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Computer Networks UNIT I Notes

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0% found this document useful (0 votes)
47 views58 pages

Computer Networks UNIT I Notes

Uploaded by

ramesh.n
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 1

Introductio
n
Computer Networking: A
Top-Down Approach
8th edition
Jim Kurose, Keith Ross
Pearson, 2020

Introduction: 1-1
Unit 1:
Overview/roadmap:
 What is the Internet? What is a
protocol?
 Network edge: hosts, access network,
physical media
 Network core: packet/circuit switching,
internet structure
 Performance: loss, delay, throughput

Introduction: 1-2
The Internet: a “nuts and bolts”
view
Billions of connected mobile network
computing devices: national or global ISP
 hosts = end systems
 running network apps at
Internet’s “edge”

Packet switches: forward


local or
packets (chunks of data) Internet
regional ISP
 routers, switches
home network content
Communication links provider
network datacenter
 fiber, copper, radio, satellite network

 transmission rate: bandwidth


Networks enterprise
 collection of devices, routers, network
links: managed by an organization
Introduction: 1-3
“Fun” Internet-connected
devices bikes

Pacemaker & Monitor

Amazon Echo Web-enabled toaster +


IP picture frame
weather forecaster cars
Internet
refrigerator
Slingbox: remote scooters
control cable TV
Security Camera
AR devices
sensorized,
bed
mattress Fitbit

Gaming devices
Others?
Internet phones diapers
Introduction: 1-4
The Internet: a “nuts and bolts”
view
mobile network
4G
 Internet: “network of networks” national or global ISP

• Interconnected ISPs
Streaming
 protocols are everywhere Skype
IP
video
• control sending, receiving of
local or
messages regional ISP
• e.g., HTTP (Web), streaming video,
home network
Skype, TCP, IP, WiFi, 4/5G, Ethernet content
provider
HTTP network
 Internet standards
datacenter
network
Ethernet
• RFC: Request for Comments
• IETF: Internet Engineering Task TCP
enterprise
Force network

WiFi
Introduction: 1-5
The Internet: a “services” view
 Infrastructure that provides mobile network

services to applications: national or global ISP

• Web, streaming video, multimedia


teleconferencing, email, games, e- Streaming
commerce, social media, inter- Skype video
connected appliances, … local or
regional ISP
 provides programming interface
to distributed applications: home network content
provider
• “hooks” allowing sending/receiving HTTP network datacenter
network
apps to “connect” to, use Internet
transport service
• provides service options, analogous enterprise
to postal service network

Introduction: 1-6
What’s a protocol?
Human protocols: Network protocols:
 “what’s the time?”  computers (devices) rather than humans
 “I have a question”  all communication activity in Internet
 introductions governed by protocols

Rules for:
Protocols define the format, order of
… specific messages sent messages sent and received among
… specific actions taken network entities, and actions taken
when message received,
or other events on message transmission, receipt

Introduction: 1-7
What’s a protocol?
A human protocol and a computer network protocol:

Hi TCP connection
request
Hi TCP connection
response
Got the
time? GET http://gaia.cs.umass.edu/kurose_ross
2:00
<file>
time

Q: other human protocols?


Introduction: 1-8
Chapter 1: roadmap
 What is the Internet?
 What is a protocol?
 Network edge: hosts, access
network, physical media
 Network core: packet/circuit
switching, internet structure
 Performance: loss, delay,
throughput

Introduction: 1-9
A closer look at Internet structure
mobile network

Network edge: national or global ISP

 hosts: clients and servers


 servers often in data centers
local or
regional ISP

home network content


provider
network datacenter
network

enterprise
network

Introduction: 1-10
A closer look at Internet structure
mobile network

Network edge: national or global ISP

 hosts: clients and servers


 servers often in data centers
local or
Access networks, physical media: regional ISP

 wired, wireless communication links home network content


provider
network datacenter
network

enterprise
network

Introduction: 1-11
A closer look at Internet structure
mobile network

Network edge: national or global ISP

 hosts: clients and servers


 servers often in data centers
local or
Access networks, physical media: regional ISP

 wired, wireless communication links home network content


provider
network datacenter

Network core:
network

 interconnected routers
 network of networks enterprise
network

Introduction: 1-12
Access networks and physical media
Q: How to connect end systems mobile network

to edge router?
national or global ISP

 residential access nets


 institutional access networks (school,
company)
local or
 mobile access networks (WiFi, 4G/5G) regional ISP

home network content


provider
network datacenter
network

enterprise
network

Introduction: 1-13
Access networks: cable-based access
cable headend

cable splitter
modem

C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L

1 2 3 4 5 6 7 8 9

Channels

frequency division multiplexing (FDM): different channels transmitted in


different frequency bands
Introduction: 1-14
Access networks: cable-based access
cable headend

cable splitter cable modem


modem CMTS termination system
data, TV transmitted at different
frequencies over shared cable ISP
distribution network

 HFC: hybrid fiber coax


• asymmetric: up to 40 Mbps – 1.2 Gbps downstream transmission rate, 30-100 Mbps
upstream transmission rate
 network of cable, fiber attaches homes to ISP router
• homes share access network to cable headend
Introduction: 1-15
Access networks: digital subscriber line (DSL)
central office telephone
network

DSL splitter
modem DSLAM

voice, data transmitted ISP


at different frequencies over DSL access
dedicated line to central office multiplexer

 use existing telephone line to central office DSLAM


• data over DSL phone line goes to Internet
• voice over DSL phone line goes to telephone net
 24-52 Mbps dedicated downstream transmission rate
 3.5-16 Mbps dedicated upstream transmission rate
Introduction: 1-16
Access networks: home networks
Wireless and wired
devices

to/from headend or
central office
often combined
in single box

cable or DSL modem

WiFi wireless access router, firewall, NAT


point (54, 450 Mbps)
wired Ethernet (1 Gbps)
Introduction: 1-17
Wireless access networks
Shared wireless access network connects end system to router
 via base station aka “access point”

Wireless local area networks Wide-area cellular access networks


(WLANs)  provided by mobile, cellular network
 typically within or around operator (10’s km)
building (~100 ft)  10’s Mbps
 802.11b/g/n (WiFi): 11, 54, 450  4G/5G cellular networks
Mbps transmission rate

to Internet
to Internet
Introduction: 1-18
Access networks: enterprise networks

Enterprise link to
ISP (Internet)
institutional router
Ethernet institutional mail,
switch web servers

 companies, universities, etc.


 mix of wired, wireless link technologies, connecting a mix of switches
and routers (we’ll cover differences shortly)
 Ethernet: wired access at 100Mbps, 1Gbps, 10Gbps
 WiFi: wireless access points at 11, 54, 450 Mbps
Introduction: 1-19
Access networks: data center networks
mobile network
 high-bandwidth links (10s to 100s Gbps) national or global ISP
connect hundreds to thousands of
servers together, and to Internet

local or
regional ISP

home network content


provider
network datacenter
network

Courtesy: Massachusetts Green High Performance Computing enterprise


Center (mghpcc.org) network

Introduction: 1-20
Host: sends packets of data
host sending function:
 takes application message
 breaks into smaller chunks, known two packets,
as packets, of length L bits L bits each
 transmits packet into access
network at transmission rate R 2 1

• link transmission rate, aka link host


capacity, aka link bandwidth R: link transmission rate

packet time needed to L (bits)


transmission = transmit L-bit =
delay packet into link R (bits/sec)
Introduction: 1-21
Links: physical media
 bit: propagates between Twisted pair (TP)
transmitter/receiver pairs  two insulated copper wires
 physical link: what lies • Category 5: 100 Mbps, 1 Gbps Ethernet
between transmitter & • Category 6: 10Gbps Ethernet
receiver
 guided media:
• signals propagate in solid
media: copper, fiber, coax
 unguided media:
• signals propagate freely,
e.g., radio
Introduction: 1-22
Links: physical media
Coaxial cable: Fiber optic cable:
 two concentric copper conductors  glass fiber carrying light pulses, each
pulse a bit
 bidirectional  high-speed operation:
 broadband: • high-speed point-to-point
• multiple frequency channels on cable transmission (10’s-100’s Gbps)
• 100’s Mbps per channel  low error rate:
• repeaters spaced far apart
• immune to electromagnetic noise

Introduction: 1-23
Links: physical media
Wireless radio Radio link types:
 signal carried in various  Wireless LAN (WiFi)
“bands” in electromagnetic • 10-100’s Mbps; 10’s of meters
spectrum  wide-area (e.g., 4G/5G cellular)
 no physical “wire” • 10’s Mbps (4G) over ~10 Km
 broadcast, “half-duplex” (sender  Bluetooth: cable replacement
to receiver) • short distances, limited rates
 propagation environment  terrestrial microwave
effects: • point-to-point; 45 Mbps channels
• reflection  satellite
• obstruction by objects • up to < 100 Mbps (Starlink) downlink
• Interference/noise • 270 msec end-end delay (geostationary)
Introduction: 1-24
Unit 1…
 What is the Internet?
 What is a protocol?
 Network edge: hosts, access
network, physical media
 Network core: packet/circuit
switching, internet structure
 Performance: loss, delay,
throughput

Introduction: 1-25
The network core
 mesh of interconnected routers mobile network
national or global ISP
 packet-switching: hosts break
application-layer messages into packets
• network forwards packets from one
router to the next, across links on local or
path from source to destination regional ISP

home network content


provider
network datacenter
network

enterprise
network

Introduction: 1-26
Two key network-core functions

routing algorithm Routing:


 global action:
Forwarding: local forwarding table
header value output link determine source-
 aka “switching” 0100
0101
3
2 destination paths
 local action: 0111
1001
2
1 taken by packets
move arriving  routing algorithms
packets from
1
router’s input link
to appropriate 3 2
router output link 011
1

destination address in arriving


packet’s header
Introduction: 1-27
routing

Introduction: 1-28
forwarding
forwarding

Introduction: 1-29
Packet-switching: store-and-
forward
L bits
per packet
3 2 1
source destination
R bps R bps

 packet transmission delay: takes L/R seconds to One-hop numerical example:


transmit (push out) L-bit packet into link at R bps  L = 10 Kbits
 store and forward: entire packet must arrive at  R = 100 Mbps
router before it can be transmitted on next link  one-hop transmission delay
= 0.1 msec

Introduction: 1-30
Packet-switching: queueing
R = 100 Mb/s
A C

D
B R = 1.5 Mb/s
E
queue of packets
waiting for transmission
over output link

Queueing occurs when work arrives faster than it can be serviced:

Introduction: 1-31
Packet-switching: queueing
R = 100 Mb/s
A C

D
B R = 1.5 Mb/s
E
queue of packets
waiting for transmission
over output link

Packet queuing and loss: if arrival rate (in bps) to link exceeds
transmission rate (bps) of link for some period of time:
 packets will queue, waiting to be transmitted on output link
 packets can be dropped (lost) if memory (buffer) in router fills up
Introduction: 1-32
Alternative to packet switching: circuit
switching
end-end resources allocated to,
reserved for “call” between source
and destination
 in diagram, each link has four circuits.
• call gets 2nd circuit in top link and 1st
circuit in right link.
 dedicated resources: no sharing
• circuit-like (guaranteed) performance
 circuit segment idle if not used by call (no
sharing)
 commonly used in traditional telephone networks

* Check out the online interactive exercises for more examples: h ttp://gaia.cs.umass.edu/kurose_ross/interactive
Introduction: 1-33
Circuit switching: FDM and TDM
Frequency Division Multiplexing
(FDM) 4 users

frequency
 optical, electromagnetic frequencies
divided into (narrow) frequency
bands
 each call allocated its own band, can
time
transmit at max rate of that narrow
band
Time Division Multiplexing (TDM)

frequency
 time divided into slots
 each call allocated periodic slot(s),
can transmit at maximum rate of time
(wider) frequency band (only) during
its time slot(s) Introduction: 1-34
Packet switching versus circuit
switching
example:
 1 Gb/s link

…..
N
 each user: users 1 Gbps link
• 100 Mb/s when “active”
• active 10% of time
Q: how many users can use this network under circuit-switching and packet switching?

 circuit-switching: 10 users
 packet switching: with 35 users, Q: how did we get value 0.0004?
probability > 10 active at same time A: HW problem (for those with
is less than .0004 * course in probability only)

* Check out the online interactive exercises for more examples: h ttp://gaia.cs.umass.edu/kurose_ross/interactive
Introduction: 1-35
Packet switching versus circuit
switching
Is packet switching a “slam dunk winner”?
 great for “bursty” data – sometimes has data to send, but at other times not
• resource sharing
• simpler, no call setup
 excessive congestion possible: packet delay and loss due to buffer overflow
• protocols needed for reliable data transfer, congestion control
 Q: How to provide circuit-like behavior with packet-switching?
• “It’s complicated.” We’ll study various techniques that try to make packet
switching as “circuit-like” as possible.

Q: human analogies of reserved resources (circuit switching) versus


on-demand allocation (packet switching)?
Introduction: 1-36
Internet structure: a “network of networks”
mobile network
 hosts connect to Internet via access national or global ISP
Internet Service Providers (ISPs)
 access ISPs in turn must be
interconnected
• so that any two hosts (anywhere!) local or
regional ISP
can send packets to each other
 resulting network of networks is home network content
provider
very complex network datacenter
network

• evolution driven by economics, enterprise


national policies network

Let’s take a stepwise approach to describe current Internet structure


Internet structure: a “network of networks”
Question: given millions of access ISPs, how to connect them together?

access
… access
net
access
net …
net
access
access net
net
access
access net
net


access access
net net

access
net
access
net

access
net
access
… net
access access …
net access net
net

Introduction: 1-38
Internet structure: a “network of networks”
Question: given millions of access ISPs, how to connect them together?

access
… access
net
access
net …
net
access
access
net
… … net

access
access net
net

connecting each access ISP to



each other directly doesn’t scale:


O(N2) connections.
access access

net net

access
net
access
net

access
net
access
… access
… … net
access
net access net
net

Introduction: 1-39
Internet structure: a “network of networks”
Option: connect each access ISP to one global transit ISP?
Customer and provider ISPs have economic agreement.

access
… access
net
access
net …
net
access
access net
net
access
access net
net


global
access
net
ISP access
net

access
net
access
net

access
net
access
… net
access access …
net access net
net

Introduction: 1-40
Internet structure: a “network of networks”
But if one global ISP is viable business, there will be competitors ….

access
… access
net
access
net …
net
access
access net
net
access
access net
net
ISP A


access
net ISP B access
net

access
net
ISP C
access
net

access
net
access
… net
access access …
net access net
net

Introduction: 1-41
Internet structure: a “network of networks”
But if one global ISP is viable business, there will be competitors …. who will
want to be connected
Internet exchange point
access
… access
net
access
net …
net
access
access net
net
IXP access
access net
net
ISP A


access
net
IXP ISP B access
net

access
net
ISP C
access
net

access
net
peering link
access
… net
access access …
net access net
net

Introduction: 1-42
Internet structure: a “network of networks”
… and regional networks may arise to connect access nets to ISPs

access
… access
net
access
net …
net
access
access net
net
IXP access
access net
net
ISP A


access
net
IXP ISP B access
net

access
net
ISP C
access
net

access
net
regional ISP access
… net
access access …
net access net
net

Introduction: 1-43
Internet structure: a “network of networks”
… and content provider networks (e.g., Google, Microsoft, Akamai) may
run their own network, to bring services, content close to end users
… access
… access
net
access
net

net
access
access net
net
IXP access
access net
net
ISP A


Content provider network
access
net
IXP ISP B access
net

access
net
ISP C
access
net

access
net
regional ISP access
… net
access access …
net access net
net

Introduction: 1-44
Internet structure: a “network of networks”

Tier 1 ISP Tier 1 ISP Google


IXP IXP IXP
Regional ISP Regional ISP

access access access access access access access access


ISP ISP ISP ISP ISP ISP ISP ISP

At “center”: small # of well-connected large networks


 “tier-1” commercial ISPs (e.g., Level 3, Sprint, AT&T, NTT), national & international coverage
 content provider networks (e.g., Google, Facebook): private network that connects its
data centers to Internet, often bypassing tier-1, regional ISPs
Introduction: 1-45
UNIT 1…
 What is the Internet?
 What is a protocol?
 Network edge: hosts, access
network, physical media
 Network core: packet/circuit
switching, internet structure
 Performance: loss, delay,
throughput

Introduction: 1-46
How do packet delay and loss occur?
 packets queue in router buffers, waiting for turn for transmission
 queue length grows when arrival rate to link (temporarily) exceeds output link
capacity
 packet loss occurs when memory to hold queued packets fills up
packet being transmitted (transmission delay)

B
packets in buffers (queueing delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction: 1-47
Packet delay: four sources
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop

dproc: nodal processing dqueue: queueing delay


 check bit errors  time waiting at output link for
 determine output link transmission
 typically < microsecs  depends on congestion level of
router
Introduction: 1-48
Packet delay: four sources
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop


dtrans: transmission delay: dprop: propagation delay:
 L: packet length (bits)  d: length of physical link
 R: link transmission rate (bps)  s: propagation speed (~2x108 m/sec)
 dtrans = L/R  dprop = d/s
dtrans and dprop
very different Introduction: 1-49
Caravan analogy
100 km 100 km

ten-car caravan toll booth toll booth toll booth


(aka 10-bit packet) (aka link)

 car ~ bit; caravan ~ packet; toll  time to “push” entire caravan


service ~ link transmission through toll booth onto
 toll booth takes 12 sec to service highway = 12*10 = 120 sec
car (bit transmission time)  time for last car to propagate
 “propagate” at 100 km/hr from 1st to 2nd toll both:
100km/(100km/hr) = 1 hr
 Q: How long until caravan is lined
up before 2nd toll booth?  A: 62 minutes

Introduction: 1-50
Caravan analogy
100 km 100 km

ten-car caravan toll booth toll booth


(aka 10-bit packet) (aka router)

 suppose cars now “propagate” at 1000 km/hr


 and suppose toll booth now takes one min to service a car
 Q: Will cars arrive to 2nd booth before all cars serviced at first booth?
A: Yes! after 7 min, first car arrives at second booth; three cars still at
first booth

Introduction: 1-51
Packet queueing delay (revisited)
 a: average packet arrival rate

average queueing delay


 L: packet length (bits)
 R: link bandwidth (bit transmission rate)

L .a arrival rate of bits “traffic


:
R service rate of bits intensity” traffic intensity = La/R 1

 La/R ~ 0: avg. queueing delay small La/R ~ 0

 La/R -> 1: avg. queueing delay large


 La/R > 1: more “work” arriving is
more than can be serviced - average
delay infinite!
La/R -> 1
Introduction: 1-52
“Real” Internet delays and routes
 what do “real” Internet delay & loss look like?
 traceroute program: provides delay measurement from
source to router along end-end Internet path towards
destination. For all i:
• sends three packets that will reach router i on path towards
destination (with time-to-live field value of i)
• router i will return packets to sender
• sender measures time interval between transmission and reply

3 probes 3 probes

3 probes

Introduction: 1-53
Real Internet delays and routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
3 delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms 3 delay measurements
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms to border1-rt-fa5-1-0.gw.umass.edu
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic link
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms looks like delays
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms decrease! Why?
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms

* Do some traceroutes from exotic countries at www.traceroute.org


Introduction: 1-54
Packet loss
 queue (aka buffer) preceding link in buffer has finite capacity
 packet arriving to full queue dropped (aka lost)
 lost packet may be retransmitted by previous node, by source end
system, or not at all
buffer
(waiting area) packet being transmitted
A

B
packet arriving to
full buffer is lost

* Check out the Java applet for an interactive animation (on publisher’s website) of queuing and loss
Introduction: 1-55
Throughput
 throughput: rate (bits/time unit) at which bits are being sent from
sender to receiver
• instantaneous: rate at given point in time
• average: rate over longer period of time

link
pipecapacity
that can carry linkthat
pipe capacity
can carry
serverserver,
sends with
bits Rsfluid at rate
bits/sec Rfluid
c
at rate
bits/sec
(fluid)
fileinto
of Fpipe
bits (Rs bits/sec) (Rc bits/sec)
to send to client
Introduction: 1-56
Throughput
Rs < Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

Rs > Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

bottleneck link
link on end-end path that constrains end-end throughput
Introduction: 1-57
Throughput: network scenario
 per-connection end-end
Rs throughput:
Rs Rs min(Rc,Rs,R/10)
 in practice: Rc or Rs is
R
often bottleneck
Rc Rc
Rc
* Check out the online interactive exercises for more
examples: http://gaia.cs.umass.edu/kurose_ross/

10 connections (fairly) share


backbone bottleneck link R bits/sec
Introduction: 1-58

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