Game Theory Notes PP
Game Theory Notes PP
By
Mr. Mwansa JJ
GAME THEORY
A game is a formal representation of a situation in which a number of individuals interact in a setting of
strategic interdependence. Game theory provide an intuitive, conceptual introduction to the techniques
used to study oligopoly behavior and strategic competition.
Each agent in such interactions recognizes that the payoff (profit/utility) he receives depends on their
own actions and actions of other agents.
Her best actions may depend on the actions that other individuals have even future actions that they
may take or decide not to take as a result of her current actions.
The theory postulates that all players know the structure of the game, know that their
rivals know it, know that they know it , know that it is known, ad infinitum .
In game theory models, we often assume that the model concerned is common
knowledge among players.
Hence whatever we may know or understand about the game is must be known or
understood by the players of the game.
By contrast, a player’s private information is any information that she has that is not
common knowledge among all players in the game.
Strategies
A fundamental concept in game theory is the notion of a player’s strategy.
Definition: A strategy is a complete contingent plan, or decision rule specifying how a player will
act in every distinguishable of action circumstance in which she might be called upon to move.
The strategy must specify the action she would take at all nodes where it is her turn to act
according to the rules of the game -whether these nodes are on or off equilibrium path of play.
Nota bene (Not well) that the distinguishable circumstances to a player are represented by her
collection of information sets [which she may need to move ].
In this case, a player’s strategy amounts to specifying how she plans to move at each one of
her information sets, should it be reached during the paly of the game
Action Vs Strategy :
A strategy is a plan of action for every decision node where a player may be called to act.
Question: why have a plan for contingencies that her own actions ensures that they never
arise?
Answer –what would happen at such never reached nodes play a big part in studying dynamic
games
Strategies Example
Thus, player 2 has four possible strategies: S2 = {(H,H), (H,T), (T,H), (T,T)} where (H,T) means
“Play H if player 1 plays H and play T if player 1 plays T”
A profile of players‘ strategy choices in an I player game is represented by a vector
S=(s1, ……., sI) where Si is the strategy chosen by player i
The strategy profile can also presented as si= (si, s-i) where s-iis the (I-1) vector of strategies for
players other than i
Normal Form
Definition: the normal form is the representation of a game in a game matrix, showing
strategies available for each player and along separate dimensions (column, row, etc.) of
the matrix and the outcomes and payoffs in the multidimensional cells.
Normal Form example
Nash Equilibrium
In words, the Nash equilibrium (NE) is a configuration of strategies (one for each player)
such that each player’s strategy is the best for him , given those of the other players (this
can be a mixed or pure strategy)
In the NE, each player’s strategy choice is a best response to the strategies actually played
by the rivals.
In the Nash equilibrium, no player has an incentive to deviate from his strategy, thereby
making a Nash equilibrium a mutual best response.
In this course we cover three way od detecting the NE namely, iterative deletion of strictly
dominated strategies, Brute force or cell by cell inspection and backward induction.
Iterated Deletion of strictly dominated strategies
We can eliminate not only strictly dominated strategies after the first deletion of strategies
but also strategies that are strictly dominated after this next deletion of strategies, and so on.
Each additional iteration requires that players’ knowledge of each others’ rationality be one
level deeper.
A player must now know not only that his rivals are rational but also that they know that he
is, and that he knows that they know that he is rational, etc.
On iteratively eliminating strictly dominated strategies, the order of deletion does not affect
the set of strategies that remain in the end.
The models considered in this are static models of oligopoly pricing: competition is limited to a single period.
The Cournot model assumes that firms compete over quantities. We consider the derivation of equilibrium,
comparative static results, and welfare implications when the number of firms is fixed and when there is free entry.
The Bertrand model assumes that firms compete over prices. This gives rise to the Bertrand “paradox”: when
products are homogeneous and firms have constant and equal marginal costs, the competitive result that price
equals marginal cost arises even if there are only two firms in the industry.
We demonstrate that this result is not robust to the introduction of capacity constraints and differentiated products
1. Cournot Model of Duopoly
• In a Cournot model, firms optimize with quantity
Simultaneous game –the players decide their outputs at the
same time treating the competitor’s output as fixed
Players optimize for 'best response’
Firms maximize profit taking into account beliefs about the
rival’s output
• How to set up the model
i. Two firms,
ii. with identical costs
iii.Selling identical products, and
• Step 2: Determine best response (profit max)
Profit: 1= Rr(q1) –TC(q1)
= pq1–147q1= [(339 –q2) –q1]q1–147q1
= 192q1–q2 q1 –q12
Profit Max, First order conditions:
• d/dq1=192 –q2 –2q1= 0
• q1= 96–½ q2
• This is known as firm 1’s best response function (or reaction function)
Step 3: Equilibrium will be where both conditions specified in reaction functions are
satisfied
Firm 1:q1= 96–½ q2= B1(q2)
Firm 2: q2= 96–½ q1= B2(q1)
q1= 96–½ (96–½ q1)
q1= 64 From firm 2 reaction function:
Stackelberg Model
First mover advantage model is a sequential game, in which the firm 1 chooses output
first and firm 2 follows.
We use backward induction to solve for the SPE of this sequential game.
Begin with follower’s output –who choses q2 that maximizes own profits
Then turn to the first mover that recognizes that it can influence the follower’s actions:
Example on Stackelberg Model
Example on Stackelberg Model
Example on Stackelberg Model
Bertrand Model
Industry consists of small number of firms - autos, airlines, radio/TV stations in small
city, Again depends on industry definition, also changes in time, e.g. emergence of
cable TV Key features: Structural interaction - choice of each affects profits of others.
Strategic interaction - all are aware of this interdependence, and this influences their
choices.
Common idea to all market structures: each firm’s choice each chooses the variables
under its control to maximize its profit.
Difference is - given what environment (things outside its control, or constraints on its
choices) ?
Perfect competition - given market price. Monopoly - given demand curve. Oligopoly -
given the choices of other firms.
Price (Bertrand) - Mail order firms simultaneously print catalogs and commit to those
prices. In reality some industries may be close to one or the other, but again must think
of the theories as organizing principles flexibly, not literally. Other dimensions in which
oligopolists compete: product design, advertising,
References
• Dr Mudenda’s PowerPoint notes (Extracts from 2018 notes)
• Geffrey Church-Industrial Organization
• Dominic Salvatore- Managerial economics