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Understanding Computers: Today and Tomorrow, 13th Edition
Chapter 2: The System Unit: Processing and Memory Learning Objectives
1. Understand how data and programs are represented to
a computer and be able to identify a few of the coding systems used to accomplish this. 2. Explain the functions of the hardware components commonly found inside the system unit, such as the CPU, memory, buses, and expansion cards. 3. Describe how new peripheral devices or other hardware can be added to a computer. 4. Understand how the computer system’s CPU and memory components process program instructions and data. 5. Name and evaluate several strategies that can be used today for speeding up the operations of a computer. 6. List some technologies that may be used in the future computers. Understanding Computers: Today and Tomorrow, 13th Edition 2 Overview
• This chapter covers:
– How computers represent data and program instructions – How the CPU, memory, and other components located inside the system unit are arranged, as well as the characteristics of the components – How the CPU performs processing tasks – Strategies to speed up a computer today and to create faster computers in the future
Understanding Computers: Today and Tomorrow, 13th Edition
3 Data and Program Representation
• In order to be understood by a computer, data and
programs need to be represented appropriately • Coding systems: Used to represent data and programs in a manner understood by the computer • Digital computers: Can only understand two states, off and on (0 and 1) • Digital data representation: The process of representing data in digital form so it can be understood by a computer
Understanding Computers: Today and Tomorrow, 13th Edition
4 Digital Data Representation
• Bit: The smallest unit of data that
a binary computer can recognize (a single 1 or 0) • Byte = 8 bits • Byte terminology used to express the size of documents and other files, programs, etc. • Prefixes are often used to express larger quantities of bytes: kilobyte (KB), megabyte (MB), gigabyte (GB), terabyte (TB), etc.
Understanding Computers: Today and Tomorrow, 13th Edition
5 The Binary Numbering System
• Numbering system: A way of representing numbers
• Decimal numbering system – Uses 10 symbols (0-9) • Binary numbering system – Uses only two symbols (1 and 0) to represent all possible numbers • In both systems, the position of the digits determines the power to which the base number (such as 10 or 2) is raised
Understanding Computers: Today and Tomorrow, 13th Edition
6 The Binary Numbering System
Understanding Computers: Today and Tomorrow, 13th Edition
7 Coding Systems for Text-Based Data
• ASCII and EBCDIC
– ASCII (American Standard Code for Information Interchange): coding system traditionally used with personal computers – EBCDIC (Extended Binary-Coded Decimal Interchange Code): developed by IBM, primarily for mainframe use
Understanding Computers: Today and Tomorrow, 13th Edition
8 Coding Systems for Text-Based Data
• Unicode: newer code (32 bits
per character is common); universal coding standard designed to represent text- based data written in any ancient or modern language • Replacing ASCII as the primary text-coding system
Understanding Computers: Today and Tomorrow, 13th Edition
9 Coding Systems for Other Types of Data
• Graphics (still images
such as photos or drawings) – Bitmapped images: A variety of bit depths are possible (4, 8, 24 bits) • More bits = more colors
Understanding Computers: Today and Tomorrow, 13th Edition
10 Coding Systems for Other Types of Data
• Audio data: Must be in digital form in order to be stored
on or processed by a computer – Often compressed when sent over the Internet • MP3 files • Video data: Displayed using a collection of frames, each frame contains a still image – Amount of data can be substantial, but can be compressed
Understanding Computers: Today and Tomorrow, 13th Edition
11 Representing Programs: Machine Language
• Machine language: Binary-based language for
representing computer programs the computer can execute directly – Early programs were written in machine language. – Today’s programs still need to be translated into machine language in order to be understood by the computer • Most programs are written in other programming languages – Language translators are used to translate the programs into machine language
Understanding Computers: Today and Tomorrow, 13th Edition
12 Quick Quiz
1. Another way to say “one million bytes” is
a. one kilobyte b. one gigabyte c. one megabyte 2. True or False: MP3 files are stored using 0s and 1s. 3. The _____________ numbering system is used by computers to perform mathematical computations. Answers: 1) c; 2) True; 3) binary
Understanding Computers: Today and Tomorrow, 13th Edition
13 Inside the System Unit
• System unit: The main case of a computer
– Houses the processing hardware for a computer – Also contains storage devices, the power supply, and cooling fans – Houses the CPU, memory, interfaces to connect to peripheral devices (printers, etc), and other components such as CD/DVD drives – With a desktop computer, usually looks like a rectangular box
Understanding Computers: Today and Tomorrow, 13th Edition
14 Inside the System Unit
Understanding Computers: Today and Tomorrow, 13th Edition
15 The Motherboard
• Computer chip: A very small pieces of silicon or other
semi-conducting material onto which integrated circuits are embedded • Circuit board: A thin board containing computer chips and other electronic components • Motherboard or system board: The main circuit board inside the system unit – All devices must connect to the motherboard – External devices (monitors, keyboards, mice, printers) typically connect by plugging into a port exposed through the exterior of the system unit – Wireless devices connect through a transceiver or wireless networking technology (like Bluetooth) Understanding Computers: Today and Tomorrow, 13th Edition 16 The CPU
• Central processing unit (CPU): circuitry and components
packaged together and connected directly to the motherboard – Does the vast majority of processing for a computer – Also called a processor; called a microprocessor when talking about personal computer • Dual-core CPU: Contains the processing components (cores) of two separate processors on a single CPU • Quad-core CPU: Contains 4 cores • Typically different CPUs for desktop computers, portable computers, servers, mobile devices, consumer devices, etc. • Often made by Intel or AMD
Understanding Computers: Today and Tomorrow, 13th Edition
17 The CPU
Understanding Computers: Today and Tomorrow, 13th Edition
18 The CPU
Understanding Computers: Today and Tomorrow, 13th Edition
19 Processing Speed
• CPU clock speed: One measurement of processing
speed – Measured in megahertz (MHz) or gigahertz (GHz) – Higher CPU clock speed = more instructions processed per second • Alternate measure of processing speed is the number of instructions a CPU can process per second – Megaflops, gigaflops, teraflops • Other factors (CPU architecture, memory, bus speed, amount of RAM, etc.) also affect the overall processing speed of a computer • Benchmark tests: Can be used to evaluate overall processing speed Understanding Computers: Today and Tomorrow, 13th Edition 20 Word Size and Cache Memory
• Word size: The amount of data that a CPU can
manipulate at one time – Typically 32 or 64 bits • Cache memory: Special group of very fast memory chips located on or close to the CPU – Level 1 is fastest, then Level 2, then Level 3 – More cache memory typically means faster processing – Usually internal cache (built into the CPU) – Often some cache dedicated to each core; may also have some shared cache accessible by any core
Understanding Computers: Today and Tomorrow, 13th Edition
21 Bus Width, Bus Speed, and Bandwidth
• Bus: An electronic path over
which data can travel • Bus width: The number of wires in the bus over which data can travel • Bus width and speed determine the throughput (or bandwidth) of the bus – The amount of data that can be transferred by the bus in a given time period
Understanding Computers: Today and Tomorrow, 13th Edition
22 Memory
• Memory refers to chip based storage
• RAM (random access memory): Computer’s main memory – Consists of chips arrange on a circuit board called a memory module plugged into the motherboard – Stores essential parts of operating system, programs, and data the computer is currently using – Adequate RAM is needed to run programs – Volatile: Contents of RAM is lost when the computer is shut off – Most personal computers use SD-RAM – MRAM and PRAM: non-volatile RAM under development
Understanding Computers: Today and Tomorrow, 13th Edition
23 Memory
Understanding Computers: Today and Tomorrow, 13th Edition
24 Memory
• Registers: High-speed memory built into the CPU;
used by the CPU • ROM (read-only memory): Non-volatile chips located on the motherboard into which data or programs have been permanently stored – Retrieved by the computer when needed – Being replaced with flash memory for firmware • Flash memory: Type of nonvolatile memory that can be erased and reprogrammed – Some flash memory chips are used by the computer – Flash memory chips are also used in flash memory storage media (sticks, cards, and drives) Understanding Computers: Today and Tomorrow, 13th Edition 25 Fans, Heat Sinks, and Other Cooling Components
• Heat: A continuing problem for CPU and computer
manufacturers • Fans: Used on most personal computers • Heat sinks: Small components typically made out of aluminum with fins that help to dissipate heat • Water cooling systems: Cool the computer with liquid- filed tubes • Notebook cooling stands • Other cooling methods (such as ion pump cooling systems) are under development
Understanding Computers: Today and Tomorrow, 13th Edition
26 Fans, Heat Sinks, and Other Cooling Components
Understanding Computers: Today and Tomorrow, 13th Edition
27 Expansion Slots, Expansion Cards, and ExpressCards
• Expansion slot: A location on the motherboard into which
expansion cards are inserted • Expansion card: A circuit board used to add additional functionality or to attach a peripheral device • ExpressCard modules: Designed for notebook computer expansion
Understanding Computers: Today and Tomorrow, 13th Edition
28 Buses
• Bus: An electronic path within a computer over which
data travels – Expansion bus: Connects the CPU to peripheral (typically input and output) devices – Memory bus: connects CPU directly to RAM – Frontside bus: connects CPU to I/O bridge – PCI and PCI Express (PCIe) bus – Universal Serial Bus (USB) – FireWire/IEEE 1394 bus
Understanding Computers: Today and Tomorrow, 13th Edition
29 Buses
Understanding Computers: Today and Tomorrow, 13th Edition
30 Ports and Connectors
• Port: A connector on the exterior of a computer’s
system unit to which a device may be attached – Monitor (VGA, – SCSI DVI, HDMI) – MIDI – Network – IrDA – Modem – Flash memory card – USB slots – FireWire – Game – Keyboard – Audio – eSATA
Understanding Computers: Today and Tomorrow, 13th Edition
31 Ports and Connectors
Understanding Computers: Today and Tomorrow, 13th Edition
32 Ports and Connectors
• Many desktop computers come with a variety of ports on
the front of the system unit for easy access • A wired or wireless hub can connect many devices to a single USB or FireWire port
Understanding Computers: Today and Tomorrow, 13th Edition
33 Ports and Connectors
• Notebook and netbook computers have ports similar to
desktop computers, but often not as many • UMPCs and mobile devices typically have less ports – An SD slot is common for both memory cards and to connect peripheral devices
Understanding Computers: Today and Tomorrow, 13th Edition
34 Quick Quiz
1. Which type of memory is erased when the power
goes out? a. ROM b. RAM c. flash memory 2. True or False: The CPU can also be called the motherboard. 3. A(n) electronic path within a computer over which data travels is called a(n) _____________. Answers: 1) b; 2) False; 3) bus
Understanding Computers: Today and Tomorrow, 13th Edition
35 How the CPU Works
• CPU: Consists of a variety of circuitry and components
packaged together – Transistor: Key element of the microprocessor • Made of semi-conductor material that acts like a switch controlling the flow of electrons inside a chip • Today’s CPUs contain hundreds of millions of transistors; the number doubles about every 18 months (Moore’s Law)
Understanding Computers: Today and Tomorrow, 13th Edition
36 Typical CPU Components
• Arithmetic/Logic Unit (ALU): Performs integer arithmetic
and logical operations • Floating Point Unit (FPU): Performs decimal arithmetic • Control unit: Coordinates and controls activities • Prefetch unit: Tries to fetch data and instructions before they are needed from cache or RAM • Decode unit: Translates instructions so they are understood by the control unit, ALU, and FPU • Internal cache and registers: Store data and instructions needed by the CPU • Bus interface unit: Allows the core to communicate with other CPU components Understanding Computers: Today and Tomorrow, 13th Edition 37 Typical CPU Components
Understanding Computers: Today and Tomorrow, 13th Edition
38 The System Clock and the Machine Cycle
• System clock: Timing mechanism within the computer
system that synchronizes the computer’s operations – Each signal is a cycle – Number of cycles per second = hertz (Hz) – Many PC system clocks run at 200 MHz – Computers can run at a multiple or fraction of the system clock • For instance, with a CPU clock speed of 2 GHz, the CPU clock “ticks” 10 times during each system clock tick – During each CPU clock tick, one or more pieces of microcode are processed
Understanding Computers: Today and Tomorrow, 13th Edition
39 The System Clock and the Machine Cycle
• Machine cycle: The series of operations involved in the
execution of a single machine level instruction – Fetch: The program instruction is fetched – Decode: The instructions are decoded so the control unit, ALU, and FPU can understand them – Execute: The instructions are carried out – Store: The original data or the result from the ALU or FPU execution is stored in the CPU’s registers
Understanding Computers: Today and Tomorrow, 13th Edition
40 Making Computers Faster and Better Now and in the Future • Improving performance today – Add more memory – Perform system maintenance • Uninstall programs properly • Consider placing large files on external storage devices • Delete temporary files • Error check and defragment • Scan for viruses and spyware • Clean out dust once or twice a year – Buy a larger or second hard drive – Upgrade your Internet connection – Upgrade your video graphics card Understanding Computers: Today and Tomorrow, 13th Edition 41 Making Computers Faster and Better Now and in the Future • Strategies for faster and better computers – Improved architecture: Smaller components, faster bus speeds, multiple CPU cores, etc. – Improved materials: New backing materials, flexible circuits, etc. – Pipelining: Allows multiple instructions to be processed at one time – Multiprocessing and parallel processing: Use multiple processors to speed up processing
Understanding Computers: Today and Tomorrow, 13th Edition
42 Pipelining
Understanding Computers: Today and Tomorrow, 13th Edition
43 Future Trends
• Nanotechnology: The science of creating tiny
computers and components less than 100 nanometers in size • Carbon nanotubes used in many products today • Nanoparticles and nanosensors • Future applications may be built by working at the individual atomic and molecular levels
Understanding Computers: Today and Tomorrow, 13th Edition
44 Future Trends
• Quantum computing: Applies the
principles of quantum physics and quantum mechanics to computers – Utilizes atoms or nuclei working together as quantum bits (qubits) – Qubits function simultaneously as the computer’s processor and memory and can represent more than two states – Expected to be used for specialized applications, such as encryption and code breaking
Understanding Computers: Today and Tomorrow, 13th Edition
45 Future Trends
• Optical computer: Uses light, such as from laser beams
or infrared beams, to perform digital computations – Opto-electronic computers use both optical and electronic components • Silicon photonics: The process of making optical devices using silicon manufacturing techniques – Silicon based light sensor • Terascale computing: The ability to process one trillion floating-point operations per second – Expected to be needed for future applications • 3D chips: Contain transistors that are layered to cut down on the surface area required
Understanding Computers: Today and Tomorrow, 13th Edition
46 Quick Quiz
1. Optical computers use which of the following to
transmit and process data? a. Liquid b. Light c. Silicon 2. True or False: If your computer is running slowly, adding more memory might speed it up. 3. A quantum bit is known as a(n) __________________. Answers: 1) b; 2) True; 3) qubit
Understanding Computers: Today and Tomorrow, 13th Edition
47 Summary
• Data and Program Representation
• Inside the System Unit • How the CPU Works • Making Computers Faster and Better Now and In the Future
Understanding Computers: Today and Tomorrow, 13th Edition