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Design Fundamentals

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20 views15 pages

Design Fundamentals

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Design Fundamentals

An Introduction
Outline
 What is design?
 Designing web pages (later...see
Chapter 6)
 Designing web sites (later)
 Your web site design (quarter-long
evolution)
What is “Design”?
 Many elements around us are designed
 Communities, buildings, landscapes, road
systems, information systems, web pages, web
sites, lectures…
 The word design can be a noun (check out
my design) or a verb (I need to design my
web site)
 So what does the term “design” mean?
 Ever take the riverboat tour of Chicago?
What is it like? What did you learn?
Design Perspectives on the
web
 “Design is about creating something with a
purpose.”
 “Design is that area of human experience,
skill and knowledge which is concerned with
man’s ability to mould his environment to
suit his material and spiritual needs.”
 “Design is more than just technology, it is a
problem solving process in which the form of
the final product must occupy a function. “
Is it possible to teach design?
“While
basic sciences rely on the scientific method
and testing of hypothesis, and
the arts depend primarily on intuition,
design is somewhere in between;
it borrows from both disciplines, developing
methods and predispositions for acquiring
knowledge, skills and attitudes that respond to
the complexity of real life situations.”
Design Talking Points
 Design is a process that produces some sort of
solution.
 A design solution combines two things:
 A perception of the environment held by the designer, e.g.
who the audience is, how they will use your site, and
 Features of the solution such as colors, page layout, fonts,
animation, styles, etc.
 The designer’s goal is to match the features of the
design to the environment.
 Note, designers all perceive the environment differently!
Why we go through iterations of
designs
 The quality of the design solution is a
function of this fit between the environment
and the design’s features.
 It is difficult for people to describe good
design.
 It is MUCH easier for people (e.g. users) to
detect examples of POOR fit.
 “The adequacy of a genuinely designed
form can only be evaluated by noting its
misfits with the context in which it is placed.”
(Alexander, 1964.)
True or false
 Design can be taught.
 Different people can arrive at different
solutions, all of which can be
considered ‘good design’.
 Most DePaul students’ web sites will
look similar as long as they follow
good design principles.
Good Design Principles
 Alignment
 Means that items on the page are lined
up with each other.

 Key
 Choose one alignment and use it on the
entire page
Good Design Principles
 Proximity
 The principle of proximity refers to the
relationships that item develop when they
are close together, in close proximity.
 When two items are close, they appear to
have a relationship, to belong together

 When items that belongs together are


grouped closer together, the information is
much more organized and easier to read
Good Design Principles
 Repetition
 The concept of repetition is that
throughout a project you repeat certain
elements that tie all the disparate parts
together.
 Each page in the web site should look like it
belongs to the same web site, the same
company, the same concept – repetition
makes it happen.
Good Design Principles
 Contrast
 Contrast draws your eye into a page, it pulls you in.

 Contrasting elements guide your eyes around the page, create a


hierarchy of information, and enable you to skim through the vast
of information and pick out what you need.

 Colors, graphic signposts, or spatial arrangements

 To be effective, contrast must be strong – don’t be a wimp

 Exceptions
 No need for contrast when you want to present a continuous text,
in a novel or article
Good Design Principles
 Contrast
 Create a Focal Point
 On screen, package, paper, etc
 Dressing
 etc

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