Vectors (2)
Vectors (2)
Vectors (2)
NS (1001)
Vectors Topics
Vectors in Robotics:
•Robot Movements: In robotics, vectors are essential for programming the movements
of robots. Vectors help determine the position, orientation, and path a robot must take to
perform tasks, whether it's assembling a car or performing surgery.
Vectors in Sports:
•The Physics of Play: In sports, vectors are used to analyze and optimize performance.
Whether it's determining the perfect angle for a soccer shot, the trajectory of a
basketball, or the force needed in a golf swing, vectors help athletes improve their game.
Vectors
Examples of Vector
Quantities:
Displacement
Velocity
Acceleration
Force
Vectors
The simplest vector quantity is displacement, or change of position. A vector that
represents a displacement is called, reasonably, a displacement vector.
Adding Vectors
Geometrically
Suppose that, as in the vector diagram of Fig. 3-
2a, a particle moves from A to B and then later
from B to C.We can represent its overall
displacement (no matter what its actual path)
with two successive displacement vectors, AB and
BC.
The net displacement of these two displacements
is a single displacement from A to C.We call AC
the vector sum (or resultant) of the vectors AB
and BC. This sum is not the usual algebraic sum.
We can represent the relation among
the three vectors in Fig. 3-2b with the
vector equation
Properties of Vector
Addition
• Vector addition, defined in this way, has two
important properties.
• 1. Commutative Law
• 2. Associative Law
Properties of Vector
Addition
Vector Subtraction
Components of Vectors
Components of Vectors
Check points
Unit Vector
A unit vector is a vector that has a magnitude of exactly 1 and points in a
particular
direction. It lacks both dimension and unit. Its sole purpose is to point—that
is, to specify a direction.
The unit vectors in the positive directions of the x, y, and z axes are
labeled , , and , where the hat is used instead of an overhead arrow as for
other vectors (Fig. 3-13).The arrangement of axes in Fig. 3-13 is said to be a
right-handed coordinate system.
Unit Vector
A B Ax Bx Ay B y Az Bz
Projection of a Vector: Dot Product
A B AB cos
• Components A
A iˆ A cos Ax
A B Ax Bx Ay B y Az Bz
The Scalar Product
The Scalar Product
The Vector Product
Vector Product
C A B
B
B sin
• Direction: C
perpendicular to both A
and B (right-hand rule)
• Place A and B tail to tail
• Right hand, not left hand
• Four fingers are pointed
along the first vector A
• “sweep” from first vector
A into second vector B A B B A ?
through the smaller angle
between them
• Your outstretched thumb
points the direction A B - B A
A B B A ?
Vector Product
A B ( Ay Bz Az B y )iˆ ( Az Bx Ax Bz ) ˆj ( Ax B y Ay Bx )kˆ
Commutative property
Check points
Example: Finding the Components of an
Acceleration Vector
Example: Finding the Components of an
Acceleration Vector
Example Finding the Direction of Motion
Example Finding the Direction of Motion
Example 3.5 Run Rabbit Run!
Examples