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Lecture Slide 4.1.4 Smartphone Controlled Robot Programming

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0% found this document useful (0 votes)
6 views

Lecture Slide 4.1.4 Smartphone Controlled Robot Programming

Uploaded by

genx.org2022
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 31

Smartphone Controlled

Robot
Smartphone Controlled Robot
• In a smartphone-controlled robot, the motion
of the robot is controlled using the inputs of a
smartphone app – Dabble. We will use the
gamepad module to control the robot.

2
Logic Control

3
Dabble App
• Download the Dabble app from here:

4
Gamepad Module
• The GamePad Module is one of the input
modules, using which user can give
commands to the device using buttons.
• The digital mode is the default mode
when the module opens. It has 10 digital
buttons whose data is sent to the device
when they are pressed or released.

5
Gamepad Module
Actions to be performed by the Robot:
• Up – Go forward
• Down – Go backward
• Left – Turn left
• Right – Turn right
• No button pressed - Brake

6
Forward

7
Backward

8
Left

9
Right

10
Brake

11
Programming

12
Select Board
• Select evive as Board

13
Go Straight
• Go to the Data&Blocks palette and create
a block named Go Straight.
• Go to the Actuators extension and drag
and drop the run motor () in direction
() with speed () block below the Go
Straight definition hat block; set the
motor as 1, the direction as forward, and
speed as 100 %.
• Repeat Step 2; this time set the motor
as 2.

14
Go Backward
• Go to the Data&Blocks palette and create
a block named Go Backward.
• Go to the Actuators extension and drag
and drop the run motor () in direction
() with speed () block below the Go
Backward definition hat block; set the
motor as 1, the direction as reverse, and
speed as 100 %.
• Repeat Step 2; this time set the motor
as 2 & direction as reverse.

15
Turn Left
• Go to the Data&Blocks palette and create
a block named Turn Left.
• Go to the Actuators extension and drag
and drop the run motor () in direction
() with speed () block below the Turn
Left definition hat block; set the motor
as 1, the direction as reverse, and speed
as 100 %.
• Repeat Step 2; this time set the motor
as 2 & direction as forward.

16
Turn Right
• Go to the Data&Blocks palette and create
a block named Turn Right.
• Go to the Actuators extension and drag
and drop the run motor () in direction
() with speed () block below the Turn
Right definition hat block; set the motor
as 1, the direction as forward, and speed
as 100 %.
• Repeat Step 2; this time set the motor
as 2 & direction as reverse.

17
Brake
• Go to the Data&Blocks palette and create
a block named Brake.
• Go to the Actuators extension and drag
and the drop the () motor () block below
the Brake definition hat block and set the
motor as 1 and condition lock.
• Repeat Step 2; this time set the motor
as 2.

18
Setting up loop
• Drag and drop when evive
starts up block from evive
extension.
• Snap forever block from
control palette below
when evive starts up
block.
• Snap if then block from
control palette inside the
forever block.

19
Is () pressed on gamepad?
• Is () pressed on gamepad? block
reports whether the selected button is
pressed or not?
• If the block is pressed, then it return 1,
else 0.

20
Main Program

21
Uploading the code
• Select the mode a Upload Mode.

22
Uploading the code
• Connect evive to computer and choose
the appropriate COM port.

23
Uploading the code
• Click on upload code button.

24
Controlling Robot

25
Connect the Bluetooth (HC 05)

26
Connecting to smartphone
• Turn on evive.
• Click on connect icon on
top right corner of dabble.

27
Connecting to smartphone
• List of available devices
will come.
• Select the appropriate
Bluetooth module from
the list.

28
Debugging the
Robot

29
Debugging
If on clicking the up button, robot is not going
forward, then follow the steps:
• Ensure that left motor is connected to M1
and right to M2.
• Click on up button and identify, which
wheel is moving in reverse direction.
• If left motor is moving in reverse direction,
take the motor cable out and connect it
reverse manner.
• If right motor is moving in reverse
direction, take the motor cable out and
30
connect it reverse manner.
31

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