Dijkstra’s Algorithm
Slide Courtesy: Uwash, UT
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Single-Source Shortest Path Problem
Single-Source Shortest Path Problem - The
problem of finding shortest paths from a source
vertex v to all other vertices in the graph.
Applications
- Maps (Map Quest, Google Maps)
- Routing Systems
Dijkstra's algorithm
Dijkstra's algorithm - is a solution to the single-source
shortest path problem in graph theory.
Works on both directed and undirected graphs. However,
all edges must have nonnegative weights.
Input: Weighted graph G={E,V} and source vertex v∈V,
such that all edge weights are nonnegative
Output: Lengths of shortest paths (or the shortest paths
themselves) from a given source vertex v∈V to all other
vertices
Approach
• The algorithm computes for each vertex u the distance to u
from the start vertex v, that is, the weight of a shortest path
between v and u.
• the algorithm keeps track of the set of vertices for which the
distance has been computed, called the cloud C
• Every vertex has a label d associated with it. For any vertex u,
u.d stores an approximation of the distance between v and u.
The algorithm will update a u.d value when it finds a shorter
path from v to u.
• When a vertex u is added to the cloud, its label u.d is equal to
the actual (final) distance between the starting vertex v and
vertex u.
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Dijkstra pseudocode
DIJKSTRA(G,w, s) RELAX(u, v,w)
1 INITIALIZE-SINGLE-SOURCE(G, s) 1 if v.d > u.d + w(u, v)
2S←∅ 2 v.d ← u.d + w(u, v)
3 Q ← G.V 3 v.π← u
4 while Q != ∅
5 u ← EXTRACT-MIN(Q)
6 S ← S ∪ {u}
7 for each vertex v ∈ Adj[u]
8 do RELAX(u, v,w)
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Example: Initialization
Distance(source) = 0 0 ∞ Distance (all vertices
A
2
B but source) = ∞
4 1 3 10
2 2
∞ C D E ∞
5 8 ∞ 4 6
1
F G
∞ ∞
Pick vertex in List with minimum distance.
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Example: Update neighbors'
distance
0 2
2
A B
4 1 3 10
2 2
∞ C D E ∞
5 8 1 4 6
1
Distance(B) = 2 F G
Distance(D) = 1
∞ ∞
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Example: Remove vertex with
minimum distance
0 2
2
A B
4 1 3 10
2 2
∞ C D E ∞
5 8 1 4 6
1
F G
∞ ∞
Pick vertex in List with minimum distance, i.e., D
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Example: Update neighbors
0 2
2
A B
4 1 3 10
2 2
3 C D E 3
5 8 1 4 6
1
Distance(C) = 1 + 2 = 3 F G
Distance(E) = 1 + 2 = 3
Distance(F) = 1 + 8 = 9 9 5
Distance(G) = 1 + 4 = 5
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Example: Continued...
Pick vertex in List with minimum distance (B) and update neighbors
0 2
2
A B
4 1 3 10
2 2
3 C D E 3
5 8 1 4 6
Note : distance(D) not
1
F G updated since D is
already known and
9 5 distance(E) not updated
since it is larger than
previously computed
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Example: Continued...
Pick vertex List with minimum distance (E) and update neighbors
0 2
2
A B
4 1 3 10
2 2
3 C D E 3
5 8 1 4 6
1
F G
No updating
9 5
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Example: Continued...
Pick vertex List with minimum distance (C) and update neighbors
0 2
2
A B
4 1 3 10
2 2
3 C D E 3
5 8 1 4 6
1
Distance(F) = 3 + 5 = 8 F G
8 5
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Example: Continued...
Pick vertex List with minimum distance (G) and update neighbors
0 2
2
A B
4 1 3 10
2 2
3 C D E 3
5 8 1 4 6
1
F G
Previous distance
6 5
Distance(F) = min (8, 5+1) = 6
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Example (end)
0 2
2
A B
4 1 3 10
2 2
3 C D E 3
5 8 1 4 6
1
F G
6 5
Pick vertex not in S with lowest cost (F) and update neighbors
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Another Example
Another Example
Another Example
Another Example
Another Example
Another Example
Another Example
Another Example
Another Example
Time Complexity: Using List
The simplest implementation of the Dijkstra's algorithm
stores vertices in an ordinary linked list or array
– Good for dense graphs (many edges)
• |V| vertices and |E| edges
• Initialization O(|V|)
• While loop O(|V|)
– Find and remove min distance vertices O(|V|)
• Potentially |E| updates
• Update costs O(1)
Total time O(|V2| + |E|) = O(|V2| )
Time Complexity: Priority Queue
For sparse graphs, (i.e. graphs with much less than |V2| edges)
Dijkstra's implemented more efficiently by priority queue
• Initialization O(|V|) using O(|V|) buildHeap
• While loop O(|V|)
• Find and remove min distance vertices O(log |V|) using O(log |V|)
deleteMin
• Potentially |E| updates
• Update costs O(log |V|) using decreaseKey
Total time O(|V|log|V| + |E|log|V|) = O(|E|log|V|)
• |V| = O(|E|) assuming a connected graph
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