Android
Android
while moving from one place to another. It allows people to stay connected to
the internet, communicate with others, and access data or applications
anytime, anywhere.
Here are the key ideas about mobile computing:
1.What is Mobile Computing?
Mobile computing involves using portable devices like smartphones, tablets,
laptops, or wearable technology to perform tasks. These devices rely on
wireless technologies like Wi-Fi, cellular networks, or Bluetooth to connect
to the internet or other systems.
•Why is it Important?
•You can work or communicate while on the go.
•It increases productivity by making it easy to access information anywhere.
•It's widely used in various fields like healthcare, education, business, and
entertainment.
•Examples of Mobile Computing Devices:
•Smartphones: For calls, messages, apps, and internet browsing.
•Laptops: For work, online classes, or gaming.
•Tablets: A mix of a smartphone and a laptop.
•Wearables: Smartwatches or fitness trackers.
•How Does It Work?
Mobile computing works through:
•Wireless Communication: Using networks like Wi-Fi, 4G/5G, or Bluetooth.
•Portable Hardware: Lightweight and small devices that are easy to carry.
•Cloud Computing: Storing and accessing data online instead of on the
device.
•Advantages of Mobile Computing:
•Convenience: Work from anywhere.
•Flexibility: Access your data anytime.
•Real-time Communication: Stay connected with friends or colleagues
instantly.
•Challenges of Mobile Computing:
•Battery Life: Devices need frequent charging.
•Security: Risk of hacking or data theft.
•Network Issues: Slow or unavailable internet can cause disruptions.
Various Mobile Application Development Environments
Mobile application development environments are platforms or tools
that developers use to build apps for mobile devices like smartphones
and tablets. These environments provide the necessary resources,
frameworks, and libraries for app creation.
Here are some popular mobile application development environments:
1. Native Development Environments
These environments are used to create apps specific to a platform (like iOS or
Android), offering high performance and access to platform-specific features.
•Android Studio
•Official IDE for Android app development.
•Programming Languages: Java, Kotlin, C++.
•Features: Emulator, debugging tools, and a rich user interface designer.
•Xcode
•Official IDE for iOS and macOS app development.
•Programming Languages: Swift, Objective-C.
•Features: Simulator, Interface Builder, and extensive libraries for Apple-
specific functionality.
2. Cross-Platform Development Environments
These platforms allow developers to create apps that work on multiple operating
systems using a single codebase.
•Flutter
•Developed by Google.
•Programming Language: Dart.
•Features: Fast development with "Hot Reload," and beautiful pre-built widgets
for creating apps for both Android and iOS.
•React Native
•Developed by Facebook.
•Programming Language: JavaScript.
•Features: Allows developers to use a single codebase for Android and iOS
apps, with a focus on user experience.
•Xamarin
•Owned by Microsoft.
•Programming Language: C#.
•Features: Integration with Visual Studio and the ability to share most of
the code between platforms.
•Ionic
•Based on web technologies (HTML, CSS, JavaScript).
•Framework: Angular or React (optional).
•Features: Works with web, mobile, and desktop apps using a single
codebase.
3. Hybrid Development Environments
Hybrid environments use a combination of web and native components,
allowing apps to run on multiple platforms.
•Apache Cordova
• Uses HTML, CSS, and JavaScript.
• Features: Wraps web apps in a native container to access device
features like the camera or GPS.
•PhoneGap
• Based on Cordova but with additional tools and plugins.
• Ideal for simple apps that don’t require heavy native functionality.
4. Game Development Environments
Specialized for creating mobile games.
•Unity
•Popular game engine for both 2D and 3D games.
•Programming Language: C#.
•Features: Rich graphics capabilities and cross-platform support.
•Unreal Engine
•High-performance game engine.
•Programming Language: C++, Blueprints (visual scripting).
•Features: Advanced graphics and physics simulation.
5. Low-Code/No-Code Development Platforms
These platforms simplify development for non-programmers or for creating
apps quickly.
•OutSystems
•Drag-and-drop interface for app creation.
•Features: AI-powered development tools and integration capabilities.
•AppGyver
•No-code platform for building professional-grade apps.
•Features: Visual development tools and pre-built templates.
•Thunkable
•Drag-and-drop mobile app builder.
•Ideal for beginners or quick prototyping.
6. Cloud-Based Development Environments
These provide online tools for building apps and managing their lifecycle.
•AWS Amplify
• Cloud-based platform for building and deploying mobile apps.
• Features: Integration with other AWS services, authentication, and
APIs.
•Google Firebase
• Backend-as-a-Service (BaaS) for app development.
• Features: Real-time database, analytics, and push notifications.
Detailed Features of Android
Android is one of the most popular operating systems for mobile devices. It
is developed by Google and powers billions of devices worldwide. Below
are the detailed features of Android that make it versatile and user-friendly:
1. Open-Source Platform
•Android is an open-source operating system, meaning developers and
manufacturers can modify and customize it according to their needs.
•The source code is available on the Android Open Source Project
(AOSP).
2. Compatibility with Multiple Devices
•Android is designed to run on a wide variety of devices, including:
• Smartphones
• Tablets
• Smartwatches (Wear OS)
• TVs (Android TV)
• Cars (Android Auto)
• IoT devices 3. User Interface (UI)
•Android offers a touch-based, customizable UI.
•Widgets: Interactive elements like clocks,
calendars, and weather updates that can be placed
on the home screen.
•Gestures: Multi-touch gestures like pinch-to-
zoom and swipe navigation.
4. Google Play Store
•The Play Store offers millions of apps, games, movies,
books, and more.
•Categories like productivity, entertainment, education, and
fitness cater to diverse user needs.
•Automatic updates for installed apps and games.
5. Multi-Tasking
•Android supports running multiple apps
simultaneously.
•Features like Split Screen Mode and Picture-in-
Picture (PIP) allow users to perform tasks like
watching videos while browsing.
6. Connectivity Options
•Android supports a wide range of connectivity features:
• Wi-Fi
• Bluetooth
• Mobile Data (4G/5G)
• NFC: For contactless payments and data sharing.
• USB OTG (On-The-Go): Connect USB devices like
keyboards and external drives
7. Notifications System
•Real-time notifications for apps like messages, emails, and
updates.
•Actionable Notifications: Allow users to respond directly from
the notification panel.
•Notification Channels: Manage the importance and behavior
of different app notifications
8. Security Features
•Regular updates and security patches to protect against vulnerabilities.
•Google Play Protect: Scans apps for malware and ensures user safety.
•Fingerprint, Face Recognition, and PINs/Patterns: Biometric authentication
for secure access.
•Sandboxing: Isolates apps to prevent unauthorized access to system resources.
9. Customization
•Android allows extensive customization, including:
• Themes: Change the appearance of the interface.
• Custom ROMs: Install alternative operating systems on supported
devices.
• Launchers: Modify the home screen layout and app drawer.
10. Voice Assistant (Google Assistant)
•Integrated voice assistant for hands-free tasks like:
• Sending messages.
• Setting alarms and reminders.
• Controlling smart home devices.
• Answering queries using Google Search.
•Memory Management: It efficiently handles the memory management thereby providing the
freedom to develop our apps.
•Process Management: It manages the process well, allocates resources to processes whenever
they need them.
•Driver Model: It ensures that the application works properly on the device and hardware
manufacturers responsible for building their drivers into the Linux build.
2. Hardware Abstraction Layer (HAL)
The HAL acts as a bridge between the hardware and the higher-level software.
Key Responsibilities:
•Standardizes how the operating system communicates with hardware.
•Contains multiple libraries/modules for hardware components like audio,
sensors, cameras, and Bluetooth.
3. Android Runtime (ART)
The Android Runtime is the environment where Android applications are
executed.
Key Features:
•ART (Android Runtime): Replaces the older Dalvik Virtual Machine. It
converts app code into native machine code using Ahead-Of-Time (AOT)
compilation, which improves performance and reduces battery usage.
•Garbage Collection: Manages memory by automatically reclaiming unused
memory.
The Platform Libraries includes various C/C++ core libraries and Java based libraries such as
Media, Graphics, Surface Manager, OpenGL etc. to provide a support for android development.
•Media library provides support to play and record an audio and video formats.
•SGL and OpenGL both cross-language, cross-platform application program interface (API) are
used for 2D and 3D computer graphics.
•Web-Kit This open source web browser engine provides all the functionality to display web
content and to simplify page loading.
•SSL (Secure Sockets Layer) is security technology to establish an encrypted link between a
web server and a web browser.
4. Native Libraries
Native libraries are written in C/C++ and provide core functionalities for Android.
They are used by the Android Runtime and applications.
Examples of Native Libraries:
•SurfaceFlinger: For rendering 2D and 3D graphics on the screen.
•OpenGL ES: For 2D/3D graphics rendering.
•Media Framework: For audio and video playback (supports MP3, AAC, H.264,
etc.).
•SQLite: Lightweight database for local data storage.
•WebKit: For rendering web content in WebView.
•SSL and Security Libraries: For secure data transfer and encryption.
5. Android Framework (Application Framework Layer)
The Android Framework provides APIs and services used by developers to create
applications. It acts as an interface between the Android Runtime and applications.
Key Components:
•Activity Manager: Manages the lifecycle of activities and applications.
•Content Providers: Enables data sharing between applications.
•Resource Manager: Manages non-code resources like strings, layouts, and
images.
•Location Manager: Provides location-based services using GPS or network.
•Notification Manager: Manages notifications displayed to the user.
•View System: Responsible for UI elements like buttons, text fields, and layouts.
6. Applications Layer
This is the topmost layer of the Android architecture and includes both system
apps and user-installed apps.
System Applications:
•Phone: Handles calls.
•Messages: For SMS and MMS.
•Contacts: Manages user contacts.
•Browser: For web browsing.
User Applications:
•Apps downloaded and installed by users via the Google Play Store or other
sources.
Flow of Operations in Android Architecture
1.User Interaction: The user interacts with the app through the Application
Layer.
2.Framework Access: The app communicates with the Android Framework
to request resources or services.
3.Native Libraries: The framework uses native libraries for low-level
processing.
4.Runtime Execution: The Android Runtime executes the app’s bytecode in a
secure environment.
5.Hardware Access: The HAL and Linux Kernel manage direct hardware
interactions.
Advantages of Android Architecture
1.Modularity: Layered structure ensures maintainability and scalability.
2.Flexibility: Supports a wide range of hardware and applications.
3.Security: Isolation between processes enhances security.
4.Performance: ART and native libraries ensure high performance.
The layered architecture of Android makes it a robust, efficient, and
flexible platform for both developers and users.
Assignment
1. MVC
2. MVP
3. MVVM
Android applications are built using the following key components, each of
which plays a specific role in the application's overall functionality:
1. Activities
•Definition: Represents a single screen with a user interface.
•Purpose: Allows users to interact with the application (e.g., viewing, entering,
or editing data).
•Example: A login screen or a home screen.
•Lifecycle Methods:
•onCreate()
•onStart()
•onResume()
•onPause()
•onStop()
•onDestroy()
2. Services
•Definition: A component that performs long-running operations in the
background without a user interface.
•Purpose: To handle background tasks such as playing music, downloading
files, or fetching data from a server.
•Types:
•Foreground Services (e.g., media player).
•Background Services (e.g., syncing data).
•Bound Services (providing a client-server interface).
•Lifecycle Methods:
•onCreate()
•onStartCommand()
•onBind()
•onDestroy()
3. Broadcast Receivers
•Definition: A component that listens for system-wide or application-
specific broadcast messages.
•Purpose: To respond to system events (e.g., battery low, network state
change) or custom events.
•Example: A receiver that triggers an alarm when the device boots up.
•Common Methods:
•onReceive()
4. Content Providers
•Definition: Manages shared application data and provides a mechanism for
applications to share data with others securely.
•Purpose: To allow access to structured data, such as a database or file
system.
•Example: Sharing contact information or images with other apps.
•Key Methods:
•query()
•insert()
•update()
•delete()
5. Fragments (Optional but Common)
•Definition: A modular section of an activity, with its own lifecycle, that can
be combined to create dynamic UIs.
•Purpose: To allow flexible UI design on various screen sizes.
•Example: A navigation drawer or a tabbed layout.
6. Intents
•Definition: A messaging object used to request an action from
another app component.
•Types:
•Explicit Intent (specific component).
1. onCreate()
•This method is called when the service is first created.
•Used to initialize resources, such as setting up a connection to the
delivery server.
Example:
When you open the food delivery app, it initializes a connection to the
server to start fetching live location updates of the delivery person.
2. onStartCommand()
•Called every time the service is started using startService().
•The service performs the required task, such as fetching real-time delivery
updates.
Example:
As soon as the user clicks on "Track My Order," the app starts the service to
fetch live GPS data of the delivery person and updates the user with their
current location.
3. onBind()
•Called when a component, like an activity, binds to the service using bindService().
•Returns an interface to allow direct interaction with the service.
Example:
If the user switches to another part of the app (e.g., menu browsing) but still wants to see
live delivery updates in real-time, the activity binds to the service to display this data.
4. onUnbind()
•Called when all components have unbound from the service.
•Used for cleanup specific to binding.
Example:
When the user leaves the tracking screen or switches to a different app, the
activity unbinds from the service, but the service may still run to fetch updates
in the background.
5. onDestroy()
•Called when the service is stopped using stopSelf() or stopService().
•Releases all resources and stops background tasks.
Example:
Once the food delivery is completed and the user no longer needs to track the
order, the app stops the service and disconnects from the server.
Real-World Analogy:
Imagine a coffee shop where customers can come to order coffee:
1.A customer enters the shop (client requests the service by calling bindService()).
2.The barista (the service) provides a menu (an interface via IBinder) to take orders.
3.The customer interacts with the barista through the menu to request coffee.
In this case, onBind() is when the barista provides the menu to the customer so they
can start interacting.
Real-World Analogy:
Continuing with the coffee shop analogy:
1.When the customer finishes their order and leaves the shop (client unbinds by
calling unbindService()), the barista stops focusing on that customer.
2.If all customers leave the shop, the barista can clean up and prepare for the next set
of customers.
Here, onUnbind() is when the barista realizes the customer is done interacting and
performs cleanup tasks if necessary.
How onBind() Works:
1.When the user opens the music player interface (e.g., clicking on the "Now
Playing" notification), the app calls bindService() to connect to the music
service.
2.The onBind() method is invoked, and the service provides an IBinder object to
the client. This object allows the app to send commands like play, pause, or
change track.
Uses of Intents
1.Start an Activity: Navigate between activities within or outside an app.
2.Start a Service: Start or interact with a background service.
3.Deliver a Broadcast: Send a message to interested broadcast receivers.
Components of an Intent
An Intent consists of:
1.Action: Specifies the action to perform (e.g., ACTION_VIEW,
ACTION_SEND).
2.Data: Specifies the data to act on (e.g., a URI or file path).
3.Extras: Additional information in the form of key-value pairs.
4.Category: Provides additional information about the action.
5.Flags: Provide instructions on how the intent should be handled.
6.Component Name: Specifies the specific component to handle the
Intent.
Types of Intents
There are two main types of Intents:
1. Explicit Intent
•Used to explicitly specify the target component (activity, service, etc.)
by its name.
•Commonly used for intra-application communication (within the same
app).
2. Implicit Intent
•Does not specify the target component; instead, it specifies an action to
perform.
•The Android system matches the Intent with available components that
can handle the specified action.
Types of Intent Actions
1.Common Actions for Activities
•ACTION_VIEW: View data (e.g., URL or contact).
•ACTION_EDIT: Edit data.
•ACTION_SEND: Send data (e.g., share text or files).
•ACTION_DIAL: Open the dialer with a number.
•ACTION_SEARCH: Perform a search.
2.Common Actions for Services
•ACTION_SYNC: Synchronize data.
3.Common Actions for Broadcasts
•ACTION_BOOT_COMPLETED: Triggered when the system finishes
booting.
•ACTION_BATTERY_LOW: Triggered when the battery level is low.
Intent Flags
Flags provide additional metadata for how an Intent should be handled.
•FLAG_ACTIVITY_NEW_TASK: Start a new task for the activity.
•FLAG_ACTIVITY_CLEAR_TOP: Clear all activities on top of the target
activity.
•FLAG_GRANT_READ_URI_PERMISSION: Grant temporary read access to
a URI.
Advantages of Using Intents
1.Simplifies communication between components.
2.Enables code reusability.
3.Facilitates inter-app interactions (e.g., sharing files, opening links).
4.Provides flexibility with implicit intents for handling user actions
dynamically.