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Information Security Lecture 1

What is information security and why it is important to us.

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Irfan Ali
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0% found this document useful (0 votes)
8 views34 pages

Information Security Lecture 1

What is information security and why it is important to us.

Uploaded by

Irfan Ali
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Computer Graphics

Lecture 01
Introduction
Irfan Ali
Definition

Computers…
accept, process, transform and present information.

Computer Graphics…
involve technology to accept, process, transform and
present information in a visual form that also concerns with
producing images (or animations) using a computer.
Why Study Computer Graphics?
 Visualization
– I like to see what I’m doing
– I like to show people what I’m doing
 Graphics is interesting
– Involves simulation, algorithms, architecture…
 Requirement
– Just ask Intel…
 Entertainment
– Roll the video…
TEXT BOOK

Introduction to Computer Graphics


using Open GL
2nd Edition
by Donald Hearn and M. Pauline Baker
published by Prentice Hall
Some History
History
The term “computer graphics” was coined in 1960 by William
Fetter to describe new design methods that he was
developing at Boeing.
He created a series of widely reproduced images on a
plotter exploring cockpit design using a 3D model of a
human body
History
Whirlwind: early graphics using VectorScope (1951)

Spacewars: first computer graphics game (MIT 1961)

first CAD system (IBM 1959) SketchPad: first interactive graphics (1961)
History

First bump-mapped images (Blinn 1978) Early texture-mapped image (Catmull 1974)

First distributed ray traced image (Cook 1984) First ray traced image (Whitted 1980)
Graphics Applications
 User Interfaces
 Layout and Design
 Scientific Visualization and Analysis
 Art and Design
 Medicine and Virtual Surgery
 Layout Design & Architectural Simulations
 History and cultural heritage
 Entertainment
 Simulations
 Games
CAVE: Immersive and
User Interfaces Interactive 3D
environment
B205 Control Console (1960)

3D Studio MAX
Layout and Design
Scientific Visualization and
Analysis
ART AND
DESIGN
Medicine and Virtual Surgery

The Visible Human project


Room Layout
Design and
Architectural
Simulations
Layout Design & Architectural
Simulations
Layout Design & Architectural
Simulations
Layout Design & Architectural
Simulations
Layout Design & Architectural
Simulations
History and
cultural heritage
Movies

Tron (1980)

First time computer graphics were used for


live action sequences.
Movies

Fully computer generated


animated features
Movies

Star Wars (1977)


Movies

Star Trek II: The Wrath of Khan, genesis effect (1983)

The Last Starfighter (15 minutes) (1982)


Movies

Special Effects… in
Live Action Cinema
Jurassic park, Titanic
and T2
Movies
“Traditional” Animated
Features…
Some examples:
• Automating Key-framing
in many Disney-type
animations
• The flocking behaviour of
the wild-beast in Lion King
• Non photorealistic
rendering: 3D effects in
Futurama
Movies

Behind the scenes on Antz Production

Number of frames in the movie 119,592


Number of times the movie was 15 (approx.)
rendered during production
Number of feet of approved 107 ft.
animation produced in a week
Total number of hours of rendering 275,000 hrs.
per week
Average size of the frame rendered 6 MB
Behind the scenes on Antz Production

Total number of Silicon Graphics servers used for 270


rendering
Number of desktop systems used in production 166

Total Number of processors used for rendering 700

Average amount of memory per processor 256 MB


Simulations
Game
Related Disciplines

Data
Processing

DATA
Computer Computer
Vision Graphics

IMAGES

Image
Processing
Interdisciplinary
 Science
– Physics: light, color, appearance, behaviour
– Mathematics: Curves and Surfaces, Geometry and
Perspective
 Engineering
– Hardware: graphics media and processors, input
and output devices
– Software: graphics libraries, windows systems
 Art, Perception and Aesthetics
– Color, Composition, Lighting, Realism
Computer Graphics
Lecture 01
Introduction
Taqdees A. Siddiqi
[email protected]
Movies

Average amount of memory per processor 256MB


Time it would have taken to render this movie on 1 processor
54 yrs., 222 days,
15 mins., 36 secs.
Amount of storage required for the movie 3.2 TB
Amount of frames kept online at any
Given time 75000 frames

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