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Week 07 - Introduction To Visual Design Principles II and Responsive Design

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7 views26 pages

Week 07 - Introduction To Visual Design Principles II and Responsive Design

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Vietnam National University of HCMC

University of Information Technology


Birmingham City University

★ Week 07 - Introduction to Visual Design


Principles II and Responsive Design ★

Dr Vi Chi Thanh - [email protected]


https://vichithanh.github.io
Last week’s recap

• Introduction to Visual Design (colour, visual hierarchy, reading


patterns)

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 2
Low, medium, and high-fidelity prototypes
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 3
Low, medium, and high-fidelity prototypes
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 4
Today’s agenda

• Visual Design Principles


• Responsive Design

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 5
Visual Design versus Usability

• User interfaces should be


designed to be intuitive and
predictable for end-users. Such
interfaces help users achieve
their goals quickly.
• That’s why functionality,
reliability, and usability create
three basic layers in the pyramid
of user needs.
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 6
Aesthetic-Usability Effect

• Users often perceive an


aesthetically pleasing design as a
design that is more usable and
easier to use.
• An aesthetically pleasing design
creates a positive response in
people’s brains and leads them to
believe the design actually works
better.
(Kurosu and Kashimura, 1995)
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 7
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 8
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 9
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 10
Visual Design: Unity
• Visual unity establishes harmony between page elements, so
they appear to belong together, and users are not distracted
by chaotic (e.g., misaligned) layouts.

11
Visual Design: Unity

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 12
Visual Design: Balance and scale
• Use visual balance and scale to distribute elements evenly.

13
Visual Design: Contrast and dominance
• Use differences in colour, size and placement to accentuate
elements.

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 14
Visual Design: Contrast and dominance

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 15
Visual Design: Contrast and dominance

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 16
Responsive Design

• Responsive design is a design


approach used to create content
that adjusts smoothly to various
screen sizes.
• “Mobile first”, as the name
suggests, means that we start the
product design from the mobile
end which has more restrictions,
then expand its features to create
a tablet or desktop version.
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 17
Responsive Design: Breakpoints

• Breakpoints are the point a


which your website or app content
will respond to provide the user
with the best possible layout to
consume the information.
• When you first begin to work with
responsive design you will define
your breakpoints at the exact
device widths (pixels) that you are
looking to target.
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 18
Responsive Design: Breakpoints

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 19
Responsive Design

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 20
Responsive Design

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 21
Responsive Design

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 22
Design Grids

• Design grids, as design instrument to organize layout, may


have fewer master breakpoints.

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 23
Summary of Visual Design principles II

• Unity – use this to establish harmony between page elements, so they appear
to belong together, and users aren’t distracted by chaotic (e.g., misaligned)
layouts.
• Gestalt – use these principles of how people perceive objects to guide how
users interpret your design.
• Hierarchy – use placement, font, etc. to show importance.
• Balance – use this to distribute elements evenly.
• Contrast – use differences in colour, etc. to accentuate elements.
• Scale – use this to emphasize elements to establish importance or depth.
• Dominance – use an object’s size, colour, etc. to make it stand out.
W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 24
This week’s practical activity

• High-fidelity prototypes:
• Complete the remaining pages of your wireframes and high-
fidelity prototypes using Figma.
• Without interactive pages, you won’t be able to
conduct a usability test!

W E D N E S D AY 1 1 D E C E M B E R 2 0 2 4 25
Vietnam National University of HCMC
International University
School of Computer Science and Engineering

THANK YOU

Dr Vi Chi Thanh - [email protected]


https://vichithanh.github.io

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