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NG Stemrobo

Stem

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Brian Okotsi
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0% found this document useful (0 votes)
23 views13 pages

NG Stemrobo

Stem

Uploaded by

Brian Okotsi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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STEMROBO Introduction

 My name is Brian Ochieng an engineer at STEMROBO Company


Kenya.
 Basically is abbreviated for ;
 S- Science
 T- Technology
 E- Engineering
 M- Mathematics
 ROBO- Robotics
 STEMROBO is under MAURYA Edutech.
 STEMROBO has its headquarters in INDIA where it was founded
and its distributed in over 50 different countries across the world.
 In Africa we are not only in Kenya but also Uganda, Tanzania,
Rwanda, Nigeria, South Africa and among other nations.
STEMROBO
 The main objective of STEMROBO is to
incorporate students with the 21st century
 Brings the students a learning, creativity and
innovation culture.
 A trainer is to coach the students from grade
three and above.
 The robotic kits in STEMROBO are IoT enabled
and in-house. Meaning they make it themselves.
 The robots are given to the students and one
robot is to be shared by about five students.
21ST CENTUARY SKILLS
 Our motto as STEMROBO Company is to develop and equip
students with the 21ST Century Skills.
 This skills are;
1. Better listening
2. Team building
3. Critical thinking
4. Better planning
5. Creativity
6. Problem solving
7. Imagination
8. Observation
9. Entrepreneurship
WHAT WE OFFER
 We offer coding, robotics and artificial
intelligence.
 Coding is giving a computer instructions
while Robotics this are machines that
make human work easier.
LANGUAGES
1. Scratch Programming.
2. Python Programming.
3. Mobile Applications Programming.
4. Website design and development.
5. Graphic design and 3D
6. Artificial Intelligence.
7. Arduino. ETC
OUR SELLING POINT
1. Got a Learning Management System
2. We provide inbuilt kits
3. We offer python in block based and
textual
4. Free lab setup for schools
5. We provide certificate on completion
CODING
 Under coding we offer SCRATCH which is
block based coding (Drag & drop blocks)
 Python we offer it both block based and
textual
 HTML language on how to make website
 Mobile app development
 Ardinal programming
 Machine learning
 Artificial intelligence
ARTIFICIAL INTELLIGENCE
 AI is the development of computer systems
capable of performing tasks that
traditionally required human intelligence,
such as speech recognition, decision-
making, and pattern identification.
 Includes technologies like machine learning,
deep learning, and natural language
processing, and is used in various industries
like chatGPT, Google Translate, Netflix, and
Tesla.
SCRATCH PROGRAMMING
 Scratch is visual programming tool that enables students to
create interactive games and animations.
 More ease to young learners to understand and enjoy.Teaches
creative thinking, systematically reasoning, and collaborative
work.

There are four elements in scratch programming:


1. Stage: where everything happens.
2. Sprite: this is the main character/ actor in the project.
3. Script/ code: tells the character what to say or do.
4. Programming palette: these are elements used to program the
sprite to do or say something.
 Sprites must be programmed to carry out every function you
want them to perform.
SCRATCH PROGRAMMING
EVENTS BLOCKS.
1. When the green fag is clicked – it initiatesc the project to
begin when the green flag in the upper right hand corner is
clicked.
2. When the space key is pressed – The project will begin
when the space bar is pressed. The black drop down arrow
indicated that you can choose a key different from the
space bar and that key will begin the project.
3. When the sprite is clicked – The project will begin when the
sprite is clicked.
SOUND BLOCKS
 They fall under the fuchsia category and allow you to
program the sprite to produce sound or words you can hear

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