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Problem Solving, and
Calculation are Hard
WE HAVE THREE BRAINS • We really have three brains, or if you prefer, a brain with three main parts, each of which affects different aspects of our thought and behavior 1. The old brain:This is mainly the brain stem, where the spinal cord enters the base of the brain. The old brain classifies everything into three categories: edible, dangerous, or sexy. It also regulates the body’s automatic functions, such as digestion, breathing, and reflexive movement. Eg: Reptiles, amphibians, and most fish have only the old brain • The midbrain:This part of the brain is “middle” in two ways: (1) physically, because it is located above the old brain and beneath the cortex, and (2) evolutionarily, because it evolved after the old brain and before the new brain. The midbrain controls emotions; it reacts to things with joy, sadness, fear, aggressiveness, apprehensiveness, anger, etc. Eg:Birds and lower mammals have only an old brain and a midbrain. • The new brain:This part of the brain mainly consists of the cerebral cortex. It controls intentional, purposeful, conscious activity, including planning. • Most mammals have a cortex in addition to their old brain and midbrain, but only a few highly evolved mammals—elephants; porpoises, dolphins, and whales; and monkeys, apes, and humans— have a sizable one. WE HAVE TWO MINDS • Cognitive psychologists these days usually lump the functions of the midbrain and old brain together, separate from the functions of the new brain • They view the human mind as consisting of two distinct “minds”: 1. an unconscious, automatic mind operating largely in the old brain and midbrain,[System one,Emotional mind] 2. a conscious, monitored mind operating mainly in the new brain. [System two,Rational mind] Which one will control our perception and behaviour? • One noteworthy fact about our conscious, rational, monitored mind (system two) is that it is us—it is where our consciousness and self- awareness are. • Of course, it thinks it is in charge of our behavior. It believes it runs the show because it is the only one of the two minds that has consciousness. But in fact system two is rarely in charge. • System one (the unconscious, automatic, emotional mind) operates quickly compared to system two—10 to 100 times as fast—but it does so by operating based on intuition, guesses, and shortcuts, which makes everything it does an approximation. • We all have both system one and system two, but system two is often lazy: it accepts the quick estimates and judgments of system one even though they are often inaccurate.Why? • Because the perceptions and judgments of system one come quickly, and are usually good enough to allow us to get by in most situations. • Also, operating system two takes conscious will and mental effort, while system one is always running in the background and takes no conscious effort. • When is system two needed? When our goals require getting something not just sort of right but exactly right, when we are in situations system one does not recognize and therefore has no automatic response, or when system one has multiple conflicting responses and no quick-and-dirty way to resolve them. • Because system one is the primary controller of human perception and behavior. • Since system one reacts faster than system two, we sometimes act based on what it tells us before we (i.e., our system two) reach a conscious decision or are even aware that action is required. LEARNING FROM EXPERIENCE IS (USUALLY) EASY • People are pretty good at generalizing from specific experiences and observations to extract conclusions. We generalize constantly throughout our lives. • Eg: 1. Stay away from leopards. 2. Don’t eat bad-smelling food. 3. Ice cream tastes good, but it melts quickly in hot weather. 4. Wait a day before replying to an email that makes you mad. l Don’t open attachments from unfamiliar senders. Our ability to learn from experience is limited in several ways. 1. complex situations that involve many variables or that are subject to a wide variety of forces are difficult for people to predict, learn from, and generalize about. • Experienced stock market investors still aren’t sure what stocks to sell or buy now. • People who have lived in Denver, CO, for years still have trouble predicting the weather there. • Even after interacting with your sister’s boyfriend on several occasions, you may still not be sure he is a good guy. 2. Second, experiences from our own lives or those of relatives and friends influence our conclusions more than experiences we read or hear about. 3. when people make a mistake, they don’t always learn the right lesson from it. 4. people have in learning from experience is that they often overgeneralize—that is, make generalizations based on incomplete data. • A cortex is certainly necessary to be aware that one has learned from experience, and only creatures with the largest new brains. • Even though there are limits on how well we learn from direct experience and from the experience of others, learning and generalizing from experience are relatively easy for the human mind. PERFORMING LEARNED ACTIONS IS EASY • When we go somewhere we have been many times before, or do something we have done many times before, we do it almost automatically, without much conscious thought. 1. Riding a bicycle after many years of practice. 2. Backing out of your driveway and driving to work for the 300th time. 3. Brushing your teeth as an adult.
In fact, “automatic” is how cognitive psychologists refer to routine, well-learned
behavior. Automatic activities can even be done in parallel with other activities. How does an activity become automatic? practice, practice, practice PERFORMING NOVEL ACTIONS IS HARD • When a person first tries to drive a car—especially a car with a stick shift —every part of the activity requires conscious attention. • To demonstrate to yourself the difference in conscious attention required by well-learned (automatic) versus novel (controlled) tasks, try these : 1. Recite the letters of the alphabet from A to M. Then recite the letters of the alphabet from M to A 2. Drive to work, using your normal route. The next day, use a very different, unfamiliar route. 3. Hum the first measure of the song “Twinkle, Twinkle, Little Star.” Then hum it backwards. • How can designers of interactive systems make the tasks that they support faster, easier, and less error-prone? PROBLEM SOLVING AND CALCULATION ARE HARD • Reptiles, amphibians, and most birds get along in their world quite well with just an old brain and a midbrain.4 Insects, spiders, and mollusks survive in their environments with even less. Animals without a cortex (or its equivalent, as in a few birds) can learn from experience, but it usually takes a lot of experience and they can only learn minor adjustments to their behavior. • Most of their behavior is stereotyped, repetitive, and predictable once we understand the demands of their environment (Simon, 1969). That may be just fine when their environment requires only the behaviors they already have automated. • But what if the environment throws a curve ball: it requires new behavior, and requires it right now? What if a creature faces a situation it has never encountered before, and may never encounter again? In short, what if it is faced with a problem? • In such cases, creatures with no cortex or its equivalent cannot cope. • However, problems that system one cannot resolve and require the engagement of system two, exceed our short-term memory limits, require certain information be retrieved from long-term memory, or in which we encounter distractions, strain our brains. Example 1 • I need to move the washing machine out of the garage, but the car is in the way, and my car keys are … hmmm … they’re not in my pocket. Where are they? … [Search car.] They’re not in the car. Maybe I left them in my jacket. … Now where did I leave my jacket? [Search house; eventually find jacket in bedroom.] Okay, found the keys. … Boy is this bedroom messy—must clean it before wife gets home. … Hmmm. Why did I need the car keys? [Return to garage, see washer.] Oh, yeah: to move the car so I can move the washing machine out of the garage. (Interim subgoals grabbed attention away from higher-level goals in short-term memory.) Example 2 • You have to measure exactly four liters of water, but you only have a three-liter bottle and a five-liter bottle. How do you do it? • When solving such problems, people often use external memory aids, such as writing down interim results, sketching diagrams, and manipulating models of the problem. • 93.3 × 102.1 = ? • SOLVING TECHNICAL PROBLEMS REQUIRES TECHNICAL INTEREST AND TRAINING IMPLICATIONS FOR USER-INTERFACE DESIGN • People often intentionally challenge and entertain themselves by creating or solving puzzles that strain—or “exercise”—their minds • Interactive systems should minimize the amount of attention users must devote to operating them (Krug, 2005), because that pulls precious cognitive resources away from the task a user came to the computer to do. Here are some design rules: • Prominently indicate system status and users’ progress toward their goal. • Guide users toward their goals. • l Tell users explicitly and exactly what they need to know. • Don’t make users diagnose system problems. • Minimize the number and complexity of settings. • Let people use perception rather than calculation. • Make the system familiar • Let the computer do the math.