ITUX5.210 Topic 4 - Interactive Design
ITUX5.210 Topic 4 - Interactive Design
Interactive
Design
Objectives
Testing the UI is like testing done early on, except now you
use the actual system.
Examples
• Desktop
• Trashcan
Directly manipulate objects
• Examples
• Files and folders on a desktop
• Scrollbar
• Dragging to resize a rectangle
• Selecting text
Norman, Donald A., "Knowledge in the Head and in the World". The Design of
Everyday Things. New York: Basic Book, 1988. 77
Actions should have
immediate, visible effects
Examples
• Push buttons
• Scrollbars
• Drag & drop
Kinds of feedback
• Visual
• Audio
• Haptic (conveyed by sense of
touch)
#2: Consistency and
standards
Follow platform
conventions
.…
#3: Help and documentation
Help should be
1. Searchable
2. Context-sensitive
3. Task sensitive
4. Concrete
5. Short
#4: User control and
freedom
Users may run in trouble by using a
system function by mistake and need
a clearly marked "emergency exit" to
leave the unwanted state without
having to go through an extended
dialogue
1. Provide Undo
• Application:
1. Gestalt principles are widely used in design, including graphic design, web design, and
user interface design.
2. They help designers create visually appealing and effective layouts.