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Ch2 SW Processes-part2

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11 views41 pages

Ch2 SW Processes-part2

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 2 – Software Processes

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Topics covered

 Process activities
 Coping with change
 Process improvement

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Process activities

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Process activities

 Real software processes are inter-leaved sequences of


technical, collaborative and managerial activities with the
overall goal of specifying, designing, implementing and
testing a software system.
 The four basic process activities of specification,
development, validation and evolution are organized
differently in different development processes.
 For example, in the waterfall model, they are organized
in sequence, whereas in incremental development they
are interleaved.

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The requirements engineering process

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Software specification

 The process of establishing what services are required


and the constraints on the system’s operation and
development.
 Requirements engineering process
 Requirements elicitation and analysis
• What do the system stakeholders require or expect from the system?
 Requirements specification
• Defining the requirements in detail
 Requirements validation
• Checking the validity of the requirements

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Software design and implementation

 The process of converting the system specification into


an executable system.
 Software design
 Design a software structure that realises the specification;
 Implementation
 Translate this structure into an executable program;
 The activities of design and implementation are closely
related and may be inter-leaved.

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A general model of the design process

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Design activities

 Architectural design, where you identify the overall


structure of the system, the principal components
(subsystems or modules), their relationships and how
they are distributed.
 Database design, where you design the system data
structures and how these are to be represented in a
database.
 Interface design, where you define the interfaces
between system components.
 Component selection and design, where you search for
reusable components. If unavailable, you design how it
will operate.
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System implementation

 The software is implemented either by developing a


program or programs or by configuring an application
system.
 Design and implementation are interleaved activities for
most types of software system.
 Programming is an individual activity with no standard
process.
 Debugging is the activity of finding program faults and
correcting these faults.

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Software validation

 Verification and validation (V & V) is intended to show


that a system conforms to its specification and meets the
requirements of the system customer.
 Involves checking and review processes and system
testing.
 System testing involves executing the system with test
cases that are derived from the specification of the real
data to be processed by the system.
 Testing is the most commonly used V & V activity.

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Stages of testing

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Testing stages

 Component testing
 Individual components are tested independently;
 Components may be functions or objects or coherent groupings
of these entities.
 System testing
 Testing of the system as a whole. Testing of emergent properties
is particularly important.
 Customer testing
 Testing with customer data to check that the system meets the
customer’s needs.

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Testing phases in a plan-driven software
process (V-model)

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Software evolution

 Software is inherently flexible and can change.


 As requirements change through changing business
circumstances, the software that supports the business
must also evolve and change.
 Although there has been a demarcation between
development and evolution (maintenance) this is
increasingly irrelevant as fewer and fewer systems are
completely new.

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System evolution

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Coping with change

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Coping with change

 Change is inevitable in all large software projects.


 Business changes lead to new and changed system
requirements
 New technologies open up new possibilities for improving
implementations
 Changing platforms require application changes
 Change leads to rework so the costs of change include
both rework (e.g. re-analysing requirements) as well as
the costs of implementing new functionality

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Reducing the costs of rework

 Change anticipation, where the software process


includes activities that can anticipate possible changes
before significant rework is required.
 For example, a prototype system may be developed to show
some key features of the system to customers.
 Change tolerance, where the process is designed so that
changes can be accommodated at relatively low cost.
 This normally involves some form of incremental development.
Proposed changes may be implemented in increments that have
not yet been developed. If this is impossible, then only a single
increment (a small part of the system) may have be altered to
incorporate the change.

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Coping with changing requirements

 System prototyping, where a version of the system or


part of the system is developed quickly to check the
customer’s requirements and the feasibility of design
decisions. This approach supports change anticipation
(expectation).
 Incremental delivery, where system increments are
delivered to the customer for comment and
experimentation. This supports both change avoidance
and change tolerance.

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Software prototyping

 A prototype is an initial version of a system used to


demonstrate concepts and try out design options.
 A prototype can be used in:
 The requirements engineering process to help with requirements
elicitation and validation;
 In design processes to explore options and develop a UI design;
 In the testing process to run back-to-back tests.

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Benefits of prototyping

 Improved system usability.


 A closer match to users’ real needs.
 Improved design quality.
 Improved maintainability.
 Reduced development effort.

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The process of prototype development

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Prototype development

 May be based on rapid prototyping languages or tools


 May involve leaving out functionality
 Prototype should focus on areas of the product that are not well-
understood;
 Error checking and recovery may not be included in the
prototype;
 Focus on functional rather than non-functional requirements
such as reliability and security

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Throw-away prototypes

 Prototypes should be discarded after development as


they are not a good basis for a production system:
 It may be impossible to tune the system to meet non-functional
requirements;
 Prototypes are normally undocumented;
 The prototype structure is usually degraded through rapid
change;
 The prototype probably will not meet normal organisational
quality standards.

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Incremental delivery

 Rather than deliver the system as a single delivery, the


development and delivery is broken down into
increments with each increment delivering part of the
required functionality.
 User requirements are prioritised and the highest priority
requirements are included in early increments.
 Once the development of an increment is started, the
requirements are frozen though requirements for later
increments can continue to evolve.

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Incremental development and delivery

 Incremental development
 Develop the system in increments and evaluate each increment
before proceeding to the development of the next increment;
 Normal approach used in agile methods;
 Evaluation done by user/customer proxy.
 Incremental delivery
 Deploy an increment for use by end-users;
 More realistic evaluation about practical use of software;
 Difficult to implement for replacement systems as increments
have less functionality than the system being replaced.

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Incremental delivery

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Incremental delivery advantages

 Customer value can be delivered with each increment so


system functionality is available earlier.
 Early increments act as a prototype to help elicit
requirements for later increments.
 Lower risk of overall project failure.
 The highest priority system services tend to receive the
most testing.

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Incremental delivery problems

 Most systems require a set of basic facilities that are


used by different parts of the system.
 As requirements are not defined in detail until an increment is to
be implemented, it can be hard to identify common facilities that
are needed by all increments.
 The essence of iterative processes is that the
specification is developed in conjunction with the
software.
 However, this conflicts with the procurement model of many
organizations, where the complete system specification is part of
the system development contract.

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Process improvement

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Process improvement

 Many software companies have turned to software


process improvement as a way of enhancing the quality
of their software, reducing costs or accelerating their
development processes.
 Process improvement means understanding existing
processes and changing these processes to increase
product quality and/or reduce costs and development
time.

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Approaches to improvement

 The process maturity approach, which focuses on


improving process and project management and
introducing good software engineering practice.
 The level of process maturity reflects the extent to which good
technical and management practice has been adopted in
organizational software development processes.
 The agile approach, which focuses on iterative
development and the reduction of overheads in the
software process.
 The primary characteristics of agile methods are rapid delivery of
functionality and responsiveness to changing customer
requirements.

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The process improvement cycle

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Process improvement activities

 Process measurement
 You measure one or more attributes of the software process or
product. These measurements forms a baseline that helps you
decide if process improvements have been effective.
 Process analysis
 The current process is assessed, and process weaknesses and
bottlenecks are identified. Process models (sometimes called
process maps) that describe the process may be developed.
 Process change
 Process changes are proposed to address some of the identified
process weaknesses. These are introduced and the cycle
resumes to collect data about the effectiveness of the changes.

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Process measurement

 Wherever possible, quantitative process data


should be collected
 However, where organisations do not have clearly defined
process standards this is very difficult as you don’t know what to
measure. A process may have to be defined before any
measurement is possible.
 Process measurements should be used to
assess process improvements
 But this does not mean that measurements should drive the
improvements. The improvement driver should be the
organizational objectives.

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Process metrics

 Time taken for process activities to be


completed
 E.g. Calendar time or effort to complete an activity or process.
 Resources required for processes or activities
 E.g. Total effort in person-days.
 Number of occurrences of a particular event
 E.g. Number of defects discovered.

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Capability maturity levels

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The SEI capability maturity model

 Initial
 Essentially uncontrolled
 Repeatable
 Product management procedures defined and used
 Defined
 Process management procedures and strategies defined
and used
 Managed
 Quality management strategies defined and used
 Optimising
 Process improvement strategies defined and used
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Key points

 Design and implementation processes are concerned


with transforming a requirements specification into an
executable software system.
 Software validation is the process of checking that the
system conforms to its specification and that it meets the
real needs of the users of the system.
 Software evolution takes place when you change
existing software systems to meet new requirements.
The software must evolve to remain useful.
 Processes should include activities such as prototyping
and incremental delivery to cope with change.
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Key points

 Processes may be structured for iterative development


and delivery so that changes may be made without
disrupting the system as a whole.
 The principal approaches to process improvement are
agile approaches, geared to reducing process
overheads, and maturity-based approaches based on
better process management and the use of good
software engineering practice.
 The SEI process maturity framework identifies maturity
levels that essentially correspond to the use of good
software engineering practice.

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