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Linear Algebra & Applications

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0% found this document useful (0 votes)
29 views14 pages

Linear Algebra & Applications

Uploaded by

hammadnaeem890
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Linear Algebra &

Applications
Use Of Linear Algebra In Computer Graphics
Introduction to Linear Algebra ?
• Linear algebra is a branch of mathematics that deals with the study of linear
equations, vector spaces, linear transformations, and matrices. It is a fundamental
tool for solving systems of equations and is used in many fields such as physics,
engineering, computer science, economics, and data analysis.
• Linear algebra involves the use of mathematical structures such as:- Vectors:
quantities with both magnitude and direction- Vector spaces: collections of
vectors that can be added and scaled- Linear transformations: functions
between vector spaces that preserve operations- Matrices: rectangular arrays of
numbers used to represent linear transformations- Determinants: scalar values
that can be used to describe properties of matrices
Introduction of
linear Algebra in
Computer Graphics
- Linear algebra is a
fundamental tool in
computer graphics
- Used in various areas,
including transformations,
graphics pipeline, 3D
modeling, lighting, and
animation
Transformations
- Translation, rotation, scaling, and projection matrices
- Matrix multiplications perform composite transformations
Graphics Pipeline
• Linear algebra used in rendering pipeline to transform 3D models into
2D screen coordinates
• Model, view, and projection matrices multiplied to transform vertices
3D Modeling
• Linear algebra used to define and manipulate 3D objects (polygons,
curves, surfaces)
• Matrix operations perform transformations (rotations, scaling)
Lighting and Shading
• Linear algebra used to calculate lighting effects (reflections,
refractions)
• Normal vectors and matrix multiplications determine lighting
intensities
Camera and Viewport
• Linear algebra used to define camera positions, orientations, and
viewports
• Matrix operations transform 3D scenes into 2D screen coordinates
Animation and Kinematics
• Linear algebra used to calculate motion, velocity, and acceleration
• Matrix operations perform keyframe animations and skinning
Ray Tracing and Intersection
• Linear algebra used to calculate ray-object intersections
• Matrix operations determine intersection points and normals
Texture Mapping and Image Processing
• Linear algebra used to transform and filter images
• Matrix operations perform texture mapping, scaling, and rotation
Conclusion
- Linear algebra is a powerful
tool in computer graphics
- Enables efficient
calculations and realistic
visual effects

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