Lecture 1
Lecture 1
Game Development
Talgat Sembayev
PhD, Assistant-Professor
Warm-Up Questions (Icebreakers)
“
is the art of creating games and describes the design, de-
velopment and release of a game. It may involve concept
generation, design, build, test and release. While you cre-
ate a game, it is important to think about the game me-
chanics, rewards, player engagement and level design
Game development process
The game development process can take anything from a few weeks to
over a decade. It can be broken down into 7 main stages:
What genre will your game be? *Ideas will chop and
change routinely in the
Will it be 2D or 3D?
planning stage, and the
What art style will you use? concept you come up
What gameplay mechanics do you want to include? with today may be
Who’s the hero and who’s the villain? unrecognizable tomorrow
Which game engine will you use?
Proof of con-
cept
2. Pre-production
You really hits the road in the second stage of game development, known as
the pre-production phase. You’ll scope out the work, create storyboards and
prototypes, and decide which ideas are winners and which are destined for
the cutting room floor.
Artists need to make sure the art style and color palette match the game’s theme and
genre.
Developers need to lock down the mechanics and physics of the game, and how it’ll
process models and objects. Some of these decisions will need to involve artists, writers,
and engineers, depending on how those decisions affect the script or gameplay
Engineers will need to tell the team what their limitations are. The writing team might want a
big cinematic finale that the game engine can’t render. Developers may want a mechanic
that could cause performance issues. Now’s the time to set the boundaries
Project leads are the piggy in the middle, balancing the demands of each team, making final
decisions, removing hurdles, and keeping everyone on the same page
Writers need to settle on the script, the characters, and the world they live in. The script will
impact the art, the mechanics, and the environments that need creating
3. Production
Production is the longest and most important stage of game development.
This is where the lion’s share of your time and money will be spent, and
your game truly starts to come to life
Solid environments
Rendering and performance issues
Exploits
Softlocks
Difficulty Fun factor
Scripting and acting errors
5. Pre-launch 6. Launch 7. Post-launch
The pre-launch is It’s time. Your game’s Congratulations - you’ve
where your marketing release day is just completed the game
kicks into gear. By now, around the corner. development process and
you should have a Now’s the time to give made your own game!
stable beta build of your game its final coat Soaring sales figures and
your game that’s ready of polish swathes of positive
to present to the public reviews are sure to follow.
Talgat Sembayev
PhD, Assistant-Professor
Unity
“
Unity is a cross-platform game engine developed by Unity Technologies,
first announced and released in June 2005 at Apple Worldwide Develop-
ers Conference as a Mac OS X game engine. The engine has since been
gradually extended to support a variety of desktop, mobile, console,
augmented reality, and virtual reality platforms. It is particularly popular
for iOS and Android mobile game development, is considered easy to use
for beginner developers, and is popular for indie game development.
The engine can be used to create three-dimensional (3D) and two-di-
mensional (2D) games, as well as interactive simulations. The engine has
been adopted by industries outside video gaming, such as film, automo-
tive, architecture, engineering, construction, and the United States
Armed Forces.
LINK: https://unity.com
Create with Unity in three steps
The toolbar is not a window, and is the only part of the Unity interface that you can’t rearrange.
Learning the interface
Thank you
for your attention!!!