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Network Programming[1]

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0% found this document useful (0 votes)
5 views

Network Programming[1]

Uploaded by

kenabadane9299
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Network Programming

1
Network Programming

 Refers to writing programs that execute across multiple devices


 Advantages
 Resource sharing
 Centralized software management

Java Socket programming


 Is used for communication between the applications running on different JRE

Socket class
 A socket is an end point for communication between the machines
2
 Is for clients and used to connect to server
Network Programming

Server Socket class


 Is a listener which waits for client to connect

Java URL
 URL: it points to a resource on the world wide web
 URL contains:- protocol

server name or IP Address


Port number
File name or directory name
3
Network Programming

Server Socket class


 Is a listener which waits for client to connect

Java URL
 URL: it points to a resource on the world wide web
 URL contains:- protocol

server name or IP Address


Port number
File name or directory name
4
Network Programming

Java URLConnection Class


 Represents a communication link between the URL and the application
 Can be used to read and write data to the specified resource referred by the URL.

Example 3
Java DatagramSocket and DatagramPacket
 Classes are used for connectionless socket programming

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RMI (Remote Method
Invocation)
 It is a mechanism that allows an object residing in one system (JVM) to
access/invoke an object running on another JVM.
 Used to build distributed applications
 It provides remote communication between java programs.

Architecture of RMI applications


Client Server

Stub Skeleton

RRL RRL

Transport Layer Transport Layer 6


RMI (Remote Method
Invocation)
Transport layer: Connects the client and the server. It manages the existing connection
Stub: Connects is a representation (proxy) of the remote object at a client. Acts as a
gateway for the client program.
Skeleton: this is the object which resides on the server side. Stub communicates with
this skeleton to pass request to the remote object.
RMI Registry
 Is a name space on which all server objects are palaced.
 Each time the server creates an object it registers this object using (bind() or rebind()
methods) 7
RMI (Remote Method
Invocation)
Client Server
Invokes the method

LookUp() reBind()

RMI Registry

Creating RMI Applications (Reading


Assignment)
8

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