBLEM SOLVING AND CRITICAL THINKING
• There are three main types of constructivism that have been identified,
each having a significant (and slightly altered) impact on the way learners
interact with their environment.
• 1. Social constructivism: This type of constructivism emphasizes the
importance of social interaction in learning. It suggests that learners
understand and internalize new concepts and ideas through
collaboration, dialogue, and discourse with other people.
• 2. Cognitive constructivism: This type of constructivism focuses on the
individual learner’s ability to form meaning from their experiences. It
views learning as an active process where knowledge is constructed by
each individual through reflection, exploration, experimentation,
problem-solving, and critical thinking.
• 3. Radical constructivism: This type of constructivism stresses the idea
that knowledge is subjective and personal. Knowledge cannot be shared
or transferred between individuals because their unique perspective will
cause them to interpret information differently.
Features of a constructivist classroom
• A constructivist classroom emphasizes active
learning
• Collaboration
• Viewing a concept or problem from multiple
perspectives
• Reflection
• Student-centeredness
• Authentic assessment to promote meaningful
learning and help students construct their own
understanding of the world.
Teaching goals of constructivist classrooms