Ch3-Vectors and Motion in 2D
Ch3-Vectors and Motion in 2D
Vectors and
Two-Dimensional Motion
Vector vs. Scalar Review
All physical quantities encountered in this text will be either a
scalar or a vector
Negative Vectors: Two vectors are negative if they have
the same magnitude but are 180° apart (opposite directions)
A B; A A 0
Resultant Vector: The resultant vector is the sum of a
given set of vectors
R A B
Properties of Vectors--Continued
Commutative Law of Addition: The order in which the
vectors are added doesn’t affect the result. A B B A
It may be convenient to
use a coordinate system
other than horizontal and
vertical
Choose axes that are
perpendicular to each
other
Adjust the components
accordingly
Note: Use it rarely in this class. Examples will be available later on.
Adding Vectors Algebraically
Finding Resultant Vector using Algebraic
Methods
Choose a coordinate system and sketch the vectors
Find the x- and y-components of all the vectors
Add all the x-components
This gives Rx: R x v x
Add all the y-components
This gives Ry: R y v y
Use the Pythagorean Theorem to find the magnitude of
the resultant: R R2 R2 x y
m
Average velocity and instantaneous velocity
m/s
Average acceleration and instantaneous acceleration
m/s2