Group 8
Group 8
CURRENT
2:
TRENDS IN
INFORMATION
SYSTEM
BY GROUP 8
ANALYSIS
GLOBAL EXPANSION IN
INFORMATION SYSTEM
SOCIAL MEDIA USE
PERSONAL TREND
MOBILE
TECHNOLOGY
Mobile technology has rapidly evolved over the past
decade, transitioning from basic telephones to
advanced smartphones. Key trends in this evolution
include:
1. 5G Adoption
2. Progressive Web Applications
(PWAs)
3. Mobile Payments
4. Mobile Commerce (m-Commerce)
5. Wearables
6. Foldable Devices
7. Mobile Virtual Reality
8. Mobile Augmented Reality
9. Beacon Technology
WEARABLE
The typical smartphone user checks their device 150
times a day for tasks including social media (13 times),
music streaming (22 times), phone calls (22 times), and
messaging (23 times).
Technology could perform many of these tasks more
effectively if they were physically. Incorporated into
our bodies or worn on them. Wearable technology is
what it is called. Technology like hearing aids and
later Bluetooth earpieces have been part of wearables
for a long time. Smartwatches, body cameras, sports
watches, and various fitness monitors are now included
MOBILE
SMARTPHONE
Mobile technology, particularly smartphones and
wearables, has made it easier to share data for mutual
benefit. Users can passively share information, like
location data for traffic updates, or actively contribute
by adding reviews to platforms like Yelp! And Waze.
Waze utilizes real-time data from users to provide
traffic and routing information, while Yelp! Allows users
to rate and review local establishments, helping
customers find businesses and contributing to their
success. This community-driven data exchange
enhances user experience and business visibility.
PRINTABLE 4
3D printing, or additive 3 . Custom
manufacturing, creates Clothings –
three-dimensional Medical Models – Use in Tailored clothing
medical education and through precise
objects from digital surgical planning. measurement.
models. It builds Example: Preventing a Benefits: Perfect
objects layer by layer cerebral aneurysm with a fit, resource
using materials like printed brain model. efficiency.
plastics, metals, and 5
1 glass. 2 The Maker Movemet – A
Musical Instruments – new wave of creators using
creatiom of instruments open-source techniques
Building – MIT’s
and desktop
building printing using metal and plastic.
manufacturing.
Examples: flutes and
robot Democratization of
acoustic guitar.
manufacturing through
technology.
FINDABLE
The Internet of Things (IoT) refers to devices
integrated into various items, connecting to the
internet via Wi-Fi, Bluetooth, or LTE, enabling data
exchange.
Key Characteristics IoT Applications
2. Component surveillance
2. Unauthorized access
3. Enhanced security
3. Careless owner use
4. Energy efficiency (default passwords)
BLOCKCHAIN
A system in which a record of transactions, especially
those made in a cryptocurrency, is maintained across
computers that are linked in a peer-to-peer network.
BIG DATA
Refers to extremely large and diverse collections of structured,
unstructured, and semi-structured data that continues to grow
exponentially over time. These datasets are so huge and
complex in volume, velocity, and variety, that traditional data
management systems cannot store, process, and analyze them.