Ai CH3
Ai CH3
or search space other than how to traverse the tree, so it is also called blind
search.
There are the various types of uninformed search algorithms:
Breadth-first Search
Depth-first Search
Depth-limited Search
Iterative deepening depth-first search
Uniform cost search
Bidirectional Search
Search Algorithms in Artificial Intelligence
Search algorithms are one of the most
important areas of Artificial Intelligence.
Problem-solving agents:
In Artificial Intelligence, Search techniques
are universal problem-solving methods.
Rational agents or Problem-solving
agents in AI mostly used these search
strategies or algorithms to solve a specific
problem and provide the best result. Problem-
solving agents are the goal-based agents and
use atomic representation. In this topic, we
will learn various problem-solving search
algorithms.
Cont..
Breadth-first Search:
Breadth-first search is the most common search strategy
for traversing a tree or graph. This algorithm searches
breadthwise in a tree or graph, so it is called breadth-first
search.
BFS algorithm starts searching from the root node of the
tree and expands all successor node at the current level
before moving to nodes of next level.
The breadth-first search algorithm is an example of a
general-graph search algorithm.
Breadth-first search implemented using FIFO queue data
structure.
Cont..
Advantages of Breadth-first Search
• BFS will provide a solution if any solution exists.
• If there are more than one solutions for a given problem,
then BFS will provide the minimal solution which
requires the least number of steps.
Disadvantages of Breadth-first Search
• It requires lots of memory since each level of the tree must
be saved into memory to expand the next level.
• BFS needs lots of time if the solution is far away from the
root node.
Cont..
Example:
In the below tree structure, we have shown
the traversing of the tree using BFS
algorithm from the root node S to goal node
K. BFS search algorithm traverse in layers, so
it will follow the path which is shown by the
dotted arrow, and the traversed path will be:
1.S---> A--->B---->C--->D---->G--->H--->E----
>F---->I---->K
Cont..
Cont..
Depth-first Search
Depth-first search is a recursive algorithm for
traversing a tree or graph data structure.
It is called the depth-first search because it starts
from the root node and follows each path to its
greatest depth node before moving to the next
path.
DFS uses a stack data structure for its
implementation.
The process of the DFS algorithm is similar to the
BFS algorithm.
Note: Backtracking is an algorithm technique for finding all
possible solutions using recursion.
Cont..
Best-first Search
A* search
1. Best first Search (Greedy Search)
Greedy best-first search algorithm always selects
the path which appears best at that moment. It is
the combination of DFS and BFS algorithms. It
uses the heuristic function and search. Best-first
search allows us to take the advantages of both
algorithms. With the help of best-first search, at
each step, we can choose the most promising node.
In the best first search algorithm, we expand the
node which is closest to the goal node and the
closest cost is estimated by heuristic function,
i.e. Where, h(n)= estimated cost from node n to the
goal.
The greedy best first algorithm is implemented
by the priority queue.
1. Best first Search Cont …
Best first search algorithm:
Step 1: Place the starting node into the OPEN list.
Step 2: If the OPEN list is empty, Stop and return failure.
Step 3: Remove the node n, from the OPEN list which
has the lowest value of h(n), and places it in the CLOSED
list.
Step 4: Expand the node n, and generate the successors
of node n.
Step 5: Check each successor of node n, and find
whether any node is a goal node or not. If any successor
node is goal node, then return success and terminate the
search, else proceed to Step 6.
Step 6: For each successor node, algorithm checks for
evaluation function f(n), and then check if the node has
been in either OPEN or CLOSED list. If the node has not
been in both list, then add it to the OPEN list.
Step 7: Return to Step 2.
1. Best first Search Cont …
Advantages:
• Best first search can switch between BFS and
DFS by gaining the advantages of both the
algorithms.
• This algorithm is more efficient than BFS and
DFS algorithms.
Disadvantages:
• It can behave as an unguided depth-first
search in the worst case scenario.
• It can get stuck in a loop as DFS.
• This algorithm is not optimal.
1. Best first Search Cont …
1. Best first Search Cont …
1. Best first Search Cont …
Expand the nodes of S and put in the
CLOSED list
Initialization: Open [A, B], Closed [S]
Iteration 1: Open [A], Closed [S, B]
Iteration 2: Open [E, F, A], Closed [S, B]
: Open [E, A], Closed [S, B, F]
Iteration 3: Open [I, G, E, A], Closed [S, B, F]
: Open [I, E, A], Closed [S, B, F, G]
Hence the final solution path will be: S----> B-----
>F----> G
1. Best first Search Cont …
Time Complexity: The worst case time
complexity of Greedy best first search is O(b m).
Space Complexity: The worst case space
complexity of Greedy best first search is O(b m).
Where, m is the maximum depth of the search
space.
Complete: Greedy best-first search is also
incomplete, even if the given state space is finite.
Optimal: Greedy best first search algorithm is
not optimal.
1. A* Search
A* search is the most commonly known form of best-
first search. It uses heuristic function h(n), and cost to
reach the node n from the start state g(n). It has
combined features of UCS and greedy best-first search,
by which it solve the problem efficiently. A* search
algorithm finds the shortest path through the search
space using the heuristic function. This search
algorithm expands less search tree and provides
optimal result faster. A* algorithm is similar to UCS
except that it uses g(n)+h(n) instead of g(n).
In A* search algorithm, we use search heuristic as well
as the cost to reach the node. Hence we can combine
both costs as following, and this sum is called as a
fitness number.
1. A* Search Cont…
1. A* Search Cont…
Algorithm of A* search:
Step1: Place the starting node in the OPEN list.
Step 2: Check if the OPEN list is empty or not, if the list is
empty then return failure and stops.
Step 3: Select the node from the OPEN list which has the
smallest value of evaluation function (g+h), if node n is goal
node then return success and stop, otherwise
Step 4: Expand node n and generate all of its successors,
and put n into the closed list. For each successor n', check
whether n' is already in the OPEN or CLOSED list, if not
then compute evaluation function for n' and place into
Open list.
Step 5: Else if node n' is already in OPEN and CLOSED,
then it should be attached to the back pointer which
reflects the lowest g(n') value.
Step 6: Return to Step 2.
1. A* Search Cont…
Advantages:
Disadvantages: