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STEMROBO Introduction
My name is Brian Ochieng an engineer at STEMROBO Company
Kenya. Basically is abbreviated for ; S- Science T- Technology E- Engineering M- Mathematics ROBO- Robotics STEMROBO is under MAURYA Edutech. STEMROBO has its headquarters in INDIA where it was founded and its distributed in over 50 different countries across the world. In Africa we are not only in Kenya but also Uganda, Tanzania, Rwanda, Nigeria, South Africa and among other nations. STEMROBO The main objective of STEMROBO is to incorporate students with the 21st century Brings the students a learning, creativity and innovation culture. A trainer is to coach the students from grade three and above. The robotic kits in STEMROBO are IoT enabled and in-house. Meaning they make it themselves. The robots are given to the students and one robot is to be shared by about five students. 21ST CENTUARY SKILLS Our motto as STEMROBO Company is to develop and equip students with the 21ST Century Skills. This skills are; 1. Better listening 2. Team building 3. Critical thinking 4. Better planning 5. Creativity 6. Problem solving 7. Imagination 8. Observation 9. Entrepreneurship WHAT WE OFFER We offer coding, robotics and artificial intelligence. Coding is giving a computer instructions while Robotics this are machines that make human work easier. LANGUAGES 1. Scratch Programming. 2. Python Programming. 3. Mobile Applications Programming. 4. Website design and development. 5. Graphic design and 3D 6. Artificial Intelligence. 7. Arduino. ETC OUR SELLING POINT 1. Got a Learning Management System 2. We provide inbuilt kits 3. We offer python in block based and textual 4. Free lab setup for schools 5. We provide certificate on completion CODING Under coding we offer SCRATCH which is block based coding (Drag & drop blocks) Python we offer it both block based and textual HTML language on how to make website Mobile app development Ardinal programming Machine learning Artificial intelligence ARTIFICIAL INTELLIGENCE AI is the development of computer systems capable of performing tasks that traditionally required human intelligence, such as speech recognition, decision- making, and pattern identification. Includes technologies like machine learning, deep learning, and natural language processing, and is used in various industries like chatGPT, Google Translate, Netflix, and Tesla. SCRATCH PROGRAMMING Scratch is visual programming tool that enables students to create interactive games and animations. More ease to young learners to understand and enjoy.Teaches creative thinking, systematically reasoning, and collaborative work.
There are four elements in scratch programming:
1. Stage: where everything happens. 2. Sprite: this is the main character/ actor in the project. 3. Script/ code: tells the character what to say or do. 4. Programming palette: these are elements used to program the sprite to do or say something. Sprites must be programmed to carry out every function you want them to perform. SCRATCH PROGRAMMING EVENTS BLOCKS. 1. When the green fag is clicked – it initiatesc the project to begin when the green flag in the upper right hand corner is clicked. 2. When the space key is pressed – The project will begin when the space bar is pressed. The black drop down arrow indicated that you can choose a key different from the space bar and that key will begin the project. 3. When the sprite is clicked – The project will begin when the sprite is clicked. SOUND BLOCKS They fall under the fuchsia category and allow you to program the sprite to produce sound or words you can hear
Non-Hierarchical Cluster Analysis Using K-Modes Method On Student of Statistics Major 2015 at The Faculty of Mathematics and Natural Sciences Mulawarman University