Physics 01 Introduction and Kinematics 2018 Lab 2 2
Physics 01 Introduction and Kinematics 2018 Lab 2 2
Physics
Unit 1
Chapters 1 - 3
Credits
• This Slideshow was developed to accompany the textbook
• OpenStax Physics
• Available for free at https://openstaxcollege.org/textbooks/college-physics
• By OpenStax College and Rice University
• 2013 edition
• Some examples and diagrams are taken from the OpenStax Physics and Cutnell &
Johnson Physics 6th ed.
Slides created by
Richard Wright, Andrews Academy
[email protected]
01-01 Introduction, Units, and Uncertainty
In this lesson you will…
• Explain the difference between a principle and a law.
• Explain the difference between a model and a theory.
• Perform unit conversions both in the SI and English units.
• Explain the most common prefixes in the SI units and be
able to write them in scientific notation.
• Determine the appropriate number of significant figures in
both addition and subtraction, as well as multiplication and
division calculations.
• Calculate the percent uncertainty of a measurement.
01-01 Introduction, Units, and Uncertainty
• Physics is the study of the rules (usually stated mathematically) by which the
physical world operates.
• These rules describe “how” things happen. Laws of Nature
• These rules don’t say “why” things happen. Physicists are most interested in
being able to predict what will happen. Many physicists think that because
they can say how things happen, they have answered the why.
• Why does gravity pull things together? Newton described the effects over 100
years before anyone asked why gravity happened. Einstein suggested that
mass bends space-time, but that is just a model.
• Physics deals with “how”. “Why” is philosophy.
01-01 Introduction, Units, and Uncertainty
• Model, Theory, Law
• Model
• A representation of something that is often too difficult (or impossible) to display
directly.
• It is only accurate under limited situations.
• Theory
• an explanation for patterns in nature that is supported by scientific evidence and
verified multiple times by various groups of researchers.
• Law
• Uses concise language to describe a generalized pattern in nature that is supported
by scientific evidence and repeated experiments.
• Often, a law can be expressed in the form of a single mathematical equation.
01-01 Introduction, Units, and Uncertainty
• Scientific Method
• Convert 20 Gm to m
01-01 Introduction, Units, and Uncertainty
• Convert 5 cg to kg
01-01 Introduction, Units, and Uncertainty
• Convert 25 km/h to m/s
01-01 Introduction, Units, and Uncertainty
• Accuracy is how close a measurement is to the correct value for
that measurement.
• Precision of a measurement system is refers to how close the
agreement is between repeated measurements.
01-01 Introduction, Units, and Uncertainty
• Multiplication or division
• The result should have the same number of significant figures as the
quantity having the least significant figures entering into the calculation.
• Vector
• Has direction and magnitude
• Path does not matter
• Only depends on final and
initial position
01-02 Displacement and Vectors
• What is the displacement of the
path in the diagram?
01-02 Displacement and Vectors
• Distance
• Total length of the path taken
• Scalar
• Only has magnitude
01-02 Displacement and Vectors
• You drive 20 km east, then turn around and drive 15 km west. What
is your displacement?
• Often is 0, so
01-03 Velocity and Graphs
• The slope of a position vs time
graph is the velocity
• Velocity is rate of change of
position
1.7
01-03 Velocity and Graphs
• 27. (a) Sketch a graph of
velocity versus time
corresponding to the graph of
displacement versus time given
in the graph. (b) Identify the
time or times (ta, tb, tc, etc.) at
which the instantaneous
velocity is greatest. (c) At which
times is it zero? (d) At which
times is it negative?
01-03 Velocity and Graphs
• The spine-tailed swift is the fastest bird in powered flight. On one flight a
particular bird flies 306 m east, then turns around and flies 406.5 m back
west. This flight takes 15 s. What is the bird’s average velocity?
• Which of these would we use to say how fast the bird is?
• Average speed
01-04 Acceleration and Graphs
In this lesson you will…
• Define and distinguish between instantaneous
acceleration, average acceleration, and deceleration.
• Calculate acceleration given initial time, initial velocity,
final time, and final velocity.
• Determine average or instantaneous acceleration from a
graph of velocity vs. time.
• Derive a graph of acceleration vs. time from a graph of
velocity vs. time.
01-04 Acceleration and Graphs
• Acceleration
• Rate of change of velocity
• Vector
• Unit:
• If the acceleration is same direction as motion, then the
object is increasing speed.
• If the acceleration is opposite direction as motion, then
the object is decreasing speed.
01-04 Acceleration and Graphs
• Constant acceleration
• The graph of position–time is
parabolic
• ( is quadratic)
• The graph of velocity–time is
linear
• ( is linear)
01-04 Acceleration and Graphs
• A dropped object near the earth will accelerate downward at 9.8 m/s2.
(Use -9.8 m/s2.) If the initial velocity is 1 m/s downward, what will be
it’s velocity at the end of 3 s? Is it speeding up or slowing down?
• and
• and
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
•
•
•
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
•
•
•
•
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
• Examine the situation to determine which physical principles are
involved.
• Maybe draw a picture
• Make a list of what is given or can be inferred from the problem.
• Identify exactly what needs to be determined in the problem.
• Find an equation or set of equations that can help you solve the problem.
• Substitute the knowns along with their units into the appropriate
equation, and Solve
• Check the answer to see if it is reasonable: Does it make sense?
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
• A plane starting from rest accelerates to in . How far did the plane
travel during this time?
•
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
• To avoid an accident, a car decelerates at for and covers of road.
• ,,,,
What was the car’s initial velocity?
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
• A cheetah is walking at 1.0 m/s when it sees a zebra 25 m away.
What acceleration would be required to reach 20.0 m/s in that
distance?
01-05 Equations for One-Dimensional Motion with
Constant Acceleration
• The left ventricle of the heart accelerates
blood from rest to a velocity of +26 cm/s.
(a) If the displacement of the blood during
the acceleration is +2.0 cm, determine its
acceleration (in cm/s2). (b) How much
time does blood take to reach its final
velocity?
01-06 Falling Objects
In this lesson you will…
• Describe the effects of gravity on objects in motion.
• Describe the motion of objects that are in free fall.
• Calculate the position and velocity of objects in free fall.
01-06 Falling Objects
• Complete the lab on your 1. Use to find the average
worksheet velocity.
2. Find the final speed of the
• We have already learned that marble.
3. So calculate the acceleration
• If the initial velocity is 0 and the of the marble.
acceleration is constant, then
• Also
01-06 Falling Objects
• Free fall is when an object is
moving only under the
influence of gravity
• In a vacuum all objects fall at
same acceleration
•
01-06 Falling Objects
• How long does it take to hit the ground?
•
01-06 Falling Objects
• A baseball is hit straight up into the air. If the initial velocity was 20
m/s, how high will the ball go?
01-06 Falling Objects
• How long will it be until the catcher catches the ball at the same height it
was hit?
• or
•
•
01-06 Falling Objects
• How fast is it going when catcher catches it?
• so
01-07 Two-Dimensional Vectors
In this lesson you will…
• Observe that motion in two dimensions consists of horizontal and
vertical components.
• Understand the independence of horizontal and vertical vectors in
two-dimensional motion. • Understand the rules of vector addition,
subtraction, and multiplication.
• Apply graphical methods of vector addition and subtraction to
determine the displacement of moving objects. • Understand the rules
of vector addition and subtraction using analytical methods.
• Apply analytical methods to determine vertical and horizontal
component vectors.
• Apply analytical methods to determine the magnitude and direction
of a resultant vector.
01-07 Two-Dimensional Vectors
Vectors
• Vectors are measurements with
magnitude and direction
• They are represented by
arrows
• The length of the arrow is
the magnitude
• The direction of the arrow is
the direction
01-07 Two-Dimensional Vectors
• Horizontal:
• Vertical:
01-07 Two-Dimensional Vectors
Scalar Multiplication
• Multiplying a vector by a single
number
• Draw the vector that many times
in a line
• Or multiply the components by
that number
• A negative vector means
multiply by -1, so it goes in the
opposite direction
01-07 Two-Dimensional Vectors
Vector Addition - Graphical
Method
• Draw the first vector.
• Draw the second vector where
the first one ends (tip-to-tail).
• Draw the resultant vector from
where the first vector begins to
where the second vector ends.
• Measure the resultant's length
and direction.
01-07 Two-Dimensional Vectors
• Add the following vectors graphically.
at 45° N of E, at 45° W of N.
01-07 Two-Dimensional Vectors
Vector Addition – Component Method 3. Add all the y-components
• Vectors can be described by its components to show 4. Use the Pythagorean Theorem to find the
how far it goes in the x and y directions. magnitude of the resultant
• To add vectors, you simply add the x-component and 5. Use tan-1 to find the direction (the direction is
y-components to get total (resultant) x and y always found at the tail-end of the resultant)
components. • Note: Drawing pictures and triangles helps immensely.
1. Find the components for all the vectors to be
added
2. Add all the x-components
01-07 Two-Dimensional Vectors
Add the follow vectors. x y
at 25° N of E; C
at 60° S of E
D
C D
R
01-07 Two-Dimensional Vectors
A jogger runs 145 m in a x y
direction 20.0° east of north A
and then 105 m in a direction
35.0° south of east. Determine B
the magnitude and direction of
jogger's position from her R
starting point.
B
A
R
01-08 Projectile Motion
In this lesson you will…
• Identify and explain the properties of a projectile, such as
acceleration due to gravity, range, maximum height, and
trajectory.
• Determine the location and velocity of a projectile at
different points in its trajectory.
• Apply the principle of independence of motion to solve
projectile motion problems.
01-08 Projectile Motion
• Complete the lab on your worksheet.
• y-motion only
01-08 Projectile Motion
• What was the velocity when it hit? • x-direction
• Both x and y motion
• x: • y-direction
• y:
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01-08 Projectile Motion