Educ 228
Educ 228
THEORIES AND
PRINCIPLES IN THE USE
AND DESIGN OF
TECHNOLOGY-DRIVEN
LESSONS
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A.
Learning
Theories and
Principles in:
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2. 3. 4.
1. Milieu
Matter Method Material
- the - the content - the teaching - the resources
learning of learning and learning of learning
environment activities
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6. 7. 8.
5. Media
Motivation Mastery Measurement
- the - the - the - the evidence
communicati arousing and internalizatio that learning
on system sustaining n of learning took more
internet
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2. Visual Symbols
4. Motion pictures
(Videos, Animations)
5. Exhibits
6. Field trips
7.
Demonstrations
8. Dramatize
experiences (role play
exercises)
9. Contrived
experiences
•a. TPACK
(Technology,
Pedagogy and
Content Knowledge)
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What is TPACK?
CONTENT KNOWLEDGE
(CK)
PEDAGOGICAL
KNOWLEDGE (PK)
- This describes teachers' knowledge of
the practices, processes, and methods
regarding teaching and learning. As a
generic form of knowledge, PK
encompasses the purposes, values and
aims of education, and may apply to
more specific areas including the
understanding of student learning styles,
classroom management skill, lesson
planning and assessments.
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TECHNOLOGICAL KNOWLEDGE
(TK)
PEDAGOGICAL CONTENT
KNOWLEDGE (PCK)
TECHNOLOGICAL CONTENT
KNOWLEDGE (TCK)
TECHNOLOGICAL
PEDAGOGICAL KNOWLEDGE
(TPK)
•b. SAMR
• (Substitution,
Augmentation,
Modification,
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According to Dr.
Ruben, there are four
levels of technology
used in the
classroom or in
learning.
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Substituti
• on
Using technology to replace
another form of technology
without changing its function
Augmentation
• Using technology to improve the
function of a task
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Modification
• Using technology to
redesign a task
Redefinition
• Using technology to
create new tasks
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• Bloom’s Taxonomy
• -Bloom’s Taxonomy is a classification of
thinking or organized by level of complexity.
1. REMEMBERING
• -to recall facts and basic concept or retrieval of
material.
• 2. UNDERSTANDING
• - To explain ideas, concept or construct meaning
from written materials or graphics.
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• 3. APPLYING
• - to use information in new situation. Such as
models, diagram or presentation.
• 4.ANALYZING
• - To draw connections among ideas or determining
how each part interrelate to an overall structure or
purpose.
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• 5. EVALUATING
- To justify a stand or decision, to make judgement
based on criteria and standards through checking
and critiquing.
• 6. CREATING
• - To produce a new original work.
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• ASSURE MODEL
• Demographics
• Andragogy- Teaching adults centers learning
on the necessary skills or knowledge to further
personal and professional development.
• Pedagogy- Teaching children centers learning
on the essential stages that a child must
accomplish before being able to move on the
next stage.
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• General Characteristics
• Entry Competencies
• Do the learners have the knowledge base
required to enter the lesson?
• Do they have the entry competencies and
technical
• Learning Styles
• vocabulary for this lessons?
• Describe the learning styles preferences of the
individual member of the class,
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• 2. State Objectives
3. Prepare the
Environment
5. Learner Participation
e. Models of
Technology-Enhance
Instructional Lesson
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Contributors
Creators
Communicators
Collaborators
Editable Icons