0% found this document useful (0 votes)
18 views59 pages

Principle of Human Computer Interaction

The document provides an overview of Human-Computer Interaction (HCI), emphasizing its importance in designing user-friendly systems that prioritize usability and safety. It outlines the goals of HCI, the significance of understanding user needs, and the consequences of poor interface design. Additionally, it discusses the user-centered design approach and the iterative process involved in developing effective interactive systems.

Uploaded by

insiy iftitah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views59 pages

Principle of Human Computer Interaction

The document provides an overview of Human-Computer Interaction (HCI), emphasizing its importance in designing user-friendly systems that prioritize usability and safety. It outlines the goals of HCI, the significance of understanding user needs, and the consequences of poor interface design. Additionally, it discusses the user-centered design approach and the iterative process involved in developing effective interactive systems.

Uploaded by

insiy iftitah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 59

Principle of Human

Computer Interaction

Adopt from:
Faculty of Computing and Information Technology
King Abdul Aziz University

Khalid Al-Omar

1
Introduction to HCI
Lecture 2

2
Outline
• Introduction
• What is HCI?
• The HCI Challenge
• HCI is Not about
• HCI is about
• The goals of HCI
• What is Usability?
• Why is usability important?
• Why HCI is Important in the Context of WWW?
• It is not Simple to Make Good User Interfaces
• Examples of good and bad design

3
Introduction

• Interacting with technology has become an essential part of


everyday life for the majority of people.
• The average user of a computer system is now less likely to
understand the technology. Since, there are different types of
technology they have to use.
• People are busy and may spend little or no time actually
learning a new system.

4
Introduction..(cont.)

• Therefore, computer systems should be easy to use,


easy to learn, and with no errors.

• To design and develop of such a system is a major


concern of HCI

5
What is HCI?
• Human-computer interaction (HCI): “is a discipline concerned with
the design, evaluation and implementation of interactive systems for
human use and with study of major phenomena surrounding them.”

(ACM SIGCHI, 1992, p. 6)


What is HCI?
• HCI (human-computer interaction) is the study of interaction between
people (users) and computers.

• Interaction between users and computers occurs at the user interface

• The golden principle in HCI is that “people should come first”.

7
What ..(cont.)
HCI consists of three parts:
• Human: could be an individual user or a group of users.
• Computer: could be any technology ranging from the general
desktop computer to a large scale computer system.
• Interaction: any direct or indirect communication between a human
and computer.

8
What ..(cont.)
• HCI concentrates on the study of human factors

• The study of human factors started during the Second World War by
US army.

• Usability was born because of badly designed arms that caused


“friendly fire” during war.

9
The HCI Challenge

10
HCI is Not about
• Making the interface look pretty

• Only about desktop computers (and that goes for computing as


well!)

• Something that would be nice to do but usually there’s no time for it

11
HCI is about
• Understanding the users
• Understanding users tasks
• Understanding the surrounding environment
• GUI requirements gathering and analysis
• Design prototype
• Evaluate the system

12
The goals of HCI
• The goal of HCI “is to develop or improve the safety, utility,
effectiveness, efficiency and usability of system that include
computers.”
(Interacting with computers, 1989, p3)

13
The goals of HCI
• The goals of HCI are to produce usable and safe
systems, as well as functional systems. In order to
fulfill that, developers must attempt to:
–Understand how people use technology
–Building suitable systems
–Achieve efficient, effective, and safe interaction
–Put people first

People needs, capabilities and preferences should come first. People


should not have to change the way that they use a system. Instead,
the system should be designed to match their requirements

14
What is Usability?
• A usable system is:
• easy to use
• easy to learn
• easy to remember how to use
• effective to use
• efficient to use
• safe to use
• enjoyable to use

15
Why is usability
important?
A Good user-interface can:
1. Earn a company billions.
2. Increase users loyalty.
3. Increase users trust.
4. Makes users happy : )

16
Why ..(cont.)
A Bad user-interface can:

1. be annoying, embarrassing, frustrating, and even deadly.


2. Increase mistakes in data entry and system operation.
3. Makes functions become completely inaccessible.
4. System failure because of user rejection.

17
Why HCI is Important in
the Context of WWW?
• Competition is very close (just another link…)
• Comparison is easily possible (example – Online-
Shop)
• Users who can’t find the product in the shop can
not buy it
• Users who are not able to fill in correctly the order
form are not going to buy

18
It is not Simple to Make Good
User Interfaces

Basic misconceptions:
• If I (the developer) can use it, everyone can use it

• If our non-technical staff can use it, everyone can

• Good user interfaces are applied common sense

• A system is usable if all style guidelines are met

19
Examples of good and bad
design

20
Examples ..(cont.)

21
Examples ..(cont.)

22
Examples ..(cont.)

23
Examples ..(cont.)

24
Examples ..(cont.)

25
Introduction to HCI

Lecture 3

26
Outline

• Disciplines Contributing to Human-Computer


Interaction
• Is HCI really Important?
• A real life example
• The importance of HCI
• Reasons for Failures
• Traditional approach
• User-centred design
• Examples of good and bad design

27
Disciplines Contributing to
Human-Computer
Interaction

28
Is HCI really Important?

29
A real life example
Example about: Health and safety concerns
If the video doesn’t record a TV
program because we pressed
the wrong button, we are likely
to feel angry.

A real example: a pilot shuts down the wrong engine


and the plane crashes (as happened near
Leicestershire, in England on the M1 motorway in
1989), this is obviously more serious. 47 died

30
A real ..(cont.)
Example about: direct correlation between HCI and sales
• NYNEX: a telecommunicationon company in Italy
– Purpose: to increase the performance of helpdesk
office
– Decided to improve the usability of the helpdesk
operator interface
– Reduced the process time 1 second per call
Result: $ 3,000,000 benefit / year

www.metu.edu.tr/~acengiz/biltek_sunum
31
The importance of HCI

1.Can Preventing accidents


2.Health and safety concerns
3.Can reduce the cost of customer training and support
4.Direct correlation between HCI and sales
5.HCI can provide you a job.

32
Time to Think!
• What is the percentage of software development projects that fails?
• A. 20%
• B. 35%
• C. 55%
• D. 85%

33
• Fact
- Fletcher Buckley “: 85% of Software projects are either late or
delivered without satisfying the specification.”

But WHY?

34
Reasons for Failures
Projects in general fail for various reasons:

• lack of senior management commitment

• lack of user involvement

• lack of user requirements specifications

• poor project planning and team problems

35
Traditional approaches to
system development
• Is concerned with producing software, software
specification, maintainability, and testing

• Generally considers the interface to be just another


software component.

36
Example of traditional
approach
Requirements
specification

Analysis

Design

Implementation

The waterfall model Testing

Operation and
maintenance

37
Introduction to User
Centered approach
This approach normally involves a number of key
activities throughout the development of the
software including:
• Involving users
• Obtaining their feedback on the design
• Providing prototypes for system evaluation and re-
design in light of user feedback and comments.

38
User Centered approach
• Real users involved at each step of the process

• Find out about the users before requirement


specification

• Design and implementation

• Review (usability test) with the users

39
The life cycle for
interactive systems
cannot assume a linear
user needs
sequence of activities
as in the waterfall model

lots of feedback!

40
User Centered
Development
1. Data Collection
2. Data Analysis
3. Prototyping
4. Design
5. Evaluation

41
1. Data Collection
• Data recording
– Using media
• Interviews
– Stakeholder interviews
– Subject Matter Expert interviews
– User and customer interviews
• Questionnaires
– Surveys, product reviews
• Literature review
– Studying existing systems

42
2. Data Analysis
• Requirement analysis
– Formal specifications of the system
• User analysis
– Identifying and understanding the user
• Task analysis
– Steps user take to accomplish this task
• Functional analysis
– Functions that system perform to help the users carry out their task

43
3. Prototyping
Advantages of Prototyping:
• Users are actively involved in the development
• It provides a better system to users
• The users get a better understanding of the system
being developed.
• Errors can be detected much earlier
• Quicker user feedback is available leading to better
solutions
44
4. Design
• Goals
• Achieving goals
• Users and systems
• Understanding the raw materials: computer and human
• Limitations
• Accepting limitations of humans and of design

45
5. Evaluation
• Testing the usability, functionality and acceptability of an interactive
system
• Expert evaluation
• Evaluation by Subject Matter Experts
• User evaluation
• Evaluation by user or customer

46
Designer vs. Users
Making a photocopy

• Why this photocopier does not work? What do you think!

47
Designer vs. Users

Designer meant by ‘C’ = Clear People thought that ‘C’ = Copy

48
Examples ..(cont.)

49
Examples ..(cont.)

50
Examples ..(cont.)

51
Examples ..(cont.)

52
Examples ..(cont.)

53
Examples ..(cont.)

54
Examples ..(cont.)

55
Examples ..(cont.)

56
Examples ..(cont.)

57
Examples ..(cont.)

58
References
• http://www.cs.bham.ac.uk/~rxb/Teaching/HCI%20II/intro.html
• http://www.baddesigns.com/examples.html
• http://www.goodexperience.com/tib/archives/webtech/
• http://pages.cpsc.ucalgary.ca/~saul/hci_topics/topics/psych.html
• http://homepage.mac.com/bradster/iarchitect/
• www.useit.com
• http://faculty.ed.umuc.edu/~meinkej/inss690/wilson.htm

59

You might also like