CHAPTER 1: INTRODUCTION
OBJECTIVES
To provide a grand tour of the major operating
systems components
To provide coverage of basic computer system
organization
CHAPTER 1: INTRODUCTION
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Distributed Systems
Special-Purpose Systems
Computing Environments
Open-Source Operating Systems
WHAT IS AN OPERATING SYSTEM?
A program that acts as an intermediary
between a user of a computer and the
computer hardware
Operating system goals:
Execute user programs and make solving user
problems easier
Make the computer system convenient to use
Use the computer hardware in an efficient manner
COMPUTER SYSTEM STRUCTURE
Computer system can be divided into four
components:
Hardware – provides basic computing resources
CPU, memory, I/O devices
Operating system
Controls and coordinates use of hardware among
various applications and users
Applicationprograms – define the ways in which
the system resources are used to solve the
computing problems of the users
Word processors, compilers, web browsers, database
systems, video games
Users
People, machines, other computers
FOUR COMPONENTS OF A COMPUTER
SYSTEM
WHAT OPERATING SYSTEMS DO
Depends on the point of view: user and system
Users want convenience, ease of use
Don’t care about resource utilization
But shared computer such as mainframe or
minicomputer must keep all users happy
Users of dedicate systems such as workstations
have dedicated resources but frequently use shared
resources from servers
Handheld computers are resource poor, optimized for
usability and battery life
Some computers have little or no user interface, such
as embedded computers in devices and automobiles
OPERATING SYSTEM DEFINITION
System view
OS is a resource allocator
Manages all resources
Decides between conflicting requests for efficient and fair resource use
computer system has many resources that may be required to
solve a problem: CPU time, memory space, file-storage space, I/0
devices, and so on. The operating system acts as the manager of
these resources
OS is a control program
Controls execution of programs to prevent errors and improper use of
the computer
It is especially concerned with the operation and control of I/O devices.
Operating systems exist because they offer a
reasonable way to solve the problem of creating a
usable computing system.
The fundamental goal of computer systems is to
execute user programs and to make solving user
problems easier.
Toward this goal, computer hardware is constructed.
Since bare hardware alone is not particularly easy to
use, application programs are developed.
These programs require certain common operations,
such as those controlling the II 0 devices. The
common functions of controlling and allocating
resources are then brought together into one piece
of software: the operating system.
OPERATING SYSTEM DEFINITION (CONT.)
No universally accepted definition
“Everything a vendor ships when you order an
operating system” is good approximation
But varies wildly
“The one program running at all times on the
computer” is the kernel.
Everything else is either a system program (ships
with the operating system) or an application program.
system program :which are associated with the
operating system but are not part of the kernel
application program :which include all programs not
associated with the operation of the system.
COMPUTER STARTUP
bootstrap program is loaded at power-up or
reboot
Typically stored in ROM or EPROM, generally known as
firmware
Initializes all aspects of system
Loads operating system kernel and starts execution
COMPUTER SYSTEM ORGANIZATION
Computer-system operation
One or more CPUs, device controllers connect
through common bus providing access to shared
memory
Concurrent execution of CPUs and devices
competing for memory cycles
STORAGE-DEVICE HIERARCHY
OPERATING SYSTEM STRUCTURE
Multiprogramming needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU always has
one to execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another job
Timesharing (multitasking) is logical extension in
which CPU switches jobs so frequently that users can interact with each
job while it is running, creating interactive computing
Response time should be < 1 second
Each user has at least one program executing in memory
process
CPU scheduling
If several jobs ready to run at the same time
If processes don’t fit in memory, swapping moves them in and
out to run
Virtual memory allows execution of processes not completely
in memory
MEMORY LAYOUT FOR MULTIPROGRAMMED SYSTEM
OPERATING-SYSTEM OPERATIONS
Interrupt driven by hardware
Software error or request creates exception or
trap
Division by zero, request for operating system service
Other process problems include infinite loop,
processes modifying each other or the operating
system
Dual-mode operation allows OS to protect itself
and other system components
User mode and kernel mode
Mode bit provided by hardware
Provides ability to distinguish when system is running user
code or kernel code
Some instructions designated as privileged, only executable
in kernel mode
System call changes mode to kernel, return from call resets it
to user
TRANSITION FROM USER TO KERNEL
MODE
Timer to prevent infinite loop / process hogging
resources
Set interrupt after specific period
Operating system decrements counter
When counter zero generate an interrupt
Set up before scheduling process to regain control
or terminate program that exceeds allotted time
SYSTEM CALLS:
PROCESS MANAGEMENT
A process is a program in execution. It is a unit of work
within the system. Program is a passive entity, process is an
active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable
resources
Single-threaded process has one program counter
specifying location of next instruction to execute
Process executes instructions sequentially, one at a time, until
completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some
operating system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the processes /
threads
PROCESS MANAGEMENT ACTIVITIES
The operating system is responsible for the following activities in
connection with process management:
Creating and deleting both user and system
processes
Suspending and resuming processes
Providing mechanisms for process
synchronization
Providing mechanisms for process
communication
Providing mechanisms for deadlock handling
MEMORY MANAGEMENT
All data in memory before and after processing
All instructions in memory in order to execute
Memory management determines what is in memory
when
Optimizing CPU utilization and computer response to
users
Memory management activities
Keeping track of which parts of memory are currently
being used and by whom
Deciding which processes (or parts thereof) and data to
move into and out of memory
Allocating and deallocating memory space as needed
STORAGE MANAGEMENT
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-transfer rate,
access method (sequential or random)
File-System management
A file is a collection of related information defined by its
creator. Commonly, files represent programs (both source and
object forms) and data.
Data files may be numeric, alphabetic, alphanumeric, or
binary. Files may be free-form (for example, text files), or they
may be formatted rigidly (for example, fixed fields).
Clearly, the concept of a file is an extremely general one.
Files usually organized into directories
Access control on most systems to determine who can access what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and dirs
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
MASS-STORAGE MANAGEMENT
Usually disks used to store data that does not fit in
main memory or data that must be kept for a “long”
period of time
Proper management is of central importance
Entire speed of computer operation hinges on disk
subsystem and its algorithms
OS activities
Free-space management
Storage allocation
Disk scheduling
Some storage need not be fast
Tertiary storage includes optical storage, magnetic tape
Still must be managed – by OS or applications
Varies between WORM (write-once, read-many-times) and
RW (read-write)
PERFORMANCE OF VARIOUS LEVELS OF
STORAGE
Movement between levels of storage
hierarchy can be explicit or implicit
I/O SUBSYSTEM
One purpose of OS is to hide peculiarities of
hardware devices from the user
I/O subsystem responsible for
Memory management of I/O including buffering
(storing data temporarily while it is being
transferred), caching (storing parts of data in
faster storage for performance), spooling (the
overlapping of output of one job with input of other
jobs)
General device-driver interface
Drivers for specific hardware devices
PROTECTION AND SECURITY
Protection – any mechanism for controlling access of
processes or users to resources defined by the OS
Security – defense of the system against internal
and external attacks
Huge range, including denial-of-service, worms, viruses,
identity theft, theft of service
Systems generally first distinguish among users, to
determine who can do what
User identities (user IDs, security IDs) include name and
associated number, one per user
User ID then associated with all files, processes of that
user to determine access control
Group identifier (group ID) allows set of users to be
defined and controls managed, then also associated with
each process, file
Privilege escalation allows user to change to effective
ID with more rights
DISTRIBUTED COMPUTING
Collection of separate, possibly heterogeneous,
systems networked together
Network is a communications path
Local Area Network (LAN)
Wide Area Network (WAN)
Metropolitan Area Network (MAN)
Network Operating System provides features
between systems across network
Communication scheme allows systems to exchange
messages
Illusion of a single system
SPECIAL-PURPOSE SYSTEMS
Real-time embedded systems most prevalent form
of computers
Vary considerable, special purpose, limited purpose
OS, real-time OS
Multimedia systems
Streams of data must be delivered according to time
restrictions
Handheld systems
PDAs,smart phones, limited CPU, memory, power
Reduced feature set OS, limited I/O
COMPUTING ENVIRONMENTS
Traditional computer
Blurring over time
Office environment
PCs connected to a network, terminals attached to
mainframe or minicomputers providing batch and
timesharing
Now portals allowing networked and remote systems
access to same resources
Home networks
Used to be single system, then modems
Now firewalled, networked
COMPUTING ENVIRONMENTS (CONT.)
Client-Server Computing
Dumb terminals supplanted by smart PCs
Many systems now servers, responding to requests generated
by clients
Compute-server provides an interface to client to request
services (i.e., database)
File-server provides interface for clients to store and
retrieve files
PEER-TO-PEER COMPUTING
Another model of distributed system
P2P does not distinguish clients and servers
Insteadall nodes are considered peers
May each act as client, server or both
Node must join P2P network
Registers its service with central lookup service on
network, or
Broadcast request for service and respond to requests
for service via discovery protocol
Examples include Napster and Gnutella
WEB-BASED COMPUTING
Web has become ubiquitous
PCs most prevalent devices
More devices becoming networked to allow
web access
New category of devices to manage web
traffic among similar servers: load balancers
Use of operating systems like Windows 95,
client-side, have evolved into Linux and
Windows XP, which can be clients and servers