Scratch 3 Programming
Scratch 3 Programming
PROGRAMMING
PEDAGOGICAL PLAN
SUBJECT- COMPUTER
CLASS- V
LEARNING OUTCOMES
Students would be able to:
1. Understand the meaning of conditional programming.
2. Understand the use of repeat command.
3. Learn about broadcasting and receiving messages.
RESOURCES USED
1. Related Video: https://www.youtube.com/watch?v=21bZDEwgEAI
https://www.youtube.com/watch?v=ht6HBh6rkMs
https://www.youtube.com/watch?v=YEPBUsbpI44
https://www.youtube.com/watch?v=dy8Ci-xZz0s
2. Smart Board
3. PMP Education Modules
4. Text-book
LANGUAGE SUPPORT/KEY
VOCABULARY
1. Program
2. Sequential
3. Conditional
4. Event-driven
5. Repeat
6. Broadcast
7. Receive
INTERDISCIPLINARY LINKAGES
(IN TERMS OF SUBJECTS, LIFE SKILLS, VALUES, GENDER SENSITIVITY ETC.)
1. SUBJECT –
Art
Mathematics
2. SKILLS –
Application Skills
Thinking Skills
Creative Thinking
Divergent Thinking
TOPIC 1: CONDITIONAL PROGRAMMING
1. Program – set of instructions which are executed in a sequential manner.
a. Sequential Statement: It shows one or more actions following each other
in order.
b. Conditional Statement: It tells the program which action to take, based
on a certain condition.
number of times.
When you insert Repeat block inside