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Student Sample Projects
Using Open-Ended Tools
Learning Outcomes At the end of the lesson, you should be able to: 1.Explore existing web-based publishing tools; and 2.Create student sample projects. Learning via Web Publishing There are two ways to contribute any authored documents to the World Wide Web. First, with the advent of ready-made websites that are meant to invite and encourage contributors to share their authored stories, research, commentaries, and the like, students may publish their work by submitting their products to these websites. Second, the students may create their own web pages because there are a lot of free apps for web page development or they may place them on their institution's official website. a. The Diary Project http://www.diaryproject.com encourages students to contribute their narrations or daily diaries with different themes required by the web site b. CyberKids http://www.cyberkids.com to provide a voice for young people on the internet. It accomplishes this by publishing original creative work by kids ages 7-12 c. Atavist https://atavist.com It's a drag-and-drop editor for creating beautiful online publications. d. Calameo https://en.calameo.com It's an online e-magazine publishing tool that lets you add multimedia and personal branding to anything you create. e. Tikatok https://tikatok.com This is a creative publishing studio for young children. They can use it to publish digital and printed books of all kinds. f. Storybird https://storybird.com This online publishing tool brings yours words and global artists' work together in amazing storybooks. g. Lulu http://www.lulu.com/us/en/create/ebooks Everything you need to know about doing online publishing is right here. They offer tutorials, resources, guides and more to learn with. h. Flipsnack https://www.flipsnack.com Flipsnack is a flip book creator. Flipsnack looks great across all online platforms and social media. i. Penzu https://penzu.com Online journaling is the focus of Penzu and it works well. Journaling is a great writing and self- reflective exercise. Publication Requirements in the Light of the Digital Age It should be noted that the development of high-quality digital learning products and materials involves a complex combination of expertise in the subject, knowledge of educational design and technical skills: photography, audio, video, computer programming, etc (Wilde, 2004). With the engagements of all of this, it is essential to be mindful of the following: A.Copyright Laws B.Anti-Bullying Act of 2013 C.Republic Act 110175 A. Copyright Laws Copyright Law protects works of authorship. According to FindLaw (2020), the Copyright Act states that works of authorship include the following types of works: Literary works. Novels, nonfiction prose, poetry, newspaper articles and newspapers, magazine articles and magazines, computer software, software documentation and manuals, training manuals, manuals, catalogs, brochures, ads (text), and compilations such as business directories. Musical works. Songs, advertising jingles, and instrumentals. Dramatic works. Plays, operas, and skits. Pantomimes and choreographic works. Ballets, modern dance, jazz dance, and mime works. Pictorial, graphic, and sculptural works. Photographs, posters, maps, paintings, drawings, graphic art, display ads, cartoon strips and cartoon characters, stuffed animals, statues, paintings, and works of fine art. Motion pictures and other audiovisual works. Movies, documentaries, travelogues, training films and videos, television shows, television ads, and interactive multimedia works. Sound recordings. Recordings of music, sounds, or words. Architectural works. Building designs, whether in the form of architectural plans, drawings, or the constructed building itself FindLaw (2020) further states that Copyright Law is important for multimedia developers and publishers for two reasons:
a. Original multimedia works are protected by
copyright. The Copyright Act's exclusive rights provision gives developers and publishers the right to control unauthorized exploitation of their works. b.Multimedia works are created by combining "content" music, text, graphics, illustrations, photographs, software- that is protected under copyright law. Developers and publishers must avoid infringing copyrights owned by others. B. Anti-Bullying Act of 2013 Republic Act No. 10627 otherwise known as the Anti-Bullying Act of 2013 of the Philippines directs all elementary and secondary schools to adopt policies to address the existence of bullying in their respective institutions. Bullying refers to any severe or repeated use by one or more students of a written, verbal or electronic expression, or a physical act or gesture, or any combination thereof, directed at another student that has the effect of actually causing or placing the latter in reasonable fear of physical or emotional harm or damage to his property; creating a hostile environment at school for the other student; infringing on the rights of the other student at school; or materially and substantially disrupting the education process or the orderly operation of a school. One of the most common problems encountered today by internet users is bullying online which we call cyberbullying. C. Republic Act 110175 This is known as Cybercrime Prevention Act of 2012 declaring a policy that states that the State recognizes the vital role of information and communications industries such as content production, telecommunications, broadcasting electronic commerce, and data processing, in the nation's overall social and economic development. Quiz Direction: Answer each question briefly and concisely. 1. What is Digital Citizenship? 2. What are the main differences of Project-based learning and Problem-based learning? 3. Name at-least 5 online