Week 07 - Introduction To Visual Design Principles II and Responsive Design
Week 07 - Introduction To Visual Design Principles II and Responsive Design
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Low, medium, and high-fidelity prototypes
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Low, medium, and high-fidelity prototypes
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Today’s agenda
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Visual Design versus Usability
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Visual Design: Unity
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Visual Design: Balance and scale
• Use visual balance and scale to distribute elements evenly.
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Visual Design: Contrast and dominance
• Use differences in colour, size and placement to accentuate
elements.
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Visual Design: Contrast and dominance
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Visual Design: Contrast and dominance
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Responsive Design
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Responsive Design
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Responsive Design
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Responsive Design
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Design Grids
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Summary of Visual Design principles II
• Unity – use this to establish harmony between page elements, so they appear
to belong together, and users aren’t distracted by chaotic (e.g., misaligned)
layouts.
• Gestalt – use these principles of how people perceive objects to guide how
users interpret your design.
• Hierarchy – use placement, font, etc. to show importance.
• Balance – use this to distribute elements evenly.
• Contrast – use differences in colour, etc. to accentuate elements.
• Scale – use this to emphasize elements to establish importance or depth.
• Dominance – use an object’s size, colour, etc. to make it stand out.
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This week’s practical activity
• High-fidelity prototypes:
• Complete the remaining pages of your wireframes and high-
fidelity prototypes using Figma.
• Without interactive pages, you won’t be able to
conduct a usability test!
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Vietnam National University of HCMC
International University
School of Computer Science and Engineering
THANK YOU