GROUP 1 (1)

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GROUP 1

IMAGING AND
DESIGN FOR
ONLINE
ENVIRONMENT
PHOTO EDITING

° Encompasses the processes of


altering images, whether they are
digital photographs, traditional photo
chemical photographs, or illustrations.
Traditional analog image editing is
known as photo retouching, using tools
such as an airbrush to modify
photographs, or editing illustrations
with any traditional art
Graphic software programs

° Which can be broadly grouped into


vector graphics editors, raster graphics
editors, and 3D modelers are the
primary tools with which a user may
manipulate, enhance, and transform
images. Many image editing programs
are also used to render or create
computer art from scratch.
RASTER IMAGE

● Use many colored pixels or individual


building blocks to form a complete
image JPEGs, GIFs and PNGs are
common raster image types. Almost
all of the photos found on the web
and in print catalogs are raster
images
VECTOR IMAGE

° Alternatively, allow for more


flexibility. Constructed using
mathematical formulas rather than
individual colored blocks, vector file
types such as EPS, AI and PDF are
excellent for creating graphics that
frequently require resizing.
3D MODELING (OR MODELING)

° Is the process of developing a


mathematical representation of any
three dimensional surface of an
object via specialized software. The
product is called a 3D model. It can
be displayed as a two-dimensional
image through a process called 3D
rendering or used in a computer
simulation or physical phenomena.
The model can also be physically
created using 3D printing devices.
LAYERS

° Which are analogous to sheets of


transparent acetate, stacked on top of
each other, each capable of being
individually positioned, altered and
blended with the layers below, w/o
affecting any of the elements on the
other layers.
IMAGE SIZE

° Resize images in a process


often called image scaling,
making them larger, or
smaller. High image
resolution cameras can
produce large images which
are often reduced in size for
Internet use.
CLONING

° Uses the current brush to


copy from an image or
pattern. It has many uses:
one of the most important is
to repair problem areas in
digital photos.
PERSPECTIVE

° Is the art of drawing solid


objects on a two- dimensional
surface so as to give the right
impression of their height,
width, depth and position in
relation to each other when
viewed from a particular
point.
SHARPENING AND SOFTENING

° Sharpening makes images


clearer. Too much sharpening
causes grains on the surface
of the image. Softening
makes images softer that
removes some of the highly
visible flaws. Too much
causes the image to blur.
SATURATION

° Is an expression for the


relative bandwidth of the
visible output from a light
source. As saturation
increase, colors appear more
“pure.’’ As saturation
decreases, colors appear
more ‘’ washed-out.’’
CONTRAST AND BRIGHTENING
° Contrast of images and brighten or
darken the image. Underexposed
images can be often be improved by
using this feature.

Brightening lightens the image so


the photo brightens up. Brightness
is a relative expression of the
intensity of the energy output of a
visible light source.
PHOTO MANIPULATION
° involves transforming or altering a
photograph using various methods
and techniques to achieve desired
results. Some photo manipulations
are considered skillful artwork while
others are frowned upon as
unethical practices, especially when
used to deceive the public, such as
hat used for political propaganda ,
or to make a product or person look
better.
DIFFERENCE BETWEEN PHOTO EDITING
° Signifies the regular process used
to enhance photos and to create
them ‘’Actual editing simple
process’’. Also includes some of the
regular programs used for editing
and expose how to use them.
INFOGRAPHIC

° Also known as data visualization,


information design, and communication
design

It is any graphic that display and


explains information, whether that be
data or words. When we use the term
‘’infographics’’, we’re using it as a
general term used to describe data
presented in a visual way.
TYPE OF INFOGRAPHICS

Statistical
Process Flow
Geographic
PROCESS OF MAKING INFOGRAPHICS
Research
a)Know what is needed
b)Take a reference
c)Know the audience
d)Decide the type of infographics
Brainstorm
a)Gather ideas
b)Build thought process
Design
BEST PRACTICES WHEN CREATING INFOGRAPHICS

a)Maintain a structure
b)Don’t use more than 3 color
palletes
c)Typography matters a lot
d)Include source and references
THANKYOU 

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