Interfaces in Java Defining and Implementing
Interfaces in Java Defining and Implementing
Defining and
Implementing
This presentation will explore the core concepts of
interfaces in Java, outlining their purpose, structure,
and various applications in software development.
by Rakshith Rao
What is an Interface?
An interface acts as a blueprint for classes. Interfaces enforce contracts, ensuring that
It defines a set of methods that a class must classes adhering to an interface provide
implement. specific functionality.
Declaring an Interface
Keywords Method Signatures
The interface keyword marks the declaration of Interfaces define methods without
an interface. implementation details, only method
signatures.
Implementing an Interface
Implementing Classes Method Implementation
Classes implement an interface using the Implementing classes must provide concrete
implements keyword. implementations for all interface methods.
Accessing Interface Members
Interface References Method Invocation
Interfaces can define default methods with Interfaces can also include static methods,
implementation, providing optional allowing for utility methods related to the
functionality to implementing classes. interface's purpose.
Multiple Inheritance and Interfaces
Multiple Interface Inheritance No Multiple Class Inheritance
Interfaces in Java support multiple Java does not support multiple class
inheritance, allowing a class to implement inheritance, preventing potential conflicts
multiple interfaces. and complexity.
Interface Segregation Principle
Principle Implementation
Clients should not be forced to depend on Break down large interfaces into smaller, more
methods they do not use. specific interfaces, enhancing code
flexibility and maintainability.
Practical Applications of Interfaces
Frameworks and Design Patterns APIs
Libraries
Interfaces play a crucial Interfaces define APIs,
Interfaces define contracts role in implementing design enabling communication and
for interacting with patterns, promoting loose interaction between different
frameworks and libraries, coupling and flexibility. software components.
standardizing interactions.