0% found this document useful (0 votes)
14 views52 pages

01 Adt

Uploaded by

humiss545
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views52 pages

01 Adt

Uploaded by

humiss545
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 52

Data Structures and

Algorithms

Abstract Data Type


(The Walls)
Acknowledgement
 The contents of these slides have origin from
School of Computing, National University of
Singapore.
 We greatly appreciate support from Mr. Aaron
Tan Tuck Choy, and Dr. Low Kok Lim for
kindly sharing these materials.

2
Policies for students
 These contents are only used for students
PERSONALLY.
 Students are NOT allowed to modify or
deliver these contents to anywhere or anyone
for any purpose.

3
Recording of modifications
 Course codes cs1010, cs1020, cs2010 are
placed by 501042, 501043, 502043
respectively.

4
Objectives

Understanding data abstraction

Defining ADT with Java Interface

Implementing data structure given a


Java Interface

[501043 Lecture 7: ADT]


5
References
Book
• Chapter 4, pages 221 to 258

IT-TDT  501043 website 


Lessons
https://classroom.google.com

[501043 Lecture 7: ADT]


6
Outline
1. Software Engineering Issues (Motivation)
1.1 Loose coupling
1.2 Data abstraction
2. Abstract Data Type
2.1 Data Structure
2.2 Understanding ADT
3. Java Interface
3.1 Using Java interface to define ADT
3.2 Complex Number Interface
3.3 Complex ADT: Cartesian Implementation
3.4 Complex ADT: Polar Implementation
4. Practice Exercises: Fraction as ADT
[501043 Lecture 7: ADT]
7
1 Software Engineering
Issues

Motivation
1. Software Engineering Issues
(1/5)
 Program Design Principles
o Abstraction
 Concentrate on what it can do and not how it does it
 Eg: Use of Java Interface
o Coupling
 Restrict interdependent relationship among classes to the
minimum
o Cohesion
 A class should be about a single entity only
 There should be a clear logical grouping of all functionalities
o Information Hiding
 Expose only necessary information to outside

[501043 Lecture 7: ADT]


9
1. Software Engineering Issues
 (2/5)
Information Hiding Our textbook is called the “Walls
 Information hiding is like walls & Mirrors”. What are the walls?
building around the various
classes of a program.
 The wall around each class T
prevents the other classes
from seeing how T works.
 Thus, if class Q uses
(depends on) T, and if the
approach for performing T
changes, class Q will not be
affected.
Makes it easy to substitute new,
improved versions of how to do
a task later

[501043 Lecture 7: ADT]


10
1. Software Engineering Issues
(3/5)
Information Hiding is not complete isolation of
the classes
 Information released is on a need-to-know basis
 Class Q does not know how class T does the work,
but it needs to know how to invoke T and what T
produces
 E.g: The designers of the methods of Math and Scanner
classes have hidden the details of the implementations of
the methods from you, but provide enough information (the
method headers and explanation) to allow you to use their
methods
 What goes in and comes out is governed by the
terms of the method’s specifications
 If you use this method in this way, this is exactly what it will
do for you (pre- and post-conditions)
[501043 Lecture 7: ADT]
11
1. Software Engineering Issues
(4/5)
Pre- and post-conditions (for documentation)
 Pre-conditions
 Conditions that must be true before a method is called
 “This is what I expect from you”
 The programmer is responsible for making sure that the pre-
conditions are satisfied when calling the method
 Post-conditions
 Conditions that must be true after the method is completed
 “This is what I promise to do for you”
 Example
// Pre-cond: x >= 0
// Post-cond: Return the square root of x
public static double squareRoot(double x) {
. . .
}
[501043 Lecture 7: ADT]
12
1. Software Engineering Issues
(5/5)
Information Hiding CAN also apply to data
 Data abstraction asks that you think in terms of
what you can do to a collection of data independently
of how you do it
 Data structure is a construct that can be defined
within a programming language to store a collection
of data
 Abstract data type (ADT) is a collection of data & a
specification on the set of operations/methods on
that data
 Typical operations on data are: add, remove, and query (in
general, management of data)
 Specification indicates what ADT operations do, but not
how to implement them
[501043 Lecture 7: ADT]
13
2 Abstract Data Type

Collection of data + set of operations


on the data
Data Structure
ADT
 Data structure is a construct that can be defined within a
2.

programming language to store a collection of data


 Arrays, which are built into Java, are data structures
 We can create other data structures. For example, we want a
data structure (a collection of data) to store both the names
and salaries of a collection of employees
static final int MAX_NUMBER = 500; // defining a constant
String[] names = new String[MAX_NUMBER];
double[] salaries = new double[MAX_NUMBER];
// employee names[i] has a salary of salaries[i]

class Employee {
or static final int MAX_NUMBER = 500;
private String names;
(better
private double salaries;
choice) }
...
Employee[] workers = new Employee[Employee.MAX_NUMBER];

[501043 Lecture 7: ADT]


15
Abstract Data Type (ADT) (1/4)
ADT
 An ADT is a collection of data together with a
2.

specification of a set of operations on the data


 Specifications indicate what ADT operations do, not how to
implement them
 Data structures are part of an ADT’s implementation

Collection Spec. of a
ADT of data set of
operations

 When a program needs data operations that are not


directly supported by a language, you need to create
your own ADT
 You should first design the ADT by carefully specifying
the operations before implementation

[501043 Lecture 7: ADT]


16
Abstract Data Type (ADT) (2/4)
ADT
 Example: A water dispenser as an ADT
2.

 Data: water
 Operations: chill, crush, cube,
and isEmpty
 Data structure: the internal
structure of the dispenser
 Walls: made of steel
The only slits in the walls:
 Input: water
 Output: chilled water, crushed
ice, or ice cubes.
Crushed ice can be made in many ways.
We don’t care how it was made

 Using an ADT is like using a


vending machine.
[501043 Lecture 7: ADT]
17
Abstract Data Type (ADT) (3/4)
ADT
 A WALL of ADT operations isolates a data structure
2.

from the program that uses it


 An interface is what a program/module/class should
understand on using the ADT

[501043 Lecture 7: ADT]


18
Abstract Data Type (ADT) (4/4)
ADT
 An interface is what a program/module/class should
2.

understand on using the ADT


 The following bypasses the interface to access the data
structure. This violates the wall of ADT operations.

interface

[501043 Lecture 7: ADT]


19
Eg: Primitive Types as ADTs (1/2)
ADT
2.

 Java’s predefined data types are ADTs


 Representation details are hidden which aids portability
as well
 Examples: int, boolean, double

--
||

*
int && boolean
+
/
++ !

int type with the operations boolean type with the operations
(e.g.: --, /) defined on it. (e.g.: &&) defined on it.

[501043 Lecture 7: ADT]


20
Eg: Primitive Types as ADTs (2/2)
ADT
2.

 Broadly classified as:


(the example here uses the array ADT)
 Constructors (to add, create data)
 int[] z = new int[4];
 int[] x = { 2,4,6,8 };
 Mutators (to modify data)
 x[3] = 10;
 Accessors (to query about state/value of
data)
 int y = x[3] + x[2];

[501043 Lecture 7: ADT]


21
Eg: Complex Number as ADT (1/6)
ADT
2.

 A complex number comprises a real part a and an


imaginary part b, and is written as a + bi
 i is a value such that i2 = -1.
 Examples: 12 + 3i, 15 – 9i, -5 + 4i, -23, 18i
 A complex number can be visually represented as a
pair of numbers (a, b) representing a vector on the two-
dimensional complex plane (horizontal axis for real part,
vertical axis for imaginary part)
Imag

b a + bi

Real
0 a
[501043 Lecture 7: ADT]
22
Eg: Complex Number as ADT (2/6)
ADT
2.

 User-defined data types can also be organized as ADTs


 Let’s create a “Complex” ADT for complex numbers

add(c)
Complex(r,i)

times(c) Complex realpart()

minus(c)
imagpart()

Note: add(c) means to add complex number object c


to “this” object. Likewise for times(c) and minus(c).

[501043 Lecture 7: ADT]


23
Eg: Complex Number as ADT (3/6)
ADT
 A possible Complex ADT class:
2.

class Complex {
private ... // data members
public Complex(double r, double i) { ... } // create a new object
public void add(Complex c) { ... } // this = this + c
public void minus(Complex c) { ... } // this = this - c
public void times(Complex c) { ... } // this = this * c
public double realpart() { ... } // returns this.real
public double imagpart() { ... } // returns this.imag
}

 Using the Complex ADT:


Complex c = new Complex(1,2); // c = (1,2)
Complex d = new Complex(3,5); // d = (3,5)
c.add(d); // c = c + d
d.minus(new Complex(1,1)); // d = d -
(1,1)
c.times(d); // c = c * d
[501043 Lecture 7: ADT]
24
Eg: Complex Number as ADT (4/6)
ADT
 One possible implementation: Cartesian
2.

class Complex {
private double real;
private double imag;
// CONSTRUCTOR
public Complex(double r, double i) { real = r; imag = i; }
// ACCESSORS
public double realpart() { return real; }
public double imagpart() { return imag; }
// MUTATORS
public void add (Complex c) { // this = this + c (a + bi) + (c + di)
real += c.realpart(); = (a + c) + (b + d)i
imag += c.imagpart();
}
public void minus(Complex c) { // this = this - c (a + bi) – (c + di)
real -= c.realpart();
= (a – c) + (b – d)i
imag -= c.imagpart();
}
public void times(Complex c) { // this = this * c
real = real*c.realpart() - imag*c.imagpart(); (a + bi)  (c + di)
imag = real*c.imagpart() + imag*c.realpart(); = (ac – bd) + (ad + bc)i
}
}
[501043 Lecture 7: ADT]
25
Eg: Complex Number as ADT (5/6)
ADT
 Another possible implementation: Polar
2.

class Complex {
private double ang; // the angle of the vector
private double mag; // the magnitude of the vector
:
:
public times(Complex c) { // this = this * c
ang += c.angle();
mag *= c.mag();
}
:
:
}

[501043 Lecture 7: ADT]


26
Eg: Complex Number as ADT (6/6)
ADT
 “Relationship” between Cartesian and Polar
2.

representations
From Polar to Cartesian: real = mag * cos(ang);
imag = mag * sin(ang);
From Cartesian to Polar: ang = tan-1(imag/real);
mag = real / cos(ang);
or mag = sqrt(real2 + imag2);
y-axis
2
E.g.: Complex number 2 + i
(real, imag) mag = 2/cos(ang) or sqrt(22 + 12) =
2.236
1 (2, 1) real = 2
ag imag = 1
m

ang ang = tan-1(1/2) = 0.464


x-axis
1 2 3
[501043 Lecture 7: ADT]
27
3 Java Interface

Specifying related methods


Java Interface
 Java interfaces provide a way to specify common
Interface

behaviour for a set of (possibly unrelated) classes


3. Java

 Java interface can be used for ADT


 It allows further abstraction/generalization
 It uses the keyword interface, rather than class
 It specifies methods to be implemented
 A Java interface is a group of related methods with empty bodies
 It can have constant definitions (which are implicitly
public static final)
 A class is said to implement the interface if it provides
implementations for ALL the methods in the interface

[501043 Lecture 7: ADT]


29
Example #1
// package in java.lang;
Interface
public interface Comparable <T> {
int compareTo(T other);
3. Java

class Shape implements Comparable <Shape> {


static final double PI = 3.14;
double area() {...};
double circumference() { ... };
int compareTo(Shape x) {
if (this.area() == x.area())
return 0;
Implementation else if (this.area() > x.area())
of compareTo() return 1;
else
return -1;
}
}

[501043 Lecture 7: ADT]


30
Example #2: Interface for
Complex
E.g. Complex ADT interface
Interface

 anticipate both Cartesian and Polar implementations


3. Java

Complex.java
public interface Complex {
public double realpart(); // returns this.real
public double imagpart(); // returns this.imag
public double angle(); // returns this.ang
public double mag(); // returns this.mag
public void add(Complex c); // this = this + c
public void minus(Complex c); // this = this - c
public void times(Complex c); // this = this * c
}
 In Java 7 and earlier, methods in an interface only have
signatures (headers) but no implementation
 However, Java 8 introduces “default methods” to interfaces.
They provide default implementations which can be overridden
by the implementing class.
[501043 Lecture 7: ADT]
31
Example #2: ComplexCart (1/2)
 Cartesian Implementation (Part 1 of 2)
Interface

class ComplexCart implements Complex { ComplexCart.java


3. Java

private double real;


private double imag;
// CONSTRUCTOR
public ComplexCart(double r, double i) { real = r; imag = i; }
// ACCESSORS
public double realpart() { return this.real; }
public double imagpart() { return this.imag; }
public double mag() { return Math.sqrt(real*real + imag*imag); }
public double angle() {
if (real != 0) {
if (real < 0) return (Math.PI + Math.atan(imag/real));
else return Math.atan(imag/real);
}
else if (imag == 0) return 0;
else if (imag > 0) return Math.PI/2;
else return –Math.PI/2;
}
[501043 Lecture 7: ADT]
32
Example #2: ComplexCart (2/2)
 Cartesian Implementation (Part 2 of 2)
ComplexCart.java
Interface
// MUTATORS
3. Java

public void add(Complex c) {


this.real += c.realpart();
this.imag += c.imagpart();
}
public void minus(Complex c) {
this.real -= c.realpart();
this.imag -= c.imagpart();
}
public void times(Complex c) {
double tempReal = real * c.realpart() – imag * c.imagpart();
imag = real * c.imagpart() + imag * c.realpart();
real = tempReal; Why can’t we write the following?
} if (imag == 0) return (real);
public String toString() {
if (imag == 0) return (real + "");
else if (imag < 0) return (real + "" + imag + "i");
else return (real + "+" + imag + "i");
}
}
[501043 Lecture 7: ADT]
33
Example #2: ComplexPolar (1/3)
 Polar Implementation (Part 1 of 3)
ComplexPolar.java
Interface
class ComplexPolar implements Complex {
private double mag; // magnitude
3. Java

private double ang; // angle


// CONSTRUCTOR
public ComplexPolar(double m, double a) { mag = m; ang = a; }
// ACCESSORS
public double realpart() { return mag * Math.cos(ang); }
public double imagpart() { return mag * Math.sin(ang); }
public double mag() { return mag; }
public double angle() { return ang; }
// MUTATORS
public void add(Complex c) { // this = this + c
double real = this.realpart() + c.realpart();
double imag = this.imagpart() + c.imagpart();
mag = Math.sqrt(real*real + imag*imag);
if (real != 0) {
if (real < 0) ang = (Math.PI + Math.atan(imag/real));
else ang = Math.atan(imag/real);
}
else if (imag == 0) ang = 0;
else if (imag > 0) ang = Math.PI/2;
else ang = -Math.PI/2;
}

[501043 Lecture 7: ADT]


34
Example #2: ComplexPolar (2/3)
 Polar Implementation (Part 2 of 3)
Interface
ComplexPolar.java
3. Java

public void minus(Complex c) { // this = this - c


double real = mag * Math.cos(ang) - c.realpart();
double imag = mag * Math.sin(ang) - c.imagpart();
mag = Math.sqrt(real*real + imag*imag);
if (real != 0) {
if (real < 0) ang = (Math.PI + Math.atan(imag/real));
else ang = Math.atan(imag/real);
}
else if (imag == 0) ang = 0;
else if (imag > 0) ang = Math.PI/2;
else ang = -Math.PI/2;
}

[501043 Lecture 7: ADT]


35
Example #2: ComplexPolar (3/3)
 Polar Implementation (Part 3 of 3)
Interface
ComplexPolar.java
3. Java

public void times(Complex c) { // this = this * c


mag *= c.mag();
ang += c.angle();
}

public String toString() {


if (imagpart() == 0)
return (realpart() + "");
else if (imagpart() < 0)
return (realpart() + "" + imagpart() + "i");
else
return (realpart() + "+" + imagpart() + "i");
}
}

[501043 Lecture 7: ADT]


36
Example #2: TestComplex (1/3)
 Testing Complex class (Part 1 of 3)
TestComplex.java
Interface
public class TestComplex {
3. Java

public static void main(String[] args) {


// Testing ComplexCart
Complex a = new ComplexCart(10.0, 12.0);
Complex b = new ComplexCart(1.0, 2.0);
System.out.println("Testing ComplexCart:");
a.add(b);
System.out.println("a=a+b is " + a);
a.minus(b);
System.out.println("a-b (which is the original a) is " + a);
System.out.println("Angle of a is " + a.angle());
a.times(b);
System.out.println("a=a*b is " + a);

Testing ComplexCart:
a=a+b is 11.0+14.0i
a-b (which is the original a) is 10.0+12.0i
Angle of a is 0.8760580505981934
a=a*b is -14.0+32.0i

[501043 Lecture 7: ADT]


37
Example #2: TestComplex (2/3)
 Testing Complex class (Part 2 of 3)
TestComplex.java
Interface
// Testing ComplexPolar
Complex c = new ComplexPolar(10.0, Math.PI/6.0);
3. Java

Complex d = new ComplexPolar(1.0, Math.PI/3.0);

System.out.println("\nTesting ComplexPolar:");
System.out.println("c is " + c);
System.out.println("d is " + d);
c.add(d);
System.out.println("c=c+d is " + c);
c.minus(d);
System.out.println("c-d (which is the original c) is " + c);
c.times(d);
System.out.println("c=c*d is " + c);

Testing ComplexPolar:
c is 8.660254037844387+4.999999999999999i
d is 5.000000000000001+8.660254037844386i
c=c+d is 13.660254037844393+13.660254037844387i
c-d (which is ... c) is 8.660254037844393+5.000000000000002i
c=c*d is 2.83276944823992E-14+100.00000000000007i

[501043 Lecture 7: ADT]


38
Example #2: TestComplex (3/3)
 Testing Complex class (Part 3 of 3)
TestComplex.java
Interface
// Testing Combined
System.out.println("\nTesting Combined:");
3. Java

System.out.println("a is " + a);


System.out.println("d is " + d);
a.minus(d);
System.out.println("a=a-d is " + a);
a.times(d);
System.out.println("a=a*d is " + a);
d.add(a);
System.out.println("d=d+a is " + d);
d.times(a);
System.out.println("d=d*a is " + d);
}
} Testing Combined:
a is -14.0+32.0i
d is 5.000000000000001+8.660254037844386i
a=a-d is -19.0+23.339745962155614i
a=a*d is -297.1281292110204-47.84609690826524i
d=d+a is -292.12812921102045-39.18584287042089i
d=d*a is 84924.59488697552+25620.40696350589i

[501043 Lecture 7: ADT]


39
Java Interface
 Each interface is compiled into a separate bytecode file,
Interface

just like a regular class


3. Java

 We cannot create an instance of an interface, but we can use an


interface as a data type for a variable, or as a result of casting
public boolean equals (Object cl) {
if (cl instanceof Complex) {
Complex temp = (Complex) cl; // result of casting
return (Math.abs(realpart() - temp.realpart()) < EPSILON
&& Math.abs(imagpart() - temp.imagpart()) < EPSILON);
}
return false;
}
Note: EPSILON is a very small value (actual value up to programmer),
defined as a constant at the beginning of the class, e.g.:
public static final double EPSILON = 0.0000001;

[501043 Lecture 7: ADT]


40
4 Fraction as ADT

Practice Exercises
4. Pract. Fraction as ADT (1/3)
 We are going to view Fraction as an ADT, before we
proceed to provide two implementations of Fraction
Ex.

 Qn: What are the data members (attributes) of a


fraction object (without going into its implementation)?
 Qn: What are the behaviours (methods) you want to provide for
this class (without going into its implementation)?

Data Behaviors
members Add
Numerator Minus
Denominator Times We will leave out divide
for the moment
Simplify

[501043 Lecture 7: ADT]


42
4. Pract. Fraction as ADT (2/3)
 How do we write an Interface for Fraction? Let’s call it
FractionI
Ex.

 You may refer to interface Complex for idea


 But this time, we wants add(), minus(), times() and simplify() to
return a fraction object
FractionI.java
public interface FractionI {
public int getNumer(); //returns numerator part
public int getDenom(); //returns denominator part
public void setNumer(int numer); //sets new numerator
public void setDenom(int denom); //sets new denominator

public FractionI add(FractionI f); //returns this + f


public FractionI minus(FractionI f); //returns this - f
public FractionI times(FractionI f); //returns this * f
public FractionI simplify(); //returns this simplified
}

[501043 Lecture 7: ADT]


43
4. Pract. Fraction as ADT (3/3)
 Now, to implement this Fraction ADT, we can
try 2 approaches
Ex.

 Fraction: Use 2 integer data members for numerator


and denominator (you have done this in Practice
Exercise #11)
 We will do this in Practice Exercise #26
 FractionArr: Use a 2-element integer array for
numerator and denominator
 We will do this in Practice Exercise #27
 We want to add a toString() method and an equals()
method as well

[501043 Lecture 7: ADT]


44
4. Pract. PracEx#26: TestFraction (1/2)
 To write Fraction.java to implementation the FractionI interface.
 The client program TestFraction.java is given
TestFraction.java
Ex.

// To test out Fraction class


import java.util.*;
public class TestFraction {

public static void main(String[] args) {


Scanner sc = new Scanner(System.in);

System.out.print("Enter 1st fraction: ");


int a = sc.nextInt();
int b = sc.nextInt();
FractionI f1 = new Fraction(a, b);

System.out.print("Enter 2nd fraction: ");


a = sc.nextInt();
b = sc.nextInt();
FractionI f2 = new Fraction(a, b);

System.out.println("1st fraction is " + f1);


System.out.println("2nd fraction is " + f2);
[501043 Lecture 7: ADT]
45
4. Pract. PracEx#26: TestFraction (2/2)
 To write Fraction.java, an implementation of FractionI interface.
 The client program TestFraction.java is given
TestFraction.java
Ex.

if (f1.equals(f2))
System.out.println("The fractions are the same.");
else
System.out.println("The fractions are not the same.");

FractionI sum = f1.add(f2);


System.out.println("Sum is " + sum);

Enter 1st fraction: 2 4


FractionI diff = f1.minus(f2);
Enter 2nd fraction:
System.out.println("Difference 2 3
is " + diff);
1st fraction is 2/4
FractionI prod = f1.times(f2);
2nd fraction is 2/3
System.out.println("Product is " + prod);
The fractions are not the same.
}
Sum is 7/6
}
Difference is -1/6
Product is 1/3

[501043 Lecture 7: ADT]


46
4. Pract. PracEx#26: Fraction (1/2)
 Skeleton program for Fraction.java
Fraction.java
class Fraction implements FractionI {
Ex.

// Data members
private int numer;
private int denom;
// Constructors
public Fraction() { this(1,1); }
public Fraction(int numer, int denom) {
setNumer(numer);
setDenom(denom);
}
// Accessors
public int getNumer() { // fill in the code }
public int getDenom() { // fill in the code }
// Mutators
public void setNumer(int numer) { // fill in the code }
public void setDenom(int denom) { // fill in the code }

[501043 Lecture 7: ADT]


47
4. Pract. PracEx#26: Fraction (2/2)
Fraction.java
// Returns greatest common divisor of a and b
// private method as this is not accessible to clients
private static int gcd(int a, int b) {
int rem;
Ex.

while (b > 0) {
rem = a%b;
a = b;
b = rem;
}
return a;
}
// Fill in the code for all the methods below
public FractionI simplify() { // fill in the code }
public FractionI add(FractionI f) { // fill in the code }
public FractionI minus(FractionI f) { // fill in the code }
public FractionI times(FractionI f) { // fill in the code }

// Overriding methods toString() and equals()


public String toString() { // fill in the code }
public boolean equals() { // fill in the code }
}

[501043 Lecture 7: ADT]


48
4. Pract. PracEx#27: TestFractionArr
 To write FractionArr.java to implementation the FractionI interface.
 The client program TestFractionArr.java is given
TestFractionArr.java
Ex.

// To test out FractionArr class


import java.util.*;
public class TestFractionArr {

public static void main(String[] args) {


Scanner sc = new Scanner(System.in);

System.out.print("Enter 1st fraction: ");


int a = sc.nextInt();
int b = sc.nextInt();
FractionI f1 = new FractionArr(a, b);

System.out.print("Enter 2nd fraction: ");


a = sc.nextInt();
b = sc.nextInt();
FractionI f2 = new FractionArr(a, b);

// The rest of the code is the same as TestFraction.java


}
[501043 Lecture 7: ADT]
49
4. Pract. PracEx#27: FractionArr
 Skeleton program for FractionArr.java
FractionArr.java
class FractionArr implements FractionI {
// Data members
Ex.

private int[] members;


// Constructors
public FractionArr() { this(1,1); }
public FractionArr(int numer, int denom) {
members = new int[2];
setNumer(numer);
setDenom(denom);
}
// Accessors
public int getNumer() { // fill in the code }
public int getDenom() { // fill in the code }
// Mutators
public void setNumer(int numer) { // fill in the code }
public void setDenom(int denom) { // fill in the code }
// The rest are omitted here
}
[501043 Lecture 7: ADT]
50
Summary
 We learn about the need of data abstraction
 We learn about using Java Interface to define an
ADT
 With this, we will learn and define various kinds
of ADTs/data structures in subsequent lectures

51
End of file

You might also like